* feat:cooking food ingredient(aka:compound) implementation
Implement food ingredient(compound) feature.Need a thorough test and still has some work to do.
* small bug fix;implement fish processing
* Update src/main/java/emu/grasscutter/server/packet/send/PacketItemAddHintNotify.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
* Update Inventory.java
* Update Inventory.java
Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
* Pull request made after merging the latest version
* Update src/main/resources/languages/ja-JP.json
* first commit
* TeamRespawn_BigWorld
* Improving scene Loading
* Final commit
* optimize import
* optimize
* Update TeamManager.java
* Update src/main/java/emu/grasscutter/game/player/TeamManager.java
Ensures Traveler retains talent levels and constellations on inactive elements when switching elements.
Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful.
Refactor avatar talent upgrade and access
Refactor skillExtraCharges
* Refactor a couple of iterators
* Use side-effect instead of second iterator
* Make World::onTick return shouldDelete instead of success
* Replace Shop iterator with side effects
* Scene
* Clean up Expeditions
* Refactor Expeditions
* Clean up Expeditions, Player
* Limit Expeditions by AR
* Lombokify props
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
Original commits:
* Add necessary protos for scene point/area unlocking.
* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.
* Handle unlocking of waypoints.
* Add primo rewards for waypoint unlock.
* Statue unlocking.
* Add statue quest on player login.
* I forgor to add an unlock command.
* Give EXP as reward, fire quest trigger, make EXP UI show up.
* Make sure we never access PlayerOpenStateManager::map directly.
* Read OpenStates from excels.
* Add defaultState
* Replace hardcoded open states with the ones read from excels.
* Don't send change notify when unlocking on login.
* Add open state blacklist for default unlocks.
* Add a way to temporarily set open states for dev
* Remove old OpenState.java
* Fix UnlockAllCommand
* Change condType to an enum.
* Added more server debug options
* made server debug code prettier
* fixed initialization bug
* Enables logging of packets contained in UnionCmdNotify, when debug level is WHITELIST or BLACKLIST
* Fully Implement OpenState Framework
* added devOpenStates
* Commented out newPlayerOpenStates
* Removed OPEN_STATE_NONE from devOpenStates