* feature(2.7 version): support 2.7 version & upload new protos
1. Support GC in GI 2.7.0;
2. Upload new protos;
3. Fix some bugs cuz by new protos.
BREAKING CHANGE: all
* fix(database helper): fix player uid issues
* fix(ability embryo): uint32 to fixed32
* fix(proto): map mark
rename MAP_MARK_FROM_TYPE_NOE to MAP_MARK_FROM_TYPE_NONE
* fix(game version): change game version to 2.7.0
* perf(proto): remove unused protos
1. Remove unused protos;
2. Temporarily commented out some of the proto fields.
* fix(proto): uint32 to fixed32
* add drops for animals wild pig,fishes,foxes,birds
* append fox
* Deforestation Support
implement drop woods when attacking tree
* Deforestation support (remove prints)
implement drop woods when attacking tree
* Deforestation support (remove prints)
implement drop woods when attacking tree
* add AutoRecycleHashMap
Map's KEY is automatic expire if key long time no use (query or modify from HashMap)
* use AutoRecycleHashMap in case of memory leak
* fix bug
* remove prints
* static AutoRecycleHashMap
* fix problems
* Delete AutoRecycleHashMap.java
* remove log
* fix build
* improve
* remove unnecessary information
Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
Co-authored-by: Albedo <105265570+arub3do@users.noreply.github.com>
* Generate energy drops for monsters + make sure picking up particles honors their count.
* Use drop info from excels instead.
* Remove double newline.
* Remove commented code.
* Add targetRequirement annotation for Command
* Added MTL lines for other langs
* Fix TargetRequirement enum scoping
* Adjust commands to targetRequirement system
* Add translation message sugar to prevent future messages from being translated for wrong player
* Temporarily disable offline targeting on /permission and /clear
* Preliminary README cleanup
* Readme commands cleanup
* Clean up command table in README, including column shuffle
Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
* Show server status to three-party game launcher
* Set the maximum number of player on the server through the config.json
* modify the logical order and show the number of maxplayer to API /status/server
* Now even players who have token already cannot bypass the maxPlayer check