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https://github.com/RustySamovar/RustySamovar.git
synced 2024-11-22 02:45:34 +00:00
Properly load player's inventory and avatar's equipment from the database
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parent
22b52b373e
commit
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25
src/dbmanager/avatar_reliquary.rs
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25
src/dbmanager/avatar_reliquary.rs
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@ -0,0 +1,25 @@
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// Database Manager
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use sea_orm::entity::prelude::*;
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#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
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#[sea_orm(table_name = "avatar_reliquary")]
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pub struct Model {
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#[sea_orm(primary_key)]
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pub avatar_guid: i64,
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pub reliquary_guid: i64,
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}
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum Relation {
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}
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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_ => panic!("Unknown relation type!"),
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}
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}
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}
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impl ActiveModelBehavior for ActiveModel {}
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25
src/dbmanager/avatar_weapon.rs
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25
src/dbmanager/avatar_weapon.rs
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@ -0,0 +1,25 @@
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// Database Manager
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use sea_orm::entity::prelude::*;
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#[derive(Clone, Debug, PartialEq, DeriveEntityModel)]
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#[sea_orm(table_name = "avatar_weapon")]
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pub struct Model {
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#[sea_orm(primary_key)]
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pub avatar_guid: i64,
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pub weapon_guid: i64,
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}
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum Relation {
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}
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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_ => panic!("Unknown relation type!"),
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}
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}
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}
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impl ActiveModelBehavior for ActiveModel {}
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@ -1,6 +1,9 @@
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// Database Manager
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use std::collections::HashMap;
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#[macro_use]
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use packet_processor::*;
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use crate::collection;
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use sea_orm::{entity::*, error::*, query::*, DbConn, FromQueryResult, Database};
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@ -15,6 +18,12 @@ use super::player_info::Entity as PlayerInfoEntity;
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pub use super::avatar_info::Model as AvatarInfo;
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use super::avatar_info::Entity as AvatarInfoEntity;
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pub use super::avatar_weapon::Model as AvatarWeapon;
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use super::avatar_weapon::Entity as AvatarWeaponEntity;
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pub use super::avatar_reliquary::Model as AvatarReliquary;
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use super::avatar_reliquary::Entity as AvatarReliquaryEntity;
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pub use super::scene_info::Model as SceneInfo;
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use super::scene_info::Entity as SceneInfoEntity;
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@ -189,7 +198,26 @@ impl DatabaseManager {
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}
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pub fn get_avatar_equip(&self, guid: i64) -> Option<Vec<i64>> {
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let equip = vec![IdManager::get_guid_by_uid_and_id(AuthManager::SPOOFED_PLAYER_UID, Self::SPOOFED_WEAPON_ID) as i64];
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//let equip = vec![IdManager::get_guid_by_uid_and_id(AuthManager::SPOOFED_PLAYER_UID, Self::SPOOFED_WEAPON_ID) as i64];
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let weapons = match AvatarWeaponEntity::find_by_id(guid).one(&self.db).wait() {
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Err(_) => { panic!("DB ERROR!") },
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Ok(weapon) => match weapon {
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None => {
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println!("WARNING: no weapon for avatar {}!", guid);
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vec![]
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},
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Some(weapon) => vec![weapon.weapon_guid],
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},
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};
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let relics = match AvatarReliquaryEntity::find_by_id(guid).all(&self.db).wait() {
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Err(_) => { panic!("DB ERROR!") },
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Ok(relics) => relics,
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};
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let relics = relics.into_iter().map(|r| r.reliquary_guid);
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let equip = relics.chain(weapons.into_iter()).collect();
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return Some(equip);
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}
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@ -324,13 +352,12 @@ impl DatabaseManager {
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return Some(states);
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}
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pub fn get_inventory(&self, uid: u32) -> Option<Vec<proto::Item>> {
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/*
