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https://github.com/Melledy/Grasscutter.git
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Dont deregister scenes if the player is going to tp back into them
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711e6eabd0
commit
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@ -47,6 +47,7 @@ public class GenshinScene {
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private final Set<SpawnDataEntry> spawnedEntities;
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private final Set<SpawnDataEntry> deadSpawnedEntities;
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private boolean dontDestroyWhenEmpty;
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private int time;
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private ClimateType climate;
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@ -121,6 +122,14 @@ public class GenshinScene {
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this.weather = weather;
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}
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public boolean dontDestroyWhenEmpty() {
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return dontDestroyWhenEmpty;
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}
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public void setDontDestroyWhenEmpty(boolean dontDestroyWhenEmpty) {
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this.dontDestroyWhenEmpty = dontDestroyWhenEmpty;
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}
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public Set<SpawnDataEntry> getSpawnedEntities() {
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return spawnedEntities;
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}
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@ -166,7 +175,7 @@ public class GenshinScene {
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}
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// Deregister scene if not in use
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if (this.getEntities().size() <= 0) {
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if (this.getEntities().size() <= 0 && !this.dontDestroyWhenEmpty()) {
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this.getWorld().deregisterScene(this);
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}
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}
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@ -212,19 +212,29 @@ public class World implements Iterable<GenshinPlayer> {
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return false;
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}
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Integer oldSceneId = null;
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GenshinScene oldScene = null;
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if (player.getScene() != null) {
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oldSceneId = player.getScene().getId();
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player.getScene().removePlayer(player);
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oldScene = player.getScene();
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// Dont deregister scenes if the player is going to tp back into them
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if (oldScene.getId() == sceneId) {
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oldScene.setDontDestroyWhenEmpty(true);
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}
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oldScene.removePlayer(player);
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}
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GenshinScene scene = this.getSceneById(sceneId);
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scene.addPlayer(player);
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GenshinScene newScene = this.getSceneById(sceneId);
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newScene.addPlayer(player);
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player.getPos().set(pos);
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if (oldScene != null) {
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oldScene.setDontDestroyWhenEmpty(false);
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}
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// Teleport packet
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if (oldSceneId.equals(sceneId)) {
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if (oldScene == newScene) {
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player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterGoto, EnterReason.TransPoint, sceneId, pos));
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} else {
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player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterJump, EnterReason.TransPoint, sceneId, pos));
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