mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-24 19:07:35 +00:00
9e5b57a043
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695
.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
214 lines
4.8 KiB
Markdown
214 lines
4.8 KiB
Markdown
## World Bosses
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* Oceanid_Boss_1_4
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* V1_6/Oceanid_Boss_1_6
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* DrakePrimoRockBoss
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* V2_3/Boss_Hound
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## Dungeons
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* V2_1/Boss_Shougun_Beta
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* V2_1/Boss_LaSignora
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## Activities/Events
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### Aster (unreconciled stars)
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* AsterMiddle
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* AsterBig
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### FleurFair (windblume)
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* FleurFair_Parachute
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* FleurFair_BalloonShoot
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### NEW_ACTIVITY_DRAGONSPINE (The Chalk Prince and the Dragon)
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* IceFlowerBossBattle
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### NEW_ACTIVITY_WINTER_CAMP (Shadows Amidst Snowstorms)
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* V2_3/WinterCampDevice
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* V2_3/WinterCampGacha
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* V2_3/WinterCampMimik
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* V2_3/WinterCampMimik_Watcher
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* V2_3/WinterCampMimik_Quest
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* V2_3/WinterCampParkour
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* V2_3/WinterCampSnowman
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### NEW_ACTIVITY_TREASURE_MAP
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* TreasureMapEvent
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* V2_0/TreasureMapEventV2
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### unordered
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* Activity_ArenaChallengeSub
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* Activity_ArenaChallengeMain
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## Scene1
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* Fishing_EventTest
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* test_New_LuaCallType
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* V2_5/TEST_Require
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## Scene 500030
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* SGV_Test
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## Other/Unordered
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* Activity_Endora
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* AttachChildChallenge
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* BlackBoxPlay/ChargingPort
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* BlackBoxPlay/DrawOneLine
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* BlackBoxPlay/DrawOneLinePlus
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* BlackBoxPlay/EnergyAmplifier
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* BlackBoxPlay/LightResonanceStone
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* BlackBoxPlay/LightSquare
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* BlackBoxPlay/LightSquareV2
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* BlackBoxPlay/MagneticGear
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* BlackBoxPlay/TeleportHighway
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* BubbleGame
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* BulletGame
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* DragonSpineBlossomA
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* DragonSpineBlossomB
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* FlyChallenge
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* MonsterQuickDeath
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* SnowDungeon
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* TowerDefense_Challenge
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* TowerDefense_Gear
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* TowerDefense_Monster
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* TowerDefense_Monster02
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* TowerDefense_Trap
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* WindFlora
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* WindFlora_Arenashake
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* WindFlora_Boss_RandomList
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* WindFlora_Laser
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* WindFlora_Main
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* WindFlora_RecordFloorBreakable
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* WindFlora_RecordFloorMemory
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* WindFlora_RecordFloorTransparent
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* WindFlora_ReTrans
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* V1_5/Challenge_SetEyePoint
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* V1_5/HideAndSeek_Gallery
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* V1_5/HideAndSeek_Skill
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* V1_5/HilichurlLevel
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* V1_6/TuneStone
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* V1_6/BoatRace
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* V1_6/General_Watcher
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* V1_6/KeleeBombBattle
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* V1_6/Multi_Badminton
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* V1_6/Optimization
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* V1_6/ScoreChallenge
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* V1_6/TuneStone
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* V1_6/VehicleBattle
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* V2_0/BlitzRush_Watcher
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* V2_0/BlossomGroup
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* V2_0/DrawOneLine_TreasureMap
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* V2_0/ElectricCore
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* V2_0/ElectricCore02
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* V2_0/ElementFloor
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* V2_0/ExhibitionRoleElectricBomb
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* V2_0/ExhibitionRoleElectricPowerSource
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* V2_0/OreBlossomGroup
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* V2_0/PhotoTakenSuccessfully
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* V2_0/RaioCotter
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* V2_0/SetPerformanceOptimizationWithRegion_V2.0
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* V2_0/SetPerformanceOptimizationWithRegion_V3.0
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* V2_0/SetPerformanceOptimizationWithRegion_Event_V2.0
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* V2_0/TemariChallenge
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* V2_0/TemariChallengePreQuest
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* V2_0/ThunderFloor
