mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-26 01:30:49 +00:00
WIP Restart command - For now disconnects session, preferrably just send PlayerLoginRsp so it does the login sequence all over again
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commit
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File diff suppressed because one or more lines are too long
@ -21,6 +21,7 @@ import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerLoginRsp;
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import emu.grasscutter.utils.Position;
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import java.util.LinkedList;
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@ -30,15 +31,15 @@ import java.util.List;
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* A container for player-related commands.
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*/
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public final class PlayerCommands {
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@Command(label = "give", aliases = {"g", "item", "giveitem"},
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usage = "Usage: give [player] <itemId|itemName> [amount]")
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@Command(label = "give", aliases = { "g", "item",
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"giveitem" }, usage = "Usage: give [player] <itemId|itemName> [amount]")
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public static class GiveCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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int target, item, amount = 1;
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switch(args.size()) {
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switch (args.size()) {
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default:
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CommandHandler.sendMessage(player, "Usage: give <player> <itemId|itemName> [amount]");
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return;
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@ -56,8 +57,9 @@ public final class PlayerCommands {
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid(); amount = Integer.parseInt(args.get(1));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid();
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amount = Integer.parseInt(args.get(1));
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item = Integer.parseInt(args.get(0));
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} else {
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item = Integer.parseInt(args.get(1));
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@ -72,8 +74,9 @@ public final class PlayerCommands {
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID."); return;
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID.");
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return;
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}
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item = Integer.parseInt(args.get(1));
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@ -88,13 +91,15 @@ public final class PlayerCommands {
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found."); return;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found.");
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return;
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}
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ItemData itemData = GenshinData.getItemDataMap().get(item);
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if(itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id."); return;
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if (itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id.");
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return;
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}
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this.item(targetPlayer, itemData, amount);
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@ -103,8 +108,9 @@ public final class PlayerCommands {
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/**
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* give [player] [itemId|itemName] [amount]
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*/
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@Override public void execute(List<String> args) {
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if(args.size() < 2) {
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@Override
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public void execute(List<String> args) {
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if (args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
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return;
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}
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@ -112,17 +118,21 @@ public final class PlayerCommands {
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try {
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int target = Integer.parseInt(args.get(0));
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int item = Integer.parseInt(args.get(1));
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int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
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int amount = 1;
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if (args.size() > 2)
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amount = Integer.parseInt(args.get(2));
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found."); return;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found.");
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return;
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}
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ItemData itemData = GenshinData.getItemDataMap().get(item);
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if(itemData == null) {
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CommandHandler.sendMessage(null, "Invalid item id."); return;
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if (itemData == null) {
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CommandHandler.sendMessage(null, "Invalid item id.");
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return;
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}
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this.item(targetPlayer, itemData, amount);
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@ -133,11 +143,12 @@ public final class PlayerCommands {
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private void item(GenshinPlayer player, ItemData itemData, int amount) {
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GenshinItem genshinItem = new GenshinItem(itemData);
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if(itemData.isEquip()) {
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if (itemData.isEquip()) {
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List<GenshinItem> items = new LinkedList<>();
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for(int i = 0; i < amount; i++) {
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for (int i = 0; i < amount; i++) {
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items.add(genshinItem);
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} player.getInventory().addItems(items);
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}
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player.getInventory().addItems(items);
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player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
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} else {
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genshinItem.setCount(amount);
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@ -147,36 +158,40 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "drop", aliases = {"d", "dropitem"},
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usage = "Usage: drop <itemId|itemName> [amount]",
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execution = Command.Execution.PLAYER)
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@Command(label = "drop", aliases = { "d",
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"dropitem" }, usage = "Usage: drop <itemId|itemName> [amount]", execution = Command.Execution.PLAYER)
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public static class DropCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() < 1) {
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if (args.size() < 1) {
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CommandHandler.sendMessage(player, "Usage: drop <itemId|itemName> [amount]");
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return;
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}
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try {
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int item = Integer.parseInt(args.get(0));
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int amount = 1; if(args.size() > 1) amount = Integer.parseInt(args.get(1));
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int amount = 1;
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if (args.size() > 1)
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amount = Integer.parseInt(args.get(1));
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ItemData itemData = GenshinData.getItemDataMap().get(item);
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if(itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id."); return;
