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Monsters should not drop items inside dungeons
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7e377dff59
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286ab545e9
@ -375,8 +375,8 @@ public class Scene {
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this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
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// Reward drop
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if (target instanceof EntityMonster) {
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Grasscutter.getGameServer().getDropManager().callDrop((EntityMonster) target);
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if (target instanceof EntityMonster && this.getSceneType() != SceneType.SCENE_WORLD) {
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getWorld().getServer().getDropManager().callDrop((EntityMonster) target);
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}
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this.removeEntity(target);
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@ -27,6 +27,7 @@ import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.scripts.data.SceneConfig;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketDelTeamEntityNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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@ -44,6 +45,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class World implements Iterable<Player> {
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private final GameServer server;
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private final Player owner;
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private final List<Player> players;
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private final Int2ObjectMap<Scene> scenes;
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@ -61,6 +63,7 @@ public class World implements Iterable<Player> {
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public World(Player player, boolean isMultiplayer) {
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this.owner = player;
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this.server = player.getServer();
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
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@ -75,6 +78,10 @@ public class World implements Iterable<Player> {
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return owner;
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}
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public GameServer getServer() {
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return server;
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}
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public int getLevelEntityId() {
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return levelEntityId;
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}
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