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pub fn _get_inventory(&self, uid: u32) -> Option<Vec<proto::Item>> {
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let mut weapon = proto::Weapon::default();
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weapon.level = 70;
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weapon.promote_level = 4;
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weapon.affix_map = collection!{111406 => 0};
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weapon.affix_map = collection! {111406 => 0};
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let mut equip = proto::Equip::default();
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equip.is_locked = true;
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@ -342,9 +369,9 @@ impl DatabaseManager {
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item.detail = Some(proto::item::Detail::Equip(equip));
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return Some(vec![item]);
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}*/
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pub fn get_inventory(&self, uid: u32) -> Option<Vec<proto::Item>> {
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/*
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Inventory item can be of three types: material, equip and furniture
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Equip is further divided into relic and weapon
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@ -354,7 +381,7 @@ impl DatabaseManager {
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3) Relics (+their properties)
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4) Weapons (+their affices)
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*/
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/*
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let items = match ItemInfoEntity::find_by_id(uid).all(&self.db).wait() {
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Err(e) => { panic!("DB ERROR: {}!", e) },
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Ok(items) => items,
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@ -366,7 +393,80 @@ impl DatabaseManager {
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let equip: Vec<(ItemInfo, EquipInfo)> = self.find_related_to_items(&items, EquipInfoEntity);
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return None;*/
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let materials = materials.into_iter().map(|(ii, mi)| {
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build!(Item {
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item_id: ii.item_id,
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guid: ii.guid as u64, // TODO: figure out the correct type for goddamn GUIDs!
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detail: Some(proto::item::Detail::Material(build!(Material {
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count: mi.count,
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// TODO: MaterialDeleteInfo!
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}))),
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})
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});
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let furniture = furniture.into_iter().map(|(ii, fi)| {
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build!(Item {
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item_id: ii.item_id,
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guid: ii.guid as u64, // TODO: figure out the correct type for goddamn GUIDs!
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detail: Some(proto::item::Detail::Furniture(build!(Furniture {
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count: fi.count,
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}))),
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})
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});
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let equip = equip.into_iter().map(|(ii, ei)| {
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let reliquary = match ei.find_related(ReliquaryInfoEntity).one(&self.db).wait() {
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Err(e) => { panic!("DB ERROR: {}!", e) },
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Ok(data) => match data {
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None => None,
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Some(data) => {
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let props = match data.find_related(ReliquaryPropEntity).all(&self.db).wait() {
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Err(e) => { panic!("DB ERROR: {}!", e) },
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Ok(data) => data.into_iter().map(|rp| rp.prop_id).collect(),
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};
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Some(build!(Reliquary {
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level: ei.level,
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promote_level: ei.promote_level,
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exp: ei.exp,
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main_prop_id: data.main_prop_id,
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append_prop_id_list: props,
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}))
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}
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},
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};
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let weapon = match ei.find_related(WeaponAffixInfoEntity).all(&self.db).wait() {
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Err(e) => { panic!("DB ERROR: {}!", e) },
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Ok(data) => Some(build!(Weapon {
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level: ei.level,
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promote_level: ei.promote_level,
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exp: ei.exp,
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affix_map: data.into_iter().map(|wai| (wai.affix_id, wai.affix_value)).collect(),
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}))
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};
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let detail = if reliquary != None {
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Some(proto::equip::Detail::Reliquary(reliquary.unwrap()))
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} else if weapon != None {
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Some(proto::equip::Detail::Weapon(weapon.unwrap()))
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} else {
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panic!("Equip item {} is not recognized as weapon or relic!", ii.guid)
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};
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build!(Item {
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item_id: ii.item_id,
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guid: ii.guid as u64, // TODO: figure out the correct type for goddamn GUIDs!
