Original commits:
* Added more server debug options
* made server debug code prettier
* fixed initialization bug
* Enables logging of packets contained in UnionCmdNotify, when debug level is WHITELIST or BLACKLIST
* init
* init
* init
* revoke
* fix error
* mining support
* mining support
* Roks endurance support
* Roks endurance support
* Timed refresh
* upgrade resource data
* Timed refresh support
* remove null gadget
* Coordination
* full synchronized
* oh no, my math teacher will hit me!
* synchronized onInteract
* remove break;
* supply re-spawn time , thanks to @wl23333
* Clean up and integrate collection spawns into SpawnDataEntries
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
* Basic resin usage/refresh.
* Honor resin config, move some logic to logon.
* Add resin usage to DungeonChallenge
* Make fragile and transient resin usable.
* Get resin cost from dungeon excel.
* Add ability to unlock combine diagrams.
* Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin.
* Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin.
* Remove comment
* Check resin usage in addResin
* Show server status to three-party game launcher
* Set the maximum number of player on the server through the config.json
* modify the logical order and show the number of maxplayer to API /status/server
* Now even players who have token already cannot bypass the maxPlayer check
* Autogenerate keys and data files
* Update gacha html files
Accidentally pushed with old html files
* Keys no longer copied. No more manually retrieving listing files. Recursive directory creation
Removed unused code from old GC as well.
* Moved somethings and better errors
* Fixed resources from loading twice
* Data files fallback
* add docs for tower
* fix: LEAK: ByteBuf.release() was not called
* enableScriptInBigWorld
* not print log when loaded scripts from cache
* revert the change of server tick
* revert the change of server tick
* fix
* optimize the performance: lazy load & cache
* fix the refresh group
* fix NPE
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
Add fallback stripping and C6 stripping
Converting banner definitions from pity vars to lerp arrays
Properly implement rates and pool smoothing
Also move reusable functions to Utils
* Fix the following issues:
1. HashMap non-thread-safe issus
2. Fix the same problem in pr621, but use a better implementation
Add the following functions:
1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located
* add /language command,each account has their own Locate
1. HashMap non-thread-safe issus
2. Fix the same problem in pr621, but use a better implementation
Add the following functions:
1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located