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* V2_0/TowerDefense_Challenge_V2.0
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* V2_0/TowerDefense_Gear_V2.0
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* V2_0/TowerDefense_Monster_V2.0
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* V2_0/TowerDefense_MonsterWaveConfig_V2.0
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* V2_1/Boss_Raijin
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* V2_1/FightingStage
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* V2_1/FishingChallenge
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* V2_1/FishingChallenge_Moonfin
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* V2_1/ImmortalPot
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* V2_1/ImmortalPotEx
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* V2_1/Monster_Tide_Test
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* V2_1/MoonlitCamp
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* V2_1/PirateHelm
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* V2_1/PirateShoji
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* V2_1/Wakura
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* V2_1/WoodFloorPlayOrder
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* V2_1/WoodFloorPlaySame
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* V2_1/SeaGodStatue
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* V2_2/Ayesha
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* V2_2/Circuit
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* V2_2/DayFinishSuite
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* V2_2/DecalDecode
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* V2_2/Dig
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* V2_2/PillarMove
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* V2_2/SelfLoopSeeli
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* V2_2/ShowDecals
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* V2_2/RogueDungeon_BOSS
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* V2_2/RogueDungeon_ChestRoom
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* V2_2/RoqueDungeon_FirstRoom
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* V2_2/RogueDungeon_Main
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* V2_2/RogueDungeon_Require
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* V2_2/TsurumiBirdFather
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* V2_2/TsurumiStoneSeq
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* V2_2/TsurumiTorch
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* V2_3/EnergyDisk
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* V2_3/EnergyDisk_Dungeon
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* V2_3/HachiBattle
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* V2_3/HachiDungeon
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* V2_3/HachiSneak
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* V2_3/MistTrialV2
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* V2_3/MistTrialV2_BuffLog
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* V2_4/BoxPusher
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* V2_4/DeepSeaDrakeBoss
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* V2_4/EnvStateManage
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* V2_4/EnvState
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* V2_4/EnvStateControl
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* V2_4/EnvStateWorktop
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* V2_4/Firecracker
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* V2_4/HideAndSeek_Gallery_V2
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* V2_4/HideAndSeek_Skill_V2"
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* V2_4/MiniOsial
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* V2_4/Monster_CombatEnd_Handle
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* V2_4/PotionStage
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* V2_4/QunyugeDebris
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* V2_4/QunyugeDebris_Stop_Balloon
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* V2_4/SeaLamp_Challenge_Manager
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* V2_4/SealedAltar
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* V2_4/WallMaze
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* V2_5/DarkPressure
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* V2_5/DarkStair
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* V2_5/FightingStage_ByNum
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* V2_5/FightingStage_ByTime
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* V2_5/GiliGiliI_Boss
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* V2_5/GiliGiliI_Quest
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* V2_5/HM_BalloonGallery
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* V2_5/Huarongdao
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* V2_5/RecircleChallenge
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* V2_5/ReviveBoss
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* V2_5/ReviveCrystalEnergy
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* V2_5/UGCDungeon_Reforge
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* V2_5/UGCDungeon
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* V2_5/Watcher_Energy
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* V2_5/Watcher_Puzzle
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* V2_5/Watcher_Tower
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* V2_6/BW_LightRoadTrack
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* V2_6/BW_RandomLoadSuite
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* V2_6/CalculateBulletForward
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* V2_6/CrystalLink
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* V2_6/CYJY_Enter_Trans_Player
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* V2_6/DigPlay
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* V2_6/DropRockAbyssBulletTrigger
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* V2_6/HM_WoodenStakeChallenge
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* V2_6/IrodoriMaster
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* V2_6/PhotographActivity
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* V2_6/TowerDefense_Challenge_V3.0
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* V2_6/TowerDefense_Gear_V3.0
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* V2_6/TowerDefense_Monster_V3.0
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* V2_6/TowerDefense_MonsterWaveConfig_V3.0"
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* V2_6/TowerDefense_SpecialGears_V3.0
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* V2_7/rogue_rotate_whitebox
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* V2_7/Activity_GachaSync
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* V2_7/Activity_LumenArena
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* V2_7/Activity_LumenProtect
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* V2_7/Activity_LumenCharge
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* V2_7/Activity_LumenWipeout
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* V2_7/BW_NearBossAuthorityChange
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* V2_7/HM_FindTubby
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* V2_7/Rogue_Cell
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* V2_7/rogue_rotate_whitebox
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* V2_7/Rogue_Terrain_1
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* V2_7/Rogue_Terrain_2
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* V2_7/Rogue_Terrain_3
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* V2_7/YeLan_BoxPusher
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* TD_Lib |