Improve text & remove extra punctuation

This commit is contained in:
tester233 2022-05-11 18:25:01 +08:00 committed by Melledy
parent c932f9c7e5
commit 99de46e261

View File

@ -55,7 +55,7 @@
"permission_error": "哼哼哼!你没有执行此命令的权限!请联系服务器管理员解决!", "permission_error": "哼哼哼!你没有执行此命令的权限!请联系服务器管理员解决!",
"console_execute_error": "此命令只能在服务器控制台执行呐~", "console_execute_error": "此命令只能在服务器控制台执行呐~",
"player_execute_error": "此命令只能在游戏内执行哦~", "player_execute_error": "此命令只能在游戏内执行哦~",
"command_exist_error": "这条命令……好像找不到呢?。", "command_exist_error": "这条命令...好像找不到呢?",
"no_description_specified": "没有指定说明", "no_description_specified": "没有指定说明",
"invalid": { "invalid": {
"amount": "无效的数量。", "amount": "无效的数量。",
@ -97,19 +97,19 @@
"delete": "账号已删除。", "delete": "账号已删除。",
"no_account": "账号不存在。", "no_account": "账号不存在。",
"command_usage": "用法account <create|delete> <用户名> [uid]", "command_usage": "用法account <create|delete> <用户名> [uid]",
"description": "创建或删除账号" "description": "创建或删除账号"
}, },
"broadcast": { "broadcast": {
"command_usage": "用法broadcast <消息>", "command_usage": "用法broadcast <消息>",
"message_sent": "公告已发送。", "message_sent": "公告已发送。",
"description": "向所有玩家发送公告" "description": "向所有玩家发送公告"
}, },
"changescene": { "changescene": {
"usage": "用法changescene <场景ID>", "usage": "用法changescene <场景ID>",
"already_in_scene": "你已经在这个场景中了。", "already_in_scene": "你已经在这个场景中了。",
"success": "已切换至场景 %s。", "success": "已切换至场景 %s。",
"exists_error": "此场景不存在。", "exists_error": "此场景不存在。",
"description": "切换指定场景" "description": "切换指定场景"
}, },
"clear": { "clear": {
"command_usage": "用法clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料", "command_usage": "用法clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
@ -120,32 +120,32 @@
"displays": "已清空 %s 的屏幕。", "displays": "已清空 %s 的屏幕。",
"virtuals": "已清除 %s 的所有货币和经验值。", "virtuals": "已清除 %s 的所有货币和经验值。",
"everything": "已清除 %s 的所有物品。", "everything": "已清除 %s 的所有物品。",
"description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品" "description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
}, },
"coop": { "coop": {
"usage": "用法coop <玩家ID> <目标玩家ID>", "usage": "用法coop <玩家ID> <目标玩家ID>",
"success": "已强制传送 %s 到 %s 的世界", "success": "已强制传送 %s 到 %s 的世界",
"description": "强制传送指定用户到他人的世界" "description": "强制传送指定用户到他人的世界"
}, },
"enter_dungeon": { "enter_dungeon": {
"usage": "用法enterdungeon <秘境ID>", "usage": "用法enterdungeon <秘境ID>",
"changed": "已进入秘境 %s", "changed": "已进入秘境 %s",
"not_found_error": "此秘境不存在。", "not_found_error": "此秘境不存在。",
"in_dungeon_error": "你已经在秘境中了。", "in_dungeon_error": "你已经在秘境中了。",
"description": "进入指定秘境" "description": "进入指定秘境"
}, },
"giveAll": { "giveAll": {
"usage": "用法giveall [玩家] [数量]", "usage": "用法giveall [玩家] [数量]",
"started": "正在给予全部物品...", "started": "正在给予全部物品...",
"success": "已给予 %s 全部物品。", "success": "已给予 %s 全部物品。",
"invalid_amount_or_playerId": "无效的数量/玩家ID。", "invalid_amount_or_playerId": "无效的数量/玩家ID。",
