mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 20:03:21 +00:00
Deregister scenes if no one is in them instead of deregistering when no entities are in them
This commit is contained in:
parent
ffc1f801e6
commit
cb15a5dec9
@ -225,7 +225,7 @@ public class Scene {
|
||||
}
|
||||
|
||||
// Deregister scene if not in use
|
||||
if (this.getEntities().size() <= 0 && !this.dontDestroyWhenEmpty()) {
|
||||
if (this.getPlayerCount() <= 0 && !this.dontDestroyWhenEmpty()) {
|
||||
this.getWorld().deregisterScene(this);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user