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NPCs are not spawned server side; change logic to handle it
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db1cc788b4
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@ -28,18 +28,18 @@ public final class TalkManager extends BasePlayerManager {
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var player = this.getPlayer();
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var player = this.getPlayer();
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// Check if the NPC id is valid.
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// Check if the NPC id is valid.
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var entity = player.getScene().getEntityById(npcEntityId);
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var entity = player.getScene().getEntityById(npcEntityId);
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if (entity == null) return;
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if (entity != null) {
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// The config ID of the entity is the NPC's ID.
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// The config ID of the entity is the NPC's ID.
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if (!talkData.getNpcId().contains(entity.getConfigId()))
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if (!talkData.getNpcId().contains(entity.getConfigId()))
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return;
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return;
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}
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// Execute the talk action on associated handlers.
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// Execute the talk action on associated handlers.
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talkData
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talkData
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.getFinishExec()
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.getFinishExec()
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.forEach(
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.forEach(
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e ->
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e ->
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this.getPlayer().getServer().getTalkSystem().triggerExec(getPlayer(), talkData, e));
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player.getServer().getTalkSystem().triggerExec(player, talkData, e));
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// Invoke the talking events for quests.
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// Invoke the talking events for quests.
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var questManager = player.getQuestManager();
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var questManager = player.getQuestManager();
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