"description": "给予所有物品" "description": "给予所有物品"
}, },
"giveArtifact": { "giveArtifact": {
"usage": "用法giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]", "usage": "用法giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
"id_error": "无效的圣遗物ID。", "id_error": "无效的圣遗物ID。",
"success": "已将 %s 给予 %s。", "success": "已将 %s 给予 %s。",
"description": "给予指定圣遗物" "description": "给予指定圣遗物"
}, },
"giveChar": { "giveChar": {
"usage": "用法givechar <玩家> <角色ID|角色名> [数量]", "usage": "用法givechar <玩家> <角色ID|角色名> [数量]",
@ -153,50 +153,50 @@
"invalid_avatar_id": "无效的角色ID。", "invalid_avatar_id": "无效的角色ID。",
"invalid_avatar_level": "无效的角色等级。", "invalid_avatar_level": "无效的角色等级。",
"invalid_avatar_or_player_id": "无效的角色ID/玩家ID。", "invalid_avatar_or_player_id": "无效的角色ID/玩家ID。",
"description": "给予指定角色" "description": "给予指定角色"
}, },
"give": { "give": {
"usage": "用法give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]", "usage": "用法give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。", "refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 1 到 5 之间。", "refinement_must_between_1_and_5": "精炼等级必须在 1 到 5 之间。",
"given": "已将 %s 个 %s 给予 %s。", "given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s (等级 %s, 精炼 %s) %s 个给予 %s", "given_with_level_and_refinement": "已将 %s (等级 %s, 精炼 %s) %s 个给予 %s",
"given_level": "已将 %s (等级 %s) %s 个给予 %s", "given_level": "已将 %s (等级 %s) %s 个给予 %s",
"description": "给予指定物品" "description": "给予指定物品"
}, },
"godmode": { "godmode": {
"success": "%s 的无敌模式已被设置为 %s。", "success": "%s 的上帝模式已被设置为 %s。",
"description": "防止你受到伤害" "description": "防止你受到伤害"
}, },
"heal": { "heal": {
"success": "已经治疗所有角色。", "success": "已经治疗所有角色。",
"description": "治疗当前队伍的角色" "description": "治疗当前队伍的角色"
}, },
"kick": { "kick": {
"player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出", "player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出",
"server_kick_player": "正在踢出玩家 [%s:%s]", "server_kick_player": "正在踢出玩家 [%s:%s]...",
"description": "从服务器内踢出指定玩家" "description": "从服务器内踢出指定玩家"
}, },
"kill": { "kill": {
"usage": "用法killall [玩家UID] [场景ID]", "usage": "用法killall [玩家UID] [场景ID]",
"scene_not_found_in_player_world": "未在玩家世界中找到此场景", "scene_not_found_in_player_world": "未在玩家世界中找到此场景",
"kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。", "kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。",
"description": "杀死所有怪物" "description": "杀死所有怪物"
}, },
"killCharacter": { "killCharacter": {
"usage": "用法:/killcharacter [玩家ID]", "usage": "用法:/killcharacter [玩家ID]",
"success": "已杀死 %s 当前角色。", "success": "已杀死 %s 当前角色。",
"description": "杀死当前角色" "description": "杀死当前角色"
}, },
"language": { "language": {
"current_language": "当前语言是: %s", "current_language": "当前语言是: %s",
"language_changed": "语言切换至: %s", "language_changed": "语言切换至: %s",
"language_not_found": "目前服务端没有这种语言: %s", "language_not_found": "目前服务端没有这种语言: %s",
"description": "显示或切换当前语言" "description": "显示或切换当前语言"