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if (itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id.");
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return;
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}
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if (itemData.isEquip()) {
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float range = (5f + (.1f * amount));
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for (int i = 0; i < amount; i++) {
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2))
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.addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1);
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player.getScene().addEntity(entity);
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}
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} else {
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EntityItem entity = new EntityItem(player.getScene(), player, itemData, player.getPos().clone().addY(3f), amount);
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EntityItem entity = new EntityItem(player.getScene(), player, itemData,
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player.getPos().clone().addY(3f), amount);
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player.getScene().addEntity(entity);
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}
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} catch (NumberFormatException ignored) {
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@ -185,25 +200,26 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "givechar", aliases = {"givec"},
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usage = "Usage: givechar <player|avatarId> [level|avatarId] [level]")
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@Command(label = "givechar", aliases = {
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"givec" }, usage = "Usage: givechar <player|avatarId> [level|avatarId] [level]")
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public static class GiveCharCommand implements CommandHandler {
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@Override public void execute(GenshinPlayer player, List<String> args) {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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int target, avatarId, level = 1, ascension = 1;
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if(args.size() < 1) {
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if (args.size() < 1) {
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CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
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return;
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}
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switch(args.size()) {
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switch (args.size()) {
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default:
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CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
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CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
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return;
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case 2:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid();
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level = Integer.parseInt(args.get(1));
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avatarId = Integer.parseInt(args.get(0));
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@ -219,8 +235,9 @@ public final class PlayerCommands {
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case 3:
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID."); return;
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID.");
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return;
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}
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avatarId = Integer.parseInt(args.get(1));
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@ -234,13 +251,15 @@ public final class PlayerCommands {
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found."); return;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found.");
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return;
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}
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
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if(avatarData == null) {
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CommandHandler.sendMessage(player, "Invalid avatar id."); return;
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if (avatarData == null) {
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CommandHandler.sendMessage(player, "Invalid avatar id.");
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return;
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}
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// Calculate ascension level.
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@ -262,7 +281,7 @@ public final class PlayerCommands {
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@Override
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public void execute(List<String> args) {
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if(args.size() < 2) {
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if (args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
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return;
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}
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@ -270,17 +289,21 @@ public final class PlayerCommands {
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try {
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int target = Integer.parseInt(args.get(0));
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int avatarID = Integer.parseInt(args.get(1));
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int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
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int level = 1;
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if (args.size() > 2)
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level = Integer.parseInt(args.get(2));
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int ascension;
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found."); return;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(null, "Player not found.");
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return;
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}
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AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
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if(avatarData == null) {
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CommandHandler.sendMessage(null, "Invalid avatar id."); return;
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if (avatarData == null) {
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CommandHandler.sendMessage(null, "Invalid avatar id.");
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return;
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}
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// Calculate ascension level.
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@ -304,30 +327,35 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "spawn", execution = Command.Execution.PLAYER,
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usage = "Usage: spawn <entityId|entityName> [level] [amount]")
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@Command(label = "spawn", execution = Command.Execution.PLAYER, usage = "Usage: spawn <entityId|entityName> [level] [amount]")
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public static class SpawnCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() < 1) {
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if (args.size() < 1) {
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CommandHandler.sendMessage(null, "Usage: spawn <entityId|entityName> [amount]");
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return;
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}
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try {
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int entity = Integer.parseInt(args.get(0));
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int level = 1; if(args.size() > 1) level = Integer.parseInt(args.get(1));
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int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
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int level = 1;
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if (args.size() > 1)
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level = Integer.parseInt(args.get(1));
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int amount = 1;
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if (args.size() > 2)
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amount = Integer.parseInt(args.get(2));
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MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
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if(entityData == null) {
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CommandHandler.sendMessage(null, "Invalid entity id."); return;
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if (entityData == null) {
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CommandHandler.sendMessage(null, "Invalid entity id.");
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return;
