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https://github.com/Melledy/Grasscutter.git
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commit
fc45d08170
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package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import java.util.List;
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@Command(label = "heal", usage = "heal|h",
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description = "Heal all characters in your current team.", aliases = {"h"}, permission = "player.heal")
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public class HealCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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}
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sender.getTeamManager().getActiveTeam().forEach(entity -> {
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boolean isAlive = entity.isAlive();
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entity.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_HP,
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entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
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);
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entity.getWorld().broadcastPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
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if (!isAlive) {
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entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
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}
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});
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CommandHandler.sendMessage(sender, "All characters are healed.");
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}
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}
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@ -1,33 +0,0 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.TeamManager;
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//import emu.grasscutter.game.avatar.GenshinAvatar;
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//import emu.grasscutter.game.TeamInfo;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
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import java.util.List;
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@Command(label = "revive", aliases = {"rev"},
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usage = "revive|rev", description = "Revive character(s) that died)")
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public class ReviveCommand implements CommandHandler {
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//private Object teamId;
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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for (EntityAvatar entity2 : player.getTeamManager().getActiveTeam()) {
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entity2.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_HP,
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entity2.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f
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);
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player.sendPacket(new PacketAvatarFightPropUpdateNotify(entity2.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
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player.sendPacket(new PacketAvatarLifeStateChangeNotify(entity2.getAvatar()));
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}
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player.dropMessage("Character revived.");
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}
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}
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