}, },
"list": { "list": {
"success": "目前在线人数:%s", "success": "目前在线人数:%s",
"description": "查看所有玩家" "description": "查看所有玩家"
}, },
"permission": { "permission": {
"usage": "用法permission <add|remove> <用户名> <权限>", "usage": "用法permission <add|remove> <用户名> <权限>",
@ -205,25 +205,25 @@
"remove": "权限已移除。", "remove": "权限已移除。",
"not_have_error": "此玩家未拥有权限!", "not_have_error": "此玩家未拥有权限!",
"account_error": "账号不存在。", "account_error": "账号不存在。",
"description": "添加或移除指定玩家的权限" "description": "添加或移除指定玩家的权限"
}, },
"position": { "position": {
"success": "坐标:%s, %s, %s\n场景ID%s", "success": "坐标:%s, %s, %s\n场景ID%s",
"description": "获取所在位置" "description": "获取所在位置"
}, },
"reload": { "reload": {
"reload_start": "正在重载配置文件和数据。", "reload_start": "正在重载配置文件和数据。",
"reload_done": "重载完成。", "reload_done": "重载完成。",
"description": "重载配置文件和数据" "description": "重载配置文件和数据"
}, },
"resetConst": { "resetConst": {
"reset_all": "重置所有角色的命座。", "reset_all": "重置所有角色的命座。",
"success": "已重置 %s 的命座,重新登录后生效。", "success": "已重置 %s 的命座,重新登录后生效。",
"description": "重置当前角色的命之座,执行命令后需重新登录以生效" "description": "重置当前角色的命之座,执行命令后需重新登录以生效"
}, },
"resetShopLimit": { "resetShopLimit": {
"usage": "用法:/resetshop <玩家ID>", "usage": "用法:/resetshop <玩家ID>",
"description": "重置所选玩家的商店刷新时间" "description": "重置所选玩家的商店刷新时间"
}, },
"sendMail": { "sendMail": {
"usage": "用法give [玩家] <物品ID|物品名称> [数量]", "usage": "用法give [玩家] <物品ID|物品名称> [数量]",
@ -246,19 +246,19 @@
"sender": "<发件人>", "sender": "<发件人>",
"arguments": "<物品ID|物品名称|finish> [数量] [等级]", "arguments": "<物品ID|物品名称|finish> [数量] [等级]",
"error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。", "error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。",
"description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化" "description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化"
}, },
"sendMessage": { "sendMessage": {
"usage": "用法sendmessage <玩家> <消息>", "usage": "用法sendmessage <玩家> <消息>",
"success": "消息已发送。", "success": "消息已发送。",
"description": "向指定玩家发送消息" "description": "向指定玩家发送消息"
}, },
"setFetterLevel": { "setFetterLevel": {
"usage": "用法setfetterlevel <好感度等级>", "usage": "用法setfetterlevel <好感度等级>",
"range_error": "好感度等级必须在 0 到 10 之间。", "range_error": "好感度等级必须在 0 到 10 之间。",
"success": "好感度已设置为 %s 级", "success": "好感度已设置为 %s 级",
"level_error": "无效的好感度等级。", "level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级" "description": "设置当前角色的好感度等级"
}, },
"setStats": { "setStats": {
"usage_console": "用法setstats|stats @<UID> <属性> <数值>", "usage_console": "用法setstats|stats @<UID> <属性> <数值>",
@ -270,23 +270,23 @@
"set_self": "%s 已设为 %s。", "set_self": "%s 已设为 %s。",
"set_for_uid": "将 %s (来自 %s) 设置为 %s。", "set_for_uid": "将 %s (来自 %s) 设置为 %s。",
"set_max_hp": "最大生命值已设为 %s。", "set_max_hp": "最大生命值已设为 %s。",
"description": "设置当前角色的属性" "description": "设置当前角色的属性"
}, },
"setWorldLevel": { "setWorldLevel": {
