Grasscutter/data/gacha_records.html
mingjun97 98122f3c55 Implement gacha history record subsystem
* Frontend is not very beautiful yet
* Didn't include too much `some anime game` data in the page to avoid being DMCA'd
2022-05-01 13:47:17 -07:00

176 lines
6.8 KiB
HTML

<html>
<head>
<script>
// Debug entry
// record = [
// {"time": 10000341, "item": 1001},
// {"time": 10000342, "item": 1002},
// {"time": 10000343, "item": 1003},
// ];
// maxPage = 5;
// in production environment
record = {{REPLACE_RECORD}};
maxPage = {{REPLACE_MAXPAGE}};
// TODO: implement this mapper by yourself
// I don't want to put real items' name here to avoid being DMCA'd
mappings = {
'en-us': {
200: "Standard",
301: "Event Avatar",
302: "Event Weapon",
1041 : ["M0n4", "yellow"],
1032 : ["B4nn477", "purple"],
1035 : ["77", "yellow"]
},
'zh-cn': {
// encoding issues here, maybe we should consider load mappings remotely
// will display as "锟斤铐锟斤铐锟斤铐", lmao
// 200: "常驻",
// 301: "角色UP-1",
// 302: "武器UP"
200: "Standard",
301: "Event Avatar",
302: "Event Weapon",
}
};
mappings['default'] = mappings['en-us'];
</script>
<!-- TODO: Refine the CSS -->
<style>
a {
text-decoration: none !important;
}
.content {
width: 400px;
margin: auto;
display: flex;
flex-direction: column;
align-items: center;
}
.content .navbar {
margin: auto;
width: fit-content;
padding-top: 5px;
padding-bottom: 30px;
}
.yellow {
color: yellow;
}
.blue {
color: rgb(75, 107, 251);
}
.purple {
color: rgb(242, 40, 242);
}
</style>
</head>
<body style="background: skyblue;">
<div class="content">
<h1>Gacha Records</h1>
<h2 id="gacha-type"></h2>
<br/>
<div style="width: fit-content">
<table border="1">
<tbody id="container">
<tr>
<th>Time</th>
<th>Item</th>
</tr>
</tbody>
</table>
</div>
<div class="navbar">
<a href="" id="prev"> &lt; </a>
<span id="curpage">1</span>
<a href="" id="next"> &gt; </a>
</div>
</div>
<script>
var lang = new window.URLSearchParams(window.location.search).get("lang");
function itemMapper(itemID) {
if (mappings[lang] != null && mappings[lang][itemID] != null) {
var entry = mappings[lang][itemID];
if (entry){
return "<span class='" + entry[1] + "'>" + entry[0] + "</span>";
}
} else {
if (mappings['default'][itemID] != null) {
var entry = mappings['default'][itemID];
if (entry){
return "<span class='" + entry[1] + "'>" + entry[0] + "</span>";
}
}
}
return "<span class='blue'>" + itemID + "</span>";
}
function dateFormatter(timeStamp) {
var date = new Date(timeStamp);
if (lang == "en-us" || lang == null) { // MM/DD/YYYY hh:mm:ss.SSS
return String(date.getMonth()+1).padStart(2, "0") +
"/"+String(date.getDate()).padStart(2, "0")+
"/"+date.getFullYear()+
" "+String(date.getHours()).padStart(2, "0")+
":"+String(date.getMinutes()).padStart(2, "0")+
":"+String(date.getSeconds()).padStart(2, "0")+
"."+date.getMilliseconds();
} else if (lang == "zh-cn") { // YYYY/MM/DD hh:mm:ss.SSS
return date.getFullYear()+
"/" + String(date.getMonth()+1).padStart(2, "0") +
"/"+String(date.getDate()).padStart(2, "0")+
" "+String(date.getHours()).padStart(2, "0")+
":"+String(date.getMinutes()).padStart(2, "0")+
":"+String(date.getSeconds()).padStart(2, "0")+
"."+date.getMilliseconds();
}
}
(function (){
var container = document.getElementById("container");
record.forEach(element => {
var e = document.createElement("tr");
e.innerHTML= "<td>" + dateFormatter(element.time) + "</td><td>" + itemMapper(element.item) + "</td>";
container.appendChild(e);
});
// setup pagenation buttons
var page = parseInt(new window.URLSearchParams(window.location.search).get("p"));
if (!page){
page = 0;
}
document.getElementById("curpage").innerText = page + 1;
var href = new URL(window.location);
href.searchParams.set("p", page - 1);
document.getElementById("prev").href = href.toString();
href.searchParams.set("p", page + 1);
document.getElementById("next").href = href.toString();
if (page <= 0) {
document.getElementById("prev").style.display = "none";
}
if (page >= maxPage - 1) {
document.getElementById("next").style.display = "none";
}
// setup gacha type info
var gachaType = new window.URLSearchParams(window.location.search).get("gachaType");
var gachaString;
if (mappings[lang] != null && mappings[lang][gachaType] != null) {
gachaString = mappings[lang][gachaType];
}else{
gachaString = mappings['default'][gachaType];
if (gachaString == null) {
gachaString = gachaType;
}
}
document.getElementById("gacha-type").innerText = gachaString;
})();
</script>
</body>
</html>