Added Dendroculus to Interactive Map detect, Fixed Auto Tree struct

This commit is contained in:
Joaquin 2022-08-24 01:07:19 -06:00
parent 6968500479
commit b2cb0cc2e9
2 changed files with 22 additions and 12 deletions

View File

@ -10093,20 +10093,24 @@ namespace app {
uint32_t _sceneChairConfigsHandle; uint32_t _sceneChairConfigsHandle;
struct SceneBushConfigs* _sceneBushConfigs; struct SceneBushConfigs* _sceneBushConfigs;
uint32_t _sceneBushConfigsHandle; uint32_t _sceneBushConfigsHandle;
struct SceneButterflyConfigs* ELKJMHEEJBI;
uint32_t PPDOAJLHMIE;
struct SceneTreeConfigs* _sceneTreeConfigs; struct SceneTreeConfigs* _sceneTreeConfigs;
uint32_t _sceneTreeConfigsHandle; uint32_t _sceneTreeConfigsHandle;
struct SceneStoneTintConfigs* AIOHDMBGHEI; struct SceneStoneTintConfigs* KPCGBGDKAKM;
uint32_t LCLFKLDHKIM; uint32_t NOKPOKFNHIO;
struct Dictionary_2_System_Int32_MoleMole_ZOrderCollection_3_* _treeBushCollection; struct Dictionary_2_System_Int32_MoleMole_ZOrderCollection_3_* _treeBushCollection;
struct List_1_MoleMole_ICombatSceneProp_* _treeBushList; struct List_1_MoleMole_ICombatSceneProp_* _treeBushList;
struct Dictionary_2_System_Int32_UnityEngine_Vector3_* _treeBushId2Pos; struct Dictionary_2_System_Int32_UnityEngine_Vector3_* _treeBushId2Pos;
struct Vector3 _rangeQueryLen; struct Vector3 _rangeQueryLen;
struct Dictionary_2_System_Int32_MoleMole_ICombatSceneProp_* _scenePropDict; struct Dictionary_2_System_Int32_MoleMole_ICombatSceneProp_* _scenePropDict;
struct Dictionary_2_System_Int32_MoleMole_Config_TreeType_* _treeTypeDict; struct Dictionary_2_System_Int32_MoleMole_Config_TreeType_* _treeTypeDict;
struct DKGAEHIFICD* JNPAIHAOJFC;
struct List_1_MoleMole_MonoEnviroLight_* _pointLights; struct List_1_MoleMole_MonoEnviroLight_* _pointLights;
struct List_1_MoleMole_MonoEnviroCityLight_* _cityLights; struct List_1_MoleMole_MonoEnviroCityLight_* _cityLights;
struct List_1_NPOOODHAHMF_* BAKKEOKNFOI; struct List_1_MKDEEDMDPAJ_* NCHNJGLFBPH;
struct Vector3 _lastSectorPos; struct Vector3 _lastSectorPos;
struct List_1_MKDEEDMDPAJ_* BEJHPFKENGD;
struct MoleMole_ScenePropManager_MoleMole_ScenePropManager_TreeLeafInfo__Array* _treeLeafInfos; struct MoleMole_ScenePropManager_MoleMole_ScenePropManager_TreeLeafInfo__Array* _treeLeafInfos;
int32_t _treeLeafNum; int32_t _treeLeafNum;
struct MaterialPropertyBlock* _mpb; struct MaterialPropertyBlock* _mpb;
@ -10126,7 +10130,6 @@ namespace app {
struct MoleMole_ScenePropManager__Fields fields; struct MoleMole_ScenePropManager__Fields fields;
}; };
enum class ScenePropType__Enum : int32_t { enum class ScenePropType__Enum : int32_t {
None = 0x00000000, None = 0x00000000,
Tree = 0x00000001, Tree = 0x00000001,
@ -10164,22 +10167,21 @@ namespace app {
bool _die; bool _die;
}; };
struct JDJGACCAFAA__Fields struct SceneTreeObject__Fields {
{
struct BaseCombatScenePropObject__Fields _; struct BaseCombatScenePropObject__Fields _;
struct SceneTreeConfig* _config; struct SceneTreeConfig* _config;
uint64_t _lastTreeDropTimeStamp; uint64_t _lastTreeDropTimeStamp;
uint64_t _lastHitEffectTimeStamp; uint64_t _lastHitEffectTimeStamp;
struct MonoBroadleafProxy* BCOFGNECLAE;
}; };
struct SceneTreeObject__Class struct SceneTreeObject__Class
{ }; { };
struct SceneTreeObject struct SceneTreeObject {
{ struct SceneTreeObject__Class* klass;
struct JDJGACCAFAA__Class* klass;
MonitorData* monitor; MonitorData* monitor;
struct JDJGACCAFAA__Fields fields; struct SceneTreeObject__Fields fields;
}; };
struct __declspec(align(8)) ScenePropBaseConfig__Fields { struct __declspec(align(8)) ScenePropBaseConfig__Fields {
@ -10246,7 +10248,7 @@ namespace app {
struct Dictionary_2_System_Int32_List_1_MoleMole_ActorModifier_* _elementModifierMap; struct Dictionary_2_System_Int32_List_1_MoleMole_ActorModifier_* _elementModifierMap;
struct Action* onElementModifierChanged; struct Action* onElementModifierChanged;
struct List_1_System_Nullable_1__2* _modifierDurabilities; struct List_1_System_Nullable_1__2* _modifierDurabilities;
struct List_1_System_ValueTuple_3__3* _elemOverloadDurabilities; struct List_1_System_ValueTuple_3__4* _elemOverloadDurabilities;
struct MoleMole_LCAbility* _levelAbilityCom; struct MoleMole_LCAbility* _levelAbilityCom;
struct MoleMole_LCAbility* _selfLCAbility; struct MoleMole_LCAbility* _selfLCAbility;
struct MoleMole_LCAbilityState* _lcAbilityState; struct MoleMole_LCAbilityState* _lcAbilityState;
@ -10260,13 +10262,17 @@ namespace app {
struct MoleMole_EntityTimerReceiver* _shakeInterval; struct MoleMole_EntityTimerReceiver* _shakeInterval;
bool _showReactionText; bool _showReactionText;
struct String* elementDecrateGroup; struct String* elementDecrateGroup;
bool LDAPBJPCDHC; bool IEGOGMPMOAO;
bool DNHFGAMIIJP;
struct List_1_System_ValueTuple_3__5* CJNBCHLAKHE;
struct Func_2_MoleMole_ActorModifier_Boolean_* HGAAHMCALBE; struct Func_2_MoleMole_ActorModifier_Boolean_* HGAAHMCALBE;
struct Action_3_MoleMole_Config_ElementReactionType_MoleMole_BaseEntity_Nullable_1_UnityEngine_Vector3_* GGOGFKDBFHJ; struct Action_3_MoleMole_Config_ElementReactionType_MoleMole_BaseEntity_Nullable_1_UnityEngine_Vector3_* GGOGFKDBFHJ;
struct Action_3_MoleMole_Config_ElementReactionType_MoleMole_BaseEntity_Nullable_1_UnityEngine_Vector3_* MIIBJEAOIJI; struct Action_3_MoleMole_Config_ElementReactionType_MoleMole_BaseEntity_Nullable_1_UnityEngine_Vector3_* MIIBJEAOIJI;
struct Vector3 elementReactionPos; struct Vector3 elementReactionPos;
bool triggerFrozenBroken; bool triggerFrozenBroken;
ElementReactionType__Enum NOPPEEHOMFG;
float _lastCrystallizeTime; float _lastCrystallizeTime;
float GEHGAKLLPGA;
}; };
struct LCAbilityElement { struct LCAbilityElement {

