Grasscutter/src/main/java/emu/grasscutter/game/World.java

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package emu.grasscutter.game;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.stream.Collectors;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.server.packet.send.PacketDelTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.server.packet.send.PacketScenePlayerInfoNotify;
import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class World implements Iterable<GenshinPlayer> {
private final GenshinPlayer owner;
private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinScene> scenes;
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private int levelEntityId;
private int nextEntityId = 0;
private int nextPeerId = 0;
private int worldLevel;
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private boolean isMultiplayer;
public World(GenshinPlayer player) {
this(player, false);
}
public World(GenshinPlayer player, boolean isMultiplayer) {
this.owner = player;
this.players = Collections.synchronizedList(new ArrayList<>());
this.scenes = new Int2ObjectOpenHashMap<>();
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this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
this.worldLevel = player.getWorldLevel();
this.isMultiplayer = isMultiplayer;
}
public GenshinPlayer getHost() {
return owner;
}
public int getLevelEntityId() {
return levelEntityId;
}
public int getHostPeerId() {
if (this.getHost() == null) {
return 0;
}
return this.getHost().getPeerId();
}
public int getNextPeerId() {
return ++this.nextPeerId;
}
public int getWorldLevel() {
return worldLevel;
}
public void setWorldLevel(int worldLevel) {
this.worldLevel = worldLevel;
}
public List<GenshinPlayer> getPlayers() {
return players;
}
public Int2ObjectMap<GenshinScene> getScenes() {
return this.scenes;
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}
public GenshinScene getSceneById(int sceneId) {
return getScenes().computeIfAbsent(sceneId, id -> new GenshinScene(this, id));
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}
public int getPlayerCount() {
return getPlayers().size();
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}
public boolean isMultiplayer() {
return isMultiplayer;
}
public int getNextEntityId(EntityIdType idType) {
return (idType.getId() << 24) + ++this.nextEntityId;
}
public synchronized void addPlayer(GenshinPlayer player) {
// Check if player already in
if (getPlayers().contains(player)) {
return;
}
// Remove player from prev world
if (player.getWorld() != null) {
player.getWorld().removePlayer(player);
}
// Register
player.setWorld(this);
getPlayers().add(player);
// Set player variables
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player.setPeerId(this.getNextPeerId());
player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
// Copy main team to mp team
if (this.isMultiplayer()) {
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
}
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// Add to scene
GenshinScene scene = this.getSceneById(player.getSceneId());
scene.addPlayer(player);
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// Info packet for other players
if (this.getPlayers().size() > 1) {
this.updatePlayerInfos(player);
}
}
public synchronized void removePlayer(GenshinPlayer player) {
// Remove team entities
player.sendPacket(
new PacketDelTeamEntityNotify(
player.getSceneId(),
getPlayers().stream().map(p -> p.getTeamManager().getEntityId()).collect(Collectors.toList())
)
);
// Deregister
getPlayers().remove(player);
player.setWorld(null);
// Remove from scene
GenshinScene scene = this.getSceneById(player.getSceneId());
scene.removePlayer(player);
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// Info packet for other players
if (this.getPlayers().size() > 0) {
this.updatePlayerInfos(player);
}
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// Disband world if host leaves
if (getHost() == player) {
List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
for (GenshinPlayer victim : kicked) {
World world = new World(victim);
world.addPlayer(victim);
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getSceneId(), victim.getPos()));
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}
}
}
public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (player.getScene().getId() == sceneId) {
return;
}
if (player.getScene() != null) {
player.getScene().removePlayer(player);
}
GenshinScene scene = this.getSceneById(sceneId);
scene.addPlayer(player);
player.getPos().set(pos);
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
}
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private void updatePlayerInfos(GenshinPlayer paramPlayer) {
for (GenshinPlayer player : getPlayers()) {
// Dont send packets if player is loading in and filter out joining player
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if (!player.hasSentAvatarDataNotify() || player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() || player == paramPlayer) {
continue;
}
// Update team of all players since max players has been changed - Probably not the best way to do it
if (this.isMultiplayer()) {
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
player.getTeamManager().updateTeamEntities(null);
}
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// World player info packets
player.getSession().send(new PacketWorldPlayerInfoNotify(this));
player.getSession().send(new PacketScenePlayerInfoNotify(this));
player.getSession().send(new PacketWorldPlayerRTTNotify(this));
// Team packets
player.getSession().send(new PacketSyncTeamEntityNotify(player));
player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
}
}
public void broadcastPacket(GenshinPacket packet) {
// Send to all players - might have to check if player has been sent data packets
for (GenshinPlayer player : this.getPlayers()) {
player.getSession().send(packet);
}
}
public void close() {
}
@Override
public Iterator<GenshinPlayer> iterator() {
return getPlayers().iterator();
}
}