mirror of
https://github.com/RustySamovar/RustySamovar.git
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58 lines
1.9 KiB
Markdown
58 lines
1.9 KiB
Markdown
RustySamovar
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===============================
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Custom server for YuanShen / Genshin Impact video game.
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Supported game versions: 1.4.5x - 3.1.5x (depends on protocol definitions provided and keys used)
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**Note**: Github repo is a mirror of the main repo located at [Invisible Internet Bublik](http://bublik.i2p).
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In case Github mirror dies, use I2P to access the main site.
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# Building
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## Toolkit preparation
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You'll need any C/C++ toolkit installed:
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- On Windows, MS VS Community or MinGW will do the job;
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- On *nix, you just need GCC / Clang
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Also you'll need to install Rust.
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- On Windows, refer to [official instructions](https://www.rust-lang.org/tools/install)
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- On Linux, use system package manager to install `rustc` and `cargo`
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## Preparing the workplace
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Clone repository with `git clone --recurse-submodules <repo_url>`. This is required to initialize all submodules.
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## Retrieving protocol definitions
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Look at the instructions in the `proto` project on how to get the required file set.
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## Retrieving traffic encryption keys
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Refer to `Sapozhok`'s README about traffic encryption keys. Note that `RustySamovar` doesn't need SSL keys, only RSA and regional ones.
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## Compiling
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Just plain and simple `cargo build`.
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# Running
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## Preparation
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To run the server, you'll need some of the game's files:
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- [Lua scripts](https://github.com/14eyes/YSLua), grab them from `DecompiledLua/Lua` subdirectory and put into `data/lua/` subfolder of
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the server
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- [ExcelBinOutput configs](https://github.com/Dimbreath/GenshinData), grab them from `ExcelBinOutput` subdirectory and put into
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`data/json/game/` subfolder of the server
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- [BinOutput configs](https://github.com/radioegor146/gi-bin-output), grab them from `2.5.52/Data/_BinOutput` subdirectory and put into
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`data/json/game/` subfolder of the server
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Alternatively you can dump everything by yourself using tools available at Bublik.
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## Starting the server
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Just `cargo run` will do the trick.
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