Grasscutter/docs/quests/Missing-Scripts.md
Magix 9e5b57a043
Merge unstable into development (#2173)
* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
2023-05-31 23:48:16 -04:00

4.8 KiB

World Bosses

  • Oceanid_Boss_1_4
  • V1_6/Oceanid_Boss_1_6
  • DrakePrimoRockBoss
  • V2_3/Boss_Hound

Dungeons

  • V2_1/Boss_Shougun_Beta
  • V2_1/Boss_LaSignora

Activities/Events

Aster (unreconciled stars)

  • AsterMiddle
  • AsterBig

FleurFair (windblume)

  • FleurFair_Parachute
  • FleurFair_BalloonShoot

NEW_ACTIVITY_DRAGONSPINE (The Chalk Prince and the Dragon)

  • IceFlowerBossBattle

NEW_ACTIVITY_WINTER_CAMP (Shadows Amidst Snowstorms)

  • V2_3/WinterCampDevice
  • V2_3/WinterCampGacha
  • V2_3/WinterCampMimik
  • V2_3/WinterCampMimik_Watcher
  • V2_3/WinterCampMimik_Quest
  • V2_3/WinterCampParkour
  • V2_3/WinterCampSnowman

NEW_ACTIVITY_TREASURE_MAP

  • TreasureMapEvent
  • V2_0/TreasureMapEventV2

unordered

  • Activity_ArenaChallengeSub
  • Activity_ArenaChallengeMain

Scene1

  • Fishing_EventTest
  • test_New_LuaCallType
  • V2_5/TEST_Require

Scene 500030

  • SGV_Test

Other/Unordered

  • Activity_Endora
  • AttachChildChallenge
  • BlackBoxPlay/ChargingPort
  • BlackBoxPlay/DrawOneLine
  • BlackBoxPlay/DrawOneLinePlus
  • BlackBoxPlay/EnergyAmplifier
  • BlackBoxPlay/LightResonanceStone
  • BlackBoxPlay/LightSquare
  • BlackBoxPlay/LightSquareV2
  • BlackBoxPlay/MagneticGear
  • BlackBoxPlay/TeleportHighway
  • BubbleGame
  • BulletGame
  • DragonSpineBlossomA
  • DragonSpineBlossomB
  • FlyChallenge
  • MonsterQuickDeath
  • SnowDungeon
  • TowerDefense_Challenge
  • TowerDefense_Gear
  • TowerDefense_Monster
  • TowerDefense_Monster02
  • TowerDefense_Trap
  • WindFlora
  • WindFlora_Arenashake
  • WindFlora_Boss_RandomList
  • WindFlora_Laser
  • WindFlora_Main
  • WindFlora_RecordFloorBreakable
  • WindFlora_RecordFloorMemory
  • WindFlora_RecordFloorTransparent
  • WindFlora_ReTrans
  • V1_5/Challenge_SetEyePoint
  • V1_5/HideAndSeek_Gallery
  • V1_5/HideAndSeek_Skill
  • V1_5/HilichurlLevel
  • V1_6/TuneStone
  • V1_6/BoatRace
  • V1_6/General_Watcher
  • V1_6/KeleeBombBattle
  • V1_6/Multi_Badminton
  • V1_6/Optimization
  • V1_6/ScoreChallenge
  • V1_6/TuneStone
  • V1_6/VehicleBattle
  • V2_0/BlitzRush_Watcher
  • V2_0/BlossomGroup
  • V2_0/DrawOneLine_TreasureMap
  • V2_0/ElectricCore
  • V2_0/ElectricCore02
  • V2_0/ElementFloor
  • V2_0/ExhibitionRoleElectricBomb
  • V2_0/ExhibitionRoleElectricPowerSource
  • V2_0/OreBlossomGroup
  • V2_0/PhotoTakenSuccessfully
  • V2_0/RaioCotter
  • V2_0/SetPerformanceOptimizationWithRegion_V2.0
  • V2_0/SetPerformanceOptimizationWithRegion_V3.0
  • V2_0/SetPerformanceOptimizationWithRegion_Event_V2.0
  • V2_0/TemariChallenge
