271 lines
16 KiB
XML
271 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{704c8746-1bd9-4bc8-9ebe-8187f1a1ad72}</ProjectGuid>
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<RootNamespace>cheatlibrary</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<TargetName>CLibrary</TargetName>
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<OutDir>$(ProjectDir)bin\$(PlatformShortName)\$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)bin\$(PlatformShortName)\$(Configuration)\obj\</IntDir>
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<CustomBuildBeforeTargets>
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</CustomBuildBeforeTargets>
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<CustomBuildAfterTargets>BuildCompile</CustomBuildAfterTargets>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<TargetName>CLibrary</TargetName>
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<OutDir>$(ProjectDir)bin\$(PlatformShortName)\$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)bin\$(PlatformShortName)\$(Configuration)\obj\</IntDir>
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<CustomBuildBeforeTargets>Run</CustomBuildBeforeTargets>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)bin\$(PlatformShortName)\$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)bin\$(PlatformShortName)\$(Configuration)\obj\</IntDir>
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<TargetName>CLibrary</TargetName>
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<CustomBuildBeforeTargets>
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</CustomBuildBeforeTargets>
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<CustomBuildAfterTargets>BuildCompile</CustomBuildAfterTargets>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(ProjectDir)bin\$(PlatformShortName)\$(Configuration)\</OutDir>
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<IntDir>$(ProjectDir)bin\$(PlatformShortName)\$(Configuration)\obj\</IntDir>
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<TargetName>CLibrary</TargetName>
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<CustomBuildBeforeTargets>Run</CustomBuildBeforeTargets>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING; _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;WIN32;_DEBUG;CHEATLIBRARY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>Default</LanguageStandard>
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<AdditionalIncludeDirectories>$(ProjectDir)src/appdata;$(ProjectDir)src/framework;$(ProjectDir)src/user;$(ProjectDir)vendor/include;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalLibraryDirectories>$(ProjectDir)vendor/libraries/</AdditionalLibraryDirectories>
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<AdditionalDependencies>HookLib\HookLib-$(PlatformShortName)-$(Configuration).lib;ntdll.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" /Y "$(SolutionDir)injector\bin\$(PlatformShortName)\$(Configuration)\CLibrary.dll" </Command>
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</PostBuildEvent>
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<CustomBuildStep>
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<Command>cd $(ProjectDir)batch
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inject-dll.bat "$(SolutionDir)injector\bin\$(PlatformShortName)\$(Configuration)\injector.exe" "$(OutDir)$(TargetFileName)" "GenshinImpact.exe"</Command>
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<Outputs>
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</Outputs>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING; _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;WIN32;NDEBUG;CHEATLIBRARY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>Default</LanguageStandard>
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<AdditionalIncludeDirectories>$(ProjectDir)src/appdata;$(ProjectDir)src/framework;$(ProjectDir)src/user;$(ProjectDir)vendor/include;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalLibraryDirectories>$(ProjectDir)vendor/libraries/</AdditionalLibraryDirectories>
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<AdditionalDependencies>spdlogd.lib;HookLib\HookLib-$(PlatformShortName)-$(Configuration).lib;ntdll.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" /Y "$(SolutionDir)injector\bin\$(PlatformShortName)\$(Configuration)\CLibrary.dll" </Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING; _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;_DEBUG;CHEATLIBRARY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>$(ProjectDir)src/appdata;$(ProjectDir)src/framework;$(ProjectDir)src/user;$(ProjectDir)vendor/include;</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<BufferSecurityCheck>
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</BufferSecurityCheck>
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<LanguageStandard_C>Default</LanguageStandard_C>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalLibraryDirectories>$(ProjectDir)vendor/libraries/</AdditionalLibraryDirectories>
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<AdditionalDependencies>HookLib\HookLib-$(PlatformShortName)-$(Configuration).lib;ntdll.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>
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copy "$(OutDir)$(TargetName)$(TargetExt)" /Y "$(SolutionDir)injector\bin\$(PlatformShortName)\$(Configuration)\CLibrary.dll"
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exit 0</Command>
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</PostBuildEvent>
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<CustomBuildStep>
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<Command>cd $(ProjectDir)batch
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inject-dll.bat "$(SolutionDir)injector\bin\$(PlatformShortName)\$(Configuration)\injector.exe" "$(OutDir)$(TargetFileName)" "GenshinImpact.exe"</Command>
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<Outputs>
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</Outputs>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING; _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS;NDEBUG;CHEATLIBRARY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>Default</LanguageStandard>
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<AdditionalIncludeDirectories>$(ProjectDir)src/appdata;$(ProjectDir)src/framework;$(ProjectDir)src/user;$(ProjectDir)vendor/include;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalLibraryDirectories>$(ProjectDir)vendor/libraries/</AdditionalLibraryDirectories>
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<AdditionalDependencies>spdlogd.lib;HookLib\HookLib-$(PlatformShortName)-$(Configuration).lib;ntdll.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" /Y "$(SolutionDir)injector\bin\$(PlatformShortName)\$(Configuration)\CLibrary.dll" </Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="src\user\debug-hooks.h" />
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<ClInclude Include="src\user\util\HookManager.h" />
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<ClInclude Include="src\appdata\il2cpp-unityplayer-functions.h" />
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<ClInclude Include="src\user\protection-bypass.h" />
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<ClInclude Include="src\appdata\il2cpp-api-functions-ptr.h" />
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<ClInclude Include="src\appdata\il2cpp-api-functions.h" />
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<ClInclude Include="src\appdata\il2cpp-functions.h" />
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<ClInclude Include="src\appdata\il2cpp-metadata-version.h" />
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<ClInclude Include="src\appdata\il2cpp-types-ptr.h" />
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<ClInclude Include="src\appdata\il2cpp-types.h" />
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<ClInclude Include="src\framework\helpers.h" />
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<ClInclude Include="src\framework\il2cpp-appdata.h" />
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<ClInclude Include="src\framework\il2cpp-init.h" />
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<ClInclude Include="src\framework\pch-il2cpp.h" />
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<ClInclude Include="src\user\util\util.h" />
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<ClInclude Include="src\user\main.h" />
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<ClInclude Include="vendor\include\HookLib.h" />
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<ClInclude Include="vendor\include\simple-ini.hpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\user\util\Config.cpp" />
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<ClInclude Include="src\user\util\Config.h">
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<FileType>CppCode</FileType>
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</ClInclude>
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<ClCompile Include="src\user\debug-hooks.cpp" />
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<ClCompile Include="src\user\util\HookManager.cpp" />
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<ClCompile Include="src\user\protection-bypass.cpp" />
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<ClCompile Include="src\framework\dllmain.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="src\framework\helpers.cpp" />
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<ClCompile Include="src\framework\il2cpp-init.cpp" />
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<ClCompile Include="src\framework\pch-il2cpp.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="src\user\main.cpp" />
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<ClCompile Include="src\user\util\util.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |