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Add PlayerNpcTalkEvent
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@ -1,13 +1,14 @@
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package emu.grasscutter.game.talk;
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package emu.grasscutter.game.talk;
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import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
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import static emu.grasscutter.game.quest.enums.QuestContent.*;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.MainQuestData.TalkData;
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import emu.grasscutter.data.binout.MainQuestData.TalkData;
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import emu.grasscutter.game.player.*;
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import emu.grasscutter.game.player.*;
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import emu.grasscutter.server.event.player.PlayerNpcTalkEvent;
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import lombok.NonNull;
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import lombok.NonNull;
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import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
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import static emu.grasscutter.game.quest.enums.QuestContent.*;
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public final class TalkManager extends BasePlayerManager {
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public final class TalkManager extends BasePlayerManager {
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public TalkManager(@NonNull Player player) {
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public TalkManager(@NonNull Player player) {
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super(player);
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super(player);
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@ -23,6 +24,11 @@ public final class TalkManager extends BasePlayerManager {
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var player = this.getPlayer();
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var player = this.getPlayer();
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var talkData = GameData.getTalkConfigDataMap().get(talkId);
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var talkData = GameData.getTalkConfigDataMap().get(talkId);
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// Invoke PlayerNpcTalkEvent.
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var event = new PlayerNpcTalkEvent(player, talkData, talkId, npcEntityId);
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if (!event.call()) return;
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if (talkData != null) {
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if (talkData != null) {
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// Check if the NPC id is valid.
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// Check if the NPC id is valid.
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var entity = player.getScene().getEntityById(npcEntityId);
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var entity = player.getScene().getEntityById(npcEntityId);
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@ -0,0 +1,26 @@
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package emu.grasscutter.server.event.player;
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import emu.grasscutter.data.excels.TalkConfigData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.Cancellable;
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import emu.grasscutter.server.event.types.PlayerEvent;
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import lombok.Getter;
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import javax.annotation.Nullable;
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@Getter
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public final class PlayerNpcTalkEvent extends PlayerEvent implements Cancellable {
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private final TalkConfigData talk;
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private final int talkId, npcEntityId;
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public PlayerNpcTalkEvent(Player player,
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@Nullable TalkConfigData talk,
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int talkId,
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int npcEntityId) {
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super(player);
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this.talk = talk;
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this.talkId = talkId;
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this.npcEntityId = npcEntityId;
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}
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}
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