  • V2_0/TemariChallengePreQuest
  • V2_0/ThunderFloor
  • V2_0/TowerDefense_Challenge_V2.0
  • V2_0/TowerDefense_Gear_V2.0
  • V2_0/TowerDefense_Monster_V2.0
  • V2_0/TowerDefense_MonsterWaveConfig_V2.0
  • V2_1/Boss_Raijin
  • V2_1/FightingStage
  • V2_1/FishingChallenge
  • V2_1/FishingChallenge_Moonfin
  • V2_1/ImmortalPot
  • V2_1/ImmortalPotEx
  • V2_1/Monster_Tide_Test
  • V2_1/MoonlitCamp
  • V2_1/PirateHelm
  • V2_1/PirateShoji
  • V2_1/Wakura
  • V2_1/WoodFloorPlayOrder
  • V2_1/WoodFloorPlaySame
  • V2_1/SeaGodStatue
  • V2_2/Ayesha
  • V2_2/Circuit
  • V2_2/DayFinishSuite
  • V2_2/DecalDecode
  • V2_2/Dig
  • V2_2/PillarMove
  • V2_2/SelfLoopSeeli
  • V2_2/ShowDecals
  • V2_2/RogueDungeon_BOSS
  • V2_2/RogueDungeon_ChestRoom
  • V2_2/RoqueDungeon_FirstRoom
  • V2_2/RogueDungeon_Main
  • V2_2/RogueDungeon_Require
  • V2_2/TsurumiBirdFather
  • V2_2/TsurumiStoneSeq
  • V2_2/TsurumiTorch
  • V2_3/EnergyDisk
  • V2_3/EnergyDisk_Dungeon
  • V2_3/HachiBattle
  • V2_3/HachiDungeon
  • V2_3/HachiSneak
  • V2_3/MistTrialV2
  • V2_3/MistTrialV2_BuffLog
  • V2_4/BoxPusher
  • V2_4/DeepSeaDrakeBoss
  • V2_4/EnvStateManage
  • V2_4/EnvState
  • V2_4/EnvStateControl
  • V2_4/EnvStateWorktop
  • V2_4/Firecracker
  • V2_4/HideAndSeek_Gallery_V2
  • V2_4/HideAndSeek_Skill_V2"
  • V2_4/MiniOsial
  • V2_4/Monster_CombatEnd_Handle
  • V2_4/PotionStage
  • V2_4/QunyugeDebris
  • V2_4/QunyugeDebris_Stop_Balloon
  • V2_4/SeaLamp_Challenge_Manager
  • V2_4/SealedAltar
  • V2_4/WallMaze
  • V2_5/DarkPressure
  • V2_5/DarkStair
  • V2_5/FightingStage_ByNum
  • V2_5/FightingStage_ByTime
  • V2_5/GiliGiliI_Boss
  • V2_5/GiliGiliI_Quest
  • V2_5/HM_BalloonGallery
  • V2_5/Huarongdao
  • V2_5/RecircleChallenge
  • V2_5/ReviveBoss
  • V2_5/ReviveCrystalEnergy
  • V2_5/UGCDungeon_Reforge
  • V2_5/UGCDungeon
  • V2_5/Watcher_Energy
  • V2_5/Watcher_Puzzle
  • V2_5/Watcher_Tower
  • V2_6/BW_LightRoadTrack
  • V2_6/BW_RandomLoadSuite
  • V2_6/CalculateBulletForward
  • V2_6/CrystalLink
  • V2_6/CYJY_Enter_Trans_Player
  • V2_6/DigPlay
  • V2_6/DropRockAbyssBulletTrigger
  • V2_6/HM_WoodenStakeChallenge
  • V2_6/IrodoriMaster
  • V2_6/PhotographActivity
  • V2_6/TowerDefense_Challenge_V3.0
  • V2_6/TowerDefense_Gear_V3.0
  • V2_6/TowerDefense_Monster_V3.0
  • V2_6/TowerDefense_MonsterWaveConfig_V3.0"
  • V2_6/TowerDefense_SpecialGears_V3.0
  • V2_7/rogue_rotate_whitebox
  • V2_7/Activity_GachaSync
  • V2_7/Activity_LumenArena
  • V2_7/Activity_LumenProtect
  • V2_7/Activity_LumenCharge
  • V2_7/Activity_LumenWipeout
  • V2_7/BW_NearBossAuthorityChange
  • V2_7/HM_FindTubby
  • V2_7/Rogue_Cell
  • V2_7/rogue_rotate_whitebox
  • V2_7/Rogue_Terrain_1
  • V2_7/Rogue_Terrain_2
  • V2_7/Rogue_Terrain_3
  • V2_7/YeLan_BoxPusher
  • TD_Lib