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https://github.com/Melledy/Grasscutter.git
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Remove debug stuff
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bc3021fb20
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419b3505e6
@ -16,7 +16,6 @@ import dev.morphia.annotations.Indexed;
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import dev.morphia.annotations.PostLoad;
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import dev.morphia.annotations.PrePersist;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.FightPropData;
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import emu.grasscutter.data.custom.OpenConfigEntry;
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@ -1,6 +1,5 @@
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package emu.grasscutter.game.entity;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.AvatarData;
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@ -13,7 +12,6 @@ import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.net.proto.AbilityControlBlockOuterClass.AbilityControlBlock;
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import emu.grasscutter.net.proto.AbilityEmbryoOuterClass.AbilityEmbryo;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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@ -33,7 +31,6 @@ import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import emu.grasscutter.utils.Utils;
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@ -160,7 +157,6 @@ public class EntityAvatar extends GameEntity {
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float newEnergy = Math.min(curEnergy + amount, maxEnergy);
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// Set energy and notify.
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Grasscutter.getLogger().info("Giving {} energy to {} with {} maximum energy, resulting in {} total enery. Energy fight prop: {}", amount, this.getAvatar(), maxEnergy, newEnergy, maxEnergyProp);
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if (newEnergy != curEnergy) {
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this.setFightProperty(curEnergyProp, newEnergy);
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@ -1,6 +1,5 @@
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package emu.grasscutter.game.managers;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.data.def.ItemData;
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@ -47,9 +46,10 @@ public class EnergyManager {
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// Try to get the invoking entity from the scene.
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GameEntity entity = player.getScene().getEntityById(invokeEntityId);
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// If this entity is null, or not an `EntityClientGadget`, we assume that we are directly
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// looking at the casting avatar.
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// looking at the casting avatar (the null case will happen if the avatar was switched out
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// between casting the skill and the particle being generated).
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if (!(entity instanceof EntityClientGadget)) {
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res = invokeEntityId;
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}
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@ -66,6 +66,10 @@ public class EnergyManager {
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}
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public void handleGenerateElemBall(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
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// ToDo:
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// This is also called when a weapon like Favonius Warbow etc. creates energy through its passive.
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// We are not handling this correctly at the moment.
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// Get action info.
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AbilityActionGenerateElemBall action = AbilityActionGenerateElemBall.parseFrom(invoke.getAbilityData());
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if (action == null) {
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@ -122,7 +126,7 @@ public class EnergyManager {
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// Generate entity.
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EntityItem energyBall = new EntityItem(getPlayer().getScene(), getPlayer(), itemData, new Position(action.getPos()), 1);
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energyBall.getRotation().set(action.getRot());
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this.getPlayer().getScene().addEntity(energyBall);
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}
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@ -144,9 +148,20 @@ public class EnergyManager {
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EntityAvatar entity = this.player.getTeamManager().getActiveTeam().get(i);
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// On-field vs off-field multiplier.
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// The on-field character gets no penalty.
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// Off-field characters get a penalty depending on the team size, as follows:
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// - 4 character team: 0.6
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// - 3 character team: 0.7
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// - 2 character team: 0.8
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float offFieldPenalty = (this.player.getTeamManager().getCurrentCharacterIndex() == i) ? 1.0f : 1.0f - this.player.getTeamManager().getActiveTeam().size() * 0.1f;
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// Same element/neutral bonus.
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// Same-element characters get a bonus of *3, while different-element characters get no bonus at all.
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// For neutral particles/orbs, the multiplier is always *2.
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if (entity.getAvatar().getSkillDepot() == null) {
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continue;
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}
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ElementType avatarElement = entity.getAvatar().getSkillDepot().getElementType();
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ElementType ballElement = switch (elemBall.getItemId()) {
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case 2001, 2017 -> ElementType.Fire;
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@ -158,6 +173,7 @@ public class EnergyManager {
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case 2007, 2023 -> ElementType.Rock;
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default -> null;
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};
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float elementBonus = (ballElement == null) ? 2.0f : (avatarElement == ballElement) ? 3.0f : 1.0f;
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// Add the energy.
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@ -176,8 +192,8 @@ public class EnergyManager {
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}
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// If the cast skill was a burst, consume energy.
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if (skillId == avatar.getSkillDepot().getEnergySkill()) {
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avatar.getAsEntity().clearEnergy(PropChangeReason.PROP_CHANGE_ABILITY);
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if (avatar.getSkillDepot() != null && skillId == avatar.getSkillDepot().getEnergySkill()) {
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avatar.getAsEntity().clearEnergy(PropChangeReason.PROP_CHANGE_ABILITY);
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}
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}
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