PaiGram/plugins/genshin/stats.py

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import random
from pathlib import Path
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from typing import Optional, TYPE_CHECKING, List
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from telegram.constants import ChatAction
from telegram.ext import filters
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from core.config import config
from core.plugin import Plugin, handler
from core.services.cookies.error import TooManyRequestPublicCookies
from core.services.template.models import RenderResult
from core.services.template.services import TemplateService
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from gram_core.plugin.methods.inline_use_data import IInlineUseData
from plugins.tools.genshin import GenshinHelper
from utils.const import RESOURCE_DIR
from utils.error import UrlResourcesNotFoundError
from utils.log import logger
from utils.uid import mask_number
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if TYPE_CHECKING:
from telegram import Update
from telegram.ext import ContextTypes
from simnet.models.genshin.chronicle.stats import GenshinUserStats
from simnet import GenshinClient
__all__ = ("PlayerStatsPlugins",)
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class PlayerStatsPlugins(Plugin):
"""玩家统计查询"""
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def __init__(self, template: TemplateService, helper: GenshinHelper):
self.template_service = template
self.helper = helper
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@handler.command("stats", player=True, block=False)
@handler.message(filters.Regex("^玩家统计查询(.*)"), player=True, block=False)
async def command_start(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> Optional[int]:
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user_id = await self.get_real_user_id(update)
uid, offset = self.get_real_uid_or_offset(update)
message = update.effective_message
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self.log_user(update, logger.info, "查询游戏用户命令请求")
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try:
async with self.helper.genshin_or_public(user_id, uid=uid, offset=offset) as client:
if not client.public:
await client.get_record_cards()
render_result = await self.render(client, client.player_id)
except TooManyRequestPublicCookies:
await message.reply_text("用户查询次数过多 请稍后重试")
return
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except AttributeError as exc:
logger.error("角色数据有误")
logger.exception(exc)
await message.reply_text(f"角色数据有误 估计是{config.notice.bot_name}晕了")
return
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except ValueError as exc:
logger.warning("获取 uid 发生错误! 错误信息为 %s", str(exc))
await message.reply_text("输入错误")
return
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
await render_result.reply_photo(message, filename=f"{client.player_id}.png")
async def render(self, client: "GenshinClient", uid: Optional[int] = None) -> RenderResult:
if uid is None:
uid = client.player_id
user_info = await client.get_genshin_user(uid)
# 因为需要替换线上图片地址为本地地址,先克隆数据,避免修改原数据
user_info = user_info.copy(deep=True)
data = {
"uid": mask_number(uid),
"info": user_info.info,
"stats": user_info.stats,
"explorations": user_info.explorations,
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"skip_explor": [10],
"teapot": user_info.teapot,
"stats_labels": [
("活跃天数", "days_active"),
("成就达成数", "achievements"),
("获取角色数", "characters"),
("满好感角色数", "full_fetter_avatar_num"),
("深境螺旋", "spiral_abyss"),
("解锁传送点", "unlocked_waypoints"),
("解锁秘境", "unlocked_domains"),
("奇馈宝箱数", "remarkable_chests"),
("华丽宝箱数", "luxurious_chests"),
("珍贵宝箱数", "precious_chests"),
("精致宝箱数", "exquisite_chests"),
("普通宝箱数", "common_chests"),
("风神瞳", "anemoculi"),
("岩神瞳", "geoculi"),
("雷神瞳", "electroculi"),
("草神瞳", "dendroculi"),
("水神瞳", "hydroculi"),
("火神瞳", "pyroculi"),
],
"style": random.choice(["mondstadt", "liyue"]), # nosec
}
await self.cache_images(user_info)
return await self.template_service.render(
"genshin/stats/stats.jinja2",
data,
{"width": 650, "height": 800},
full_page=True,
)
async def _download_resource(self, url: str) -> str:
try:
return await self.download_resource(url)
except Exception:
path = Path(url)
file_path = RESOURCE_DIR / "img" / "city" / path.name
if file_path.exists():
return file_path.as_uri()
logger.warning("缓存地区图片资源失败 %s", url)
async def cache_images(self, data: "GenshinUserStats") -> None:
"""缓存所有图片到本地"""
# TODO: 并发下载所