Grasscutter/src/main/java/emu/grasscutter/Configuration.java

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package emu.grasscutter;
import emu.grasscutter.utils.ConfigContainer;
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import java.util.Locale;
import static emu.grasscutter.Grasscutter.config;
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/**
* A data container for the server's configuration.
*
* Use `import static emu.grasscutter.Configuration.*;`
* to import all configuration constants.
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*/
public final class Configuration extends ConfigContainer {
/*
* Constants
*/
// 'c' is short for 'config' and makes code look 'cleaner'.
public static final ConfigContainer c = config;
public static final Locale LANGUAGE = config.language.language;
public static final Locale FALLBACK_LANGUAGE = config.language.fallback;
public static final String DATA_FOLDER = config.folderStructure.data;
public static final String RESOURCES_FOLDER = config.folderStructure.resources;
public static final String KEYS_FOLDER = config.folderStructure.keys;
public static final String PLUGINS_FOLDER = config.folderStructure.plugins;
public static final String SCRIPTS_FOLDER = config.folderStructure.scripts;
public static final String PACKETS_FOLDER = config.folderStructure.packets;
public static final Server SERVER = config.server;
public static final Database DATABASE = config.databaseInfo;
public static final Account ACCOUNT = config.account;
public static final Dispatch DISPATCH_INFO = config.server.dispatch;
public static final Game GAME_INFO = config.server.game;
public static final Encryption DISPATCH_ENCRYPTION = config.server.dispatch.encryption;
public static final Policies DISPATCH_POLICIES = config.server.dispatch.policies;
public static final GameOptions GAME_OPTIONS = config.server.game.gameOptions;
public static final GameOptions.InventoryLimits INVENTORY_LIMITS = config.server.game.gameOptions.inventoryLimits;
/*
* Utilities
*/
public static String DATA(String path) {
return DATA_FOLDER + "/" + path;
}
public static String RESOURCE(String path) {
return RESOURCES_FOLDER + "/" + path;
}
public static String SCRIPT(String path) {
return SCRIPTS_FOLDER + "/" + path;
}
/**
* Fallback method.
* @param left Attempt to use.
* @param right Use if left is undefined.
* @return Left or right.
*/
public static <T> T lr(T left, T right) {
return left == null ? right : left;
}
/**
* {@link Configuration#lr(Object, Object)} for {@link String}s.
* @param left Attempt to use.
* @param right Use if left is empty.
* @return Left or right.
*/
public static String lr(String left, String right) {
return left.isEmpty() ? right : left;
}
/**
* {@link Configuration#lr(Object, Object)} for {@link Integer}s.
* @param left Attempt to use.
* @param right Use if left is 0.
* @return Left or right.
*/
public static int lr(int left, int right) {
return left == 0 ? right : left;
}
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}