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@ -1787,9 +1787,11 @@ namespace cheat::feature
INIT_FILTER(chest, RemarkableChest); INIT_FILTER(chest, RemarkableChest);
INIT_FILTER(featured, Anemoculus); INIT_FILTER(featured, Anemoculus);
INIT_FILTER(featured, CrimsonAgate); INIT_FILTER(featured, CrimsonAgate);
INIT_FILTER(featured, Dendroculus);
INIT_FILTER(featured, Electroculus); INIT_FILTER(featured, Electroculus);
//INIT_FILTER(featured, Electrogranum); //INIT_FILTER(featured, Electrogranum);
INIT_FILTER(featured, Geoculus); INIT_FILTER(featured, Geoculus);
INIT_FILTER(featured, KeySigil);
INIT_FILTER(featured, Lumenspar); INIT_FILTER(featured, Lumenspar);
//INIT_FILTER(featured, KeySigil); //INIT_FILTER(featured, KeySigil);
//INIT_FILTER(featured, ShrineOfDepth); //INIT_FILTER(featured, ShrineOfDepth);
@ -1925,8 +1927,10 @@ namespace cheat::feature
INIT_DETECT_ITEM(Anemoculus); INIT_DETECT_ITEM(Anemoculus);
INIT_DETECT_ITEM(CrimsonAgate); INIT_DETECT_ITEM(CrimsonAgate);
INIT_DETECT_ITEM(Dendroculus);
INIT_DETECT_ITEM(Electroculus); INIT_DETECT_ITEM(Electroculus);
INIT_DETECT_ITEM(Geoculus); INIT_DETECT_ITEM(Geoculus);
INIT_DETECT_ITEM(KeySigil);
INIT_DETECT_ITEM(Lumenspar); INIT_DETECT_ITEM(Lumenspar);
#undef INIT_DETECT_ITEM #undef INIT_DETECT_ITEM