"usage": "用法setworldlevel <等级>", "usage": "用法setworldlevel <等级>",
"value_error": "世界等级必须设置在0-8之间。", "value_error": "世界等级必须设置在0-8之间。",
"success": "已将世界等级设为 %s。", "success": "已将世界等级设为 %s。",
"invalid_world_level": "无效的世界等级。", "invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效" "description": "设置世界等级,执行命令后需重新登录以生效"
}, },
"spawn": { "spawn": {
"usage": "用法spawn <实体ID> [数量] [等级(仅怪物)]", "usage": "用法spawn <实体ID> [数量] [等级(仅怪物)]",
"success": "已生成 %s 个 %s。", "success": "已生成 %s 个 %s。",
"description": "在你附近生成一个生物" "description": "在你附近生成一个生物"
}, },
"stop": { "stop": {
"success": "正在关闭服务器...", "success": "正在关闭服务器...",
"description": "停止服务器" "description": "停止服务器"
}, },
"talent": { "talent": {
"usage_1": "设置天赋等级:/talent set <天赋ID> <数值>", "usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
@ -303,20 +303,20 @@
"normal_attack_id": "普通攻击的 ID 为 %s。", "normal_attack_id": "普通攻击的 ID 为 %s。",
"e_skill_id": "元素战技ID %s。", "e_skill_id": "元素战技ID %s。",
"q_skill_id": "元素爆发ID %s。", "q_skill_id": "元素爆发ID %s。",
"description": "设置当前角色的天赋等级" "description": "设置当前角色的天赋等级"
}, },
"teleportAll": { "teleportAll": {
"success": "已将所有玩家传送到你的位置", "success": "已将所有玩家传送到你的位置",
"error": "你只能在多人游戏状态下执行此命令。", "error": "你只能在多人游戏状态下执行此命令。",
"description": "将你世界中的所有玩家传送到你所在的位置" "description": "将你世界中的所有玩家传送到你所在的位置"
}, },
"teleport": { "teleport": {
"usage_server": "用法:/tp @<玩家ID> <x> <y> <z> [场景ID]", "usage_server": "用法:/tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法:/tp [@<玩家ID>] <x> <y> <z> [场景ID]", "usage": "用法:/tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。", "specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。", "invalid_position": "无效的位置。",
"success": "传送 %s 到坐标 %s,%s,%s场景为 %s", "success": "传送 %s 到坐标 %s,%s,%s场景为 %s",
"description": "改变指定玩家的位置" "description": "改变指定玩家的位置"
}, },
"tower": { "tower": {
"unlock_done": "深境回廊的所有层已全部解锁。" "unlock_done": "深境回廊的所有层已全部解锁。"
@ -325,28 +325,28 @@
"usage": "用法weather <天气ID> [气候ID]", "usage": "用法weather <天气ID> [气候ID]",
"success": "已更改天气为 %s气候为 %s。", "success": "已更改天气为 %s气候为 %s。",
"invalid_id": "无效的天气ID。", "invalid_id": "无效的天气ID。",
"description": "更改天气" "description": "更改天气"
}, },
"drop": { "drop": {
"command_usage": "用法drop <物品ID|物品名称> [数量]", "command_usage": "用法drop <物品ID|物品名称> [数量]",
"success": "已丢下 %s 个 %s。", "success": "已丢下 %s 个 %s。",
"description": "在你附近丢下一个物品" "description": "在你附近丢下一个物品"
}, },
"help": { "help": {
"usage": "用法:", "usage": "用法:",
"aliases": "别名:", "aliases": "别名:",
"available_commands": "可用命令:", "available_commands": "可用命令:",
"description": "发送帮助信息或显示指定命令的信息" "description": "发送帮助信息或显示指定命令的信息"
}, },
"restart": { "restart": {
"description": "重新启动服务器" "description": "重新启动服务器"
}, },
"unlocktower": { "unlocktower": {
"success": "解锁完成。", "success": "解锁完成。",
"description": "解锁深境螺旋的所有层" "description": "解锁深境螺旋的所有层"
}, },
"resetshop": { "resetshop": {
"description": "重置商店刷新时间" "description": "重置商店刷新时间"
} }
} }
} }