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}
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float range = (5f + (.1f * amount));
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for (int i = 0; i < amount; i++) {
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f)
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.addZ((float) (Math.random() * range) - (range / 2));
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EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level);
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player.getScene().addEntity(monster);
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}
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@ -337,8 +365,7 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "killall",
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usage = "Usage: killall [playerUid] [sceneId]")
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@Command(label = "killall", usage = "Usage: killall [playerUid] [sceneId]")
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public static class KillAllCommand implements CommandHandler {
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@Override
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@ -352,24 +379,25 @@ public final class PlayerCommands {
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@Override
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public void execute(List<String> args) {
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if(args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]"); return;
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if (args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
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return;
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}
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try {
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int playerUid = Integer.parseInt(args.get(0));
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int playerUid = Integer.parseInt(args.get(0));
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int sceneId = Integer.parseInt(args.get(1));
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GenshinPlayer player = Grasscutter.getGameServer().getPlayerByUid(playerUid);
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if (player == null) {
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CommandHandler.sendMessage(null, "Player not found or offline.");
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return;
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CommandHandler.sendMessage(null, "Player not found or offline.");
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return;
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}
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GenshinScene scene = player.getWorld().getSceneById(sceneId);
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if (scene == null) {
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CommandHandler.sendMessage(null, "Scene not found in player world");
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return;
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CommandHandler.sendMessage(null, "Scene not found in player world");
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return;
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}
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scene.getEntities().values().stream()
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@ -382,24 +410,25 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "resetconst", aliases = {"resetconstellation"},
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usage = "Usage: resetconst [all]", execution = Command.Execution.PLAYER)
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@Command(label = "resetconst", aliases = {
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"resetconstellation" }, usage = "Usage: resetconst [all]", execution = Command.Execution.PLAYER)
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public static class ResetConstellationCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
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if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
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player.getAvatars().forEach(this::resetConstellation);
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player.dropMessage("Reset all avatars' constellations.");
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} else {
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EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
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if(entity == null)
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if (entity == null)
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return;
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GenshinAvatar avatar = entity.getAvatar();
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this.resetConstellation(avatar);
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player.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
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player.dropMessage("Constellations for " + avatar.getAvatarData().getName()
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+ " have been reset. Please relog to see changes.");
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}
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}
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@ -411,8 +440,7 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "godmode",
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usage = "Usage: godmode", execution = Command.Execution.PLAYER)
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@Command(label = "godmode", usage = "Usage: godmode", execution = Command.Execution.PLAYER)
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public static class GodModeCommand implements CommandHandler {
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@Override
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@ -422,24 +450,26 @@ public final class PlayerCommands {
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}
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}
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@Command(label = "sethealth", aliases = {"sethp"},
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usage = "Usage: sethealth <hp>", execution = Command.Execution.PLAYER)
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@Command(label = "sethealth", aliases = {
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"sethp" }, usage = "Usage: sethealth <hp>", execution = Command.Execution.PLAYER)
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public static class SetHealthCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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if(args.size() < 1) {
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CommandHandler.sendMessage(null, "Usage: sethealth <hp>"); return;
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if (args.size() < 1) {
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CommandHandler.sendMessage(null, "Usage: sethealth <hp>");
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||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
int health = Integer.parseInt(args.get(0));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
if(entity == null)
|
||||
if (entity == null)
|
||||
return;
|
||||
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
entity.getWorld().broadcastPacket(
|
||||
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
player.dropMessage("Health set to " + health + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid health value.");
|
||||
@ -447,13 +477,14 @@ public final class PlayerCommands {
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "setworldlevel", aliases = {"setworldlvl"},
|
||||
usage = "Usage: setworldlevel <level>", execution = Command.Execution.PLAYER)
|
||||
@Command(label = "setworldlevel", aliases = {
|
||||
"setworldlvl" }, usage = "Usage: setworldlevel <level>", execution = Command.Execution.PLAYER)
|
||||
public static class SetWorldLevelCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>"); return;
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
@ -470,8 +501,8 @@ public final class PlayerCommands {
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "clearartifacts", aliases = {"clearart"},
|
||||
usage = "Usage: clearartifacts", execution = Command.Execution.PLAYER)
|
||||
@Command(label = "clearartifacts", aliases = {
|
||||
"clearart" }, usage = "Usage: clearartifacts", execution = Command.Execution.PLAYER)
|
||||
public static class ClearArtifactsCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
@ -484,13 +515,14 @@ public final class PlayerCommands {
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "changescene", aliases = {"scene"},
|
||||
usage = "Usage: changescene <scene id>", execution = Command.Execution.PLAYER)
|
||||
@Command(label = "changescene", aliases = {
|
||||
"scene" }, usage = "Usage: changescene <scene id>", execution = Command.Execution.PLAYER)
|
||||
public static class ChangeSceneCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
@ -501,8 +533,18 @@ public final class PlayerCommands {
|
||||
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "restart", usage = "Usage: restart - Restarts the current session", execution = Command.Execution.PLAYER)
|
||||
public static class RestartCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
player.getSession().close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user