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@ -39,7 +39,7 @@ impl GameServer {
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let es = EntitySubsystem::new(lum.clone(), jm.clone(), db.clone(), em.clone(), packets_to_send_tx.clone());
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let es = EntitySubsystem::new(lum.clone(), jm.clone(), db.clone(), em.clone(), packets_to_send_tx.clone());
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let nt = NpcSubsystem::new(packets_to_send_tx.clone());
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let nt = NpcSubsystem::new(packets_to_send_tx.clone());
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let ss = ShopSubsystem::new(jm.clone(), db.clone(), inv.clone(), packets_to_send_tx.clone());
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let ss = ShopSubsystem::new(jm.clone(), db.clone(), inv.clone(), packets_to_send_tx.clone());
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let scs = SceneSubsystem::new(packets_to_send_tx.clone());
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let scs = SceneSubsystem::new(db.clone(), packets_to_send_tx.clone());
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let ps = PauseSubsystem::new(packets_to_send_tx.clone());
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let ps = PauseSubsystem::new(packets_to_send_tx.clone());
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let socs = SocialSubsystem::new(db.clone(), packets_to_send_tx.clone());
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let socs = SocialSubsystem::new(db.clone(), packets_to_send_tx.clone());
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let ts = TeleportSubsystem::new(jm.clone(), db.clone(), em.clone(), packets_to_send_tx.clone());
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let ts = TeleportSubsystem::new(jm.clone(), db.clone(), em.clone(), packets_to_send_tx.clone());
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