mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-23 03:37:38 +00:00
176 lines
6.8 KiB
HTML
176 lines
6.8 KiB
HTML
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<html>
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<head>
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<script>
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// Debug entry
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// record = [
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// {"time": 10000341, "item": 1001},
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// {"time": 10000342, "item": 1002},
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// {"time": 10000343, "item": 1003},
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// ];
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// maxPage = 5;
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// in production environment
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record = {{REPLACE_RECORD}};
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maxPage = {{REPLACE_MAXPAGE}};
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// TODO: implement this mapper by yourself
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// I don't want to put real items' name here to avoid being DMCA'd
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mappings = {
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'en-us': {
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200: "Standard",
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301: "Event Avatar",
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302: "Event Weapon",
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1041 : ["M0n4", "yellow"],
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1032 : ["B4nn477", "purple"],
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1035 : ["77", "yellow"]
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},
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'zh-cn': {
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// encoding issues here, maybe we should consider load mappings remotely
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// will display as "锟斤铐锟斤铐锟斤铐", lmao
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// 200: "常驻",
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// 301: "角色UP-1",
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// 302: "武器UP"
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200: "Standard",
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301: "Event Avatar",
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302: "Event Weapon",
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}
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};
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mappings['default'] = mappings['en-us'];
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</script>
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<!-- TODO: Refine the CSS -->
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<style>
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a {
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text-decoration: none !important;
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}
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.content {
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width: 400px;
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margin: auto;
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.content .navbar {
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margin: auto;
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width: fit-content;
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padding-top: 5px;
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padding-bottom: 30px;
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}
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.yellow {
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color: yellow;
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}
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.blue {
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color: rgb(75, 107, 251);
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}
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.purple {
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color: rgb(242, 40, 242);
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}
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</style>
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</head>
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<body style="background: skyblue;">
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<div class="content">
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<h1>Gacha Records</h1>
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<h2 id="gacha-type"></h2>
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<br/>
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<div style="width: fit-content">
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<table border="1">
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<tbody id="container">
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<tr>
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<th>Time</th>
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<th>Item</th>
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</tr>
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</tbody>
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</table>
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</div>
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<div class="navbar">
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<a href="" id="prev"> < </a>
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<span id="curpage">1</span>
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<a href="" id="next"> > </a>
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</div>
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</div>
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<script>
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var lang = new window.URLSearchParams(window.location.search).get("lang");
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function itemMapper(itemID) {
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if (mappings[lang] != null && mappings[lang][itemID] != null) {
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var entry = mappings[lang][itemID];
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if (entry){
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return "<span class='" + entry[1] + "'>" + entry[0] + "</span>";
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}
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} else {
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if (mappings['default'][itemID] != null) {
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var entry = mappings['default'][itemID];
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if (entry){
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return "<span class='" + entry[1] + "'>" + entry[0] + "</span>";
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}
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}
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}
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return "<span class='blue'>" + itemID + "</span>";
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}
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function dateFormatter(timeStamp) {
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var date = new Date(timeStamp);
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if (lang == "en-us" || lang == null) { // MM/DD/YYYY hh:mm:ss.SSS
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return String(date.getMonth()+1).padStart(2, "0") +
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"/"+String(date.getDate()).padStart(2, "0")+
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"/"+date.getFullYear()+
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" "+String(date.getHours()).padStart(2, "0")+
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":"+String(date.getMinutes()).padStart(2, "0")+
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":"+String(date.getSeconds()).padStart(2, "0")+
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"."+date.getMilliseconds();
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} else if (lang == "zh-cn") { // YYYY/MM/DD hh:mm:ss.SSS
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return date.getFullYear()+
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"/" + String(date.getMonth()+1).padStart(2, "0") +
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"/"+String(date.getDate()).padStart(2, "0")+
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" "+String(date.getHours()).padStart(2, "0")+
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":"+String(date.getMinutes()).padStart(2, "0")+
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":"+String(date.getSeconds()).padStart(2, "0")+
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"."+date.getMilliseconds();
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}
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}
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(function (){
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var container = document.getElementById("container");
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record.forEach(element => {
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var e = document.createElement("tr");
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e.innerHTML= "<td>" + dateFormatter(element.time) + "</td><td>" + itemMapper(element.item) + "</td>";
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container.appendChild(e);
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});
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// setup pagenation buttons
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var page = parseInt(new window.URLSearchParams(window.location.search).get("p"));
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if (!page){
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page = 0;
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}
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document.getElementById("curpage").innerText = page + 1;
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var href = new URL(window.location);
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href.searchParams.set("p", page - 1);
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document.getElementById("prev").href = href.toString();
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href.searchParams.set("p", page + 1);
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document.getElementById("next").href = href.toString();
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if (page <= 0) {
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document.getElementById("prev").style.display = "none";
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}
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if (page >= maxPage - 1) {
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document.getElementById("next").style.display = "none";
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}
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// setup gacha type info
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var gachaType = new window.URLSearchParams(window.location.search).get("gachaType");
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var gachaString;
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if (mappings[lang] != null && mappings[lang][gachaType] != null) {
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gachaString = mappings[lang][gachaType];
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}else{
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gachaString = mappings['default'][gachaType];
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if (gachaString == null) {
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gachaString = gachaType;
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}
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}
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document.getElementById("gacha-type").innerText = gachaString;
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})();
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</script>
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</body>
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</html>
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