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detail: Some(proto::item::Detail::Equip(build!(Equip {
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is_locked: ei.is_locked,
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detail: detail,
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}))),
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})
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});
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return Some(
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materials.chain(furniture).chain(equip).collect()
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);
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}
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fn find_related_to_items<T: sea_orm::EntityTrait>(&self, items: &Vec<ItemInfo>, entity_type: T) -> Vec<(ItemInfo, T::Model)>
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Item,
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}
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum RelationOuter {
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WeaponAffix,
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Reliquary,
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}
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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@ -30,4 +36,32 @@ impl RelationTrait for Relation {
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}
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}
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impl RelationTrait for RelationOuter {
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fn def(&self) -> RelationDef {
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match self {
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Self::WeaponAffix => Entity::belongs_to(super::weapon_affix_info::Entity)
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.from(Column::Guid)
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.to(super::weapon_affix_info::Column::Guid)
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.into(),
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Self::Reliquary => Entity::belongs_to(super::reliquary_info::Entity)
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.from(Column::Guid)
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.to(super::reliquary_info::Column::Guid)
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.into(),
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_ => panic!("Unknown relation type!"),
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}
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}
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}
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impl Related<super::weapon_affix_info::Entity> for Entity {
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fn to() -> RelationDef {
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RelationOuter::WeaponAffix.def()
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}
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}
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impl Related<super::reliquary_info::Entity> for Entity {
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fn to() -> RelationDef {
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RelationOuter::Reliquary.def()
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}
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}
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impl ActiveModelBehavior for ActiveModel {}
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@ -21,6 +21,18 @@ pub enum Relation {
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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Self::Material => Entity::belongs_to(super::material_info::Entity)
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.from(Column::Guid)
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.to(super::material_info::Column::Guid)
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.into(),
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Self::Equip => Entity::belongs_to(super::equip_info::Entity)
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.from(Column::Guid)
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.to(super::equip_info::Column::Guid)
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.into(),
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Self::Furniture => Entity::belongs_to(super::furniture_info::Entity)
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.from(Column::Guid)
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.to(super::furniture_info::Column::Guid)
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.into(),
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_ => panic!("Unknown relation type!"),
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}
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}
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@ -4,6 +4,8 @@ pub use self::database_manager::DatabaseManager;
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mod player_info;
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mod avatar_info;
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mod avatar_weapon;
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mod avatar_reliquary;
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mod scene_info;
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mod avatar_team_info;
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mod team_info;
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@ -12,14 +12,42 @@ pub struct Model {
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum Relation {
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Equip,
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}
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum RelationOuter {
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ReliquaryProp,
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}
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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Self::Equip => Entity::belongs_to(super::equip_info::Entity)
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.from(Column::Guid)
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.to(super::equip_info::Column::Guid)
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.into(),
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_ => panic!("Unknown relation type!"),
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}
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}
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}
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impl RelationTrait for RelationOuter {
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fn def(&self) -> RelationDef {
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match self {
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Self::ReliquaryProp => Entity::belongs_to(super::reliquary_prop::Entity)
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.from(Column::Guid)
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.to(super::reliquary_prop::Column::Guid)
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.into(),
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_ => panic!("Unknown relation type!"),
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}
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}
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}
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impl Related<super::reliquary_prop::Entity> for Entity {
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fn to() -> RelationDef {
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RelationOuter::ReliquaryProp.def()
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}
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}
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impl ActiveModelBehavior for ActiveModel {}
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@ -12,11 +12,16 @@ pub struct Model {
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum Relation {
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Reliquary,
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}
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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Self::Reliquary => Entity::belongs_to(super::reliquary_info::Entity)
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.from(Column::Guid)
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.to(super::reliquary_info::Column::Guid)
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.into(),
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_ => panic!("Unknown relation type!"),
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}
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}
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@ -13,11 +13,16 @@ pub struct Model {
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#[derive(Copy, Clone, Debug, EnumIter)]
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pub enum Relation {
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Equip,
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}
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impl RelationTrait for Relation {
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fn def(&self) -> RelationDef {
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match self {
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Self::Equip => Entity::belongs_to(super::equip_info::Entity)
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.from(Column::Guid)
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.to(super::equip_info::Column::Guid)
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.into(),
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_ => panic!("Unknown relation type!"),
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}
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}
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