ea201954dc
Put the F1 to the Usage section
164 lines
5.2 KiB
Markdown
164 lines
5.2 KiB
Markdown
<p align="center">
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<a href="#"><img width="500" height="500" src="https://user-images.githubusercontent.com/67109235/176832758-7089defd-0edd-4c7a-bd69-60eeef99dca7.png"></a>
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<a href="#"><img width="690" height="133" src="https://user-images.githubusercontent.com/67109235/176832764-471a6bd5-405f-43dd-97ec-c11997880993.png"></a>
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</p>
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<p align="center">
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<a href="https://github.com/Akebi-Group/Akebi-GC/releases/latest"><img src="https://img.shields.io/github/v/release/Akebi-Group/Akebi-GC?style=for-the-badge"></a>
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<a href="https://github.com/Akebi-Group/Akebi-GC/releases"><img src="https://img.shields.io/github/downloads/Akebi-Group/Akebi-GC/total.svg?style=for-the-badge"></a>
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<a href="https://github.com/Akebi-Group/Akebi-GC/graphs/contributors"><img src="https://img.shields.io/github/contributors/Akebi-Group/Akebi-GC?style=for-the-badge&color=red"></a>
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<a href="https://discord.gg/MmV8hNZB9S"><img src="https://img.shields.io/discord/440536354544156683?label=Discord&logo=discord&style=for-the-badge&color=blueviolet"></a>
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</p>
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---
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<h1 align="center">Getting Started</h1>
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## Building from source
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It is recommended to use [Visual Studio 2022.](https://visualstudio.microsoft.com/)
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As well as setting up **`cheat-library`** as startup project.
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**The following is a recommended procedure, but others may be used.**
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1. Clone repository with `git clone --recurse-submodules https://github.com/Akebi-Group/Akebi-GC.git`
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1. Open `Akebi-GC/akebi-gc.sln`
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1. Build solution `akebi-gc.sln`.
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## Release
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1. Head over to the releases page
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1. Download the latest binaries
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### Requirements
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- [Visual C++ Redistributable packages for Visual Studio 2015-2022](https://aka.ms/vs/17/release/vc_redist.x64.exe) (x64)
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- [Visual C++ Redistributable packages for Visual Studio 2015-2022](https://aka.ms/vs/17/release/vc_redist.x86.exe) (x86)
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### Usage
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(1-2 are optional if you didn't build from source)
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1. Open `/bin`
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1. Open Compiled version (debug, release)
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1. Ensure that `CLibrary.dll` is in the same folder that `injector.exe`.
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1. Run `injector.exe`.
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1. After the login page appeared, press F1 to open Akebi GUI.
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<h1 align="center">Features</h1>
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#### General
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- Protection Bypass
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- In-Game GUI
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- Hotkeys
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- Notifications
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#### Player
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- Invincible
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- Attack Modifier
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- No Cooldown Skill/Ultimate/Sprint
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- Unlimited Stamina
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- No Clip
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#### World
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- Auto Seelie
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- Vacuum Loot
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- Dumb Enemies
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- Auto Destroy Objects
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- Auto Loot
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- Pickup Range
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- Auto Talk
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- Auto Tree Farm
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- Auto Cook
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- Fake Time
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- Auto Fish
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- Kill Aura
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- Mob Vacuum
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- Music Event (temporary)
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#### Teleport
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- Chest/Oculi Teleport (Teleports to nearest)
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- Map Teleport (Teleport to mark on map)
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- Custom Teleport (Teleport through list)
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#### Visuals
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- ESP
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- Interactive Map
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- Elemental Sight
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- No Fog
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- FPS Unlock
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- Camera Zoom
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- Chest Indicator
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- Hide UI
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- In-game Embedded Browser
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- Enable Peaking
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- Profile Changer
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- Texture Changer
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- Paimon Follow
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#### Debugging
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- Entities Manager
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- Position Info
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- FPS Graph
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- Packet Sniffer
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<h1 align="center">Demo</h1>
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<details>
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<summary>Map Teleportation</summary>
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<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/map-teleport-demo.gif"/>
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</details>
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<details>
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<summary>Noclip</summary>
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<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/noclip-demo.gif"/>
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</details>
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<details>
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<summary>TP to Oculi</summary>
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<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/oculi-teleport-demo.gif"/>
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</details>
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<details>
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<summary>TP to Chests</summary>
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<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/chest-teleport-demo.gif"/>
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</details>
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<details>
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<summary>Rapid Fire</summary>
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<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/rapid-fire-demo.gif"/>
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</details>
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<details>
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<summary>Auto Talk</summary>
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<img src="https://github.com/CallowBlack/gif-demos/blob/main/genshin-cheat/auto-talk-demo.gif"/>
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</details>
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<h1 align="center">Bugs</h1>
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Welcome to the short explanation for bug reporting
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1. You Found a bug.
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1. write down what happened, as well as your first thoughts on what you think caused it.
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1. can it be reproduced? Yes or no. If yes: Explain in as much clear as possible. i.e what happens when the bug occurs and why it occurs.
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1. Tell us which version you are using. copy the `SHA`/ Version Number of the latest commit when you built the mod. For example: `bd17a00ec388f3b93624280cde9e1c66e740edf9` / Release 0.7
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## Bug reporting template
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<br>
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### Ex.
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I found a bug in the feature `enemy vacuum`.
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I think it's caused by the filter functions that are defined in `someFeature.cpp`.
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```
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Date Occured: 5/3/2022
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Is it reproducible: Occasionally
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Latest Commit used: bd17a00ec388f3b93624280cde9e1c66e740edf9
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Release Version: 0.7
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```
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<h1 align="center">Contributing</h1>
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## Adding a feature
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1. Fork the Project
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1. Create your Feature Branch (`git checkout -b feature/AmazingFeature`)
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1. Commit your Changes (`git commit -m 'Add some AmazingFeature'`)
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1. Push to the Branch (`git push origin feature/AmazingFeature`)
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1. Open a Pull Request
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## Suggestions
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Open an issue with the title of the suggestion you want to make.
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In the description, make sure it is descriptive enough so our devs can understand what you want and how you want it.
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