mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 20:03:21 +00:00
Remove player from challenge if they are leaving the scene
This commit is contained in:
parent
cb15a5dec9
commit
d877d7eebc
@ -23,7 +23,8 @@ public class DungeonChallenge {
|
||||
|
||||
private int challengeIndex;
|
||||
private int challengeId;
|
||||
private boolean isSuccess;
|
||||
private boolean success;
|
||||
private boolean progress;
|
||||
|
||||
private int score;
|
||||
private int objective = 0;
|
||||
@ -60,11 +61,15 @@ public class DungeonChallenge {
|
||||
}
|
||||
|
||||
public boolean isSuccess() {
|
||||
return isSuccess;
|
||||
return success;
|
||||
}
|
||||
|
||||
public void setSuccess(boolean isSuccess) {
|
||||
this.isSuccess = isSuccess;
|
||||
this.success = isSuccess;
|
||||
}
|
||||
|
||||
public boolean inProgress() {
|
||||
return progress;
|
||||
}
|
||||
|
||||
public int getScore() {
|
||||
@ -72,10 +77,12 @@ public class DungeonChallenge {
|
||||
}
|
||||
|
||||
public void start() {
|
||||
this.progress = true;
|
||||
getScene().broadcastPacket(new PacketDungeonChallengeBeginNotify(this));
|
||||
}
|
||||
|
||||
public void finish() {
|
||||
this.progress = false;
|
||||
getScene().broadcastPacket(new PacketDungeonChallengeFinishNotify(this));
|
||||
|
||||
if (this.isSuccess()) {
|
||||
|
@ -25,6 +25,7 @@ import emu.grasscutter.scripts.data.SceneBlock;
|
||||
import emu.grasscutter.scripts.data.SceneGadget;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
import emu.grasscutter.server.packet.send.PacketDungeonChallengeFinishNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
|
||||
@ -212,6 +213,11 @@ public class Scene {
|
||||
}
|
||||
|
||||
public synchronized void removePlayer(Player player) {
|
||||
// Remove from challenge if leaving
|
||||
if (this.getChallenge() != null && this.getChallenge().inProgress()) {
|
||||
player.sendPacket(new PacketDungeonChallengeFinishNotify(this.getChallenge()));
|
||||
}
|
||||
|
||||
// Remove player from scene
|
||||
getPlayers().remove(player);
|
||||
player.setScene(null);
|
||||
|
Loading…
Reference in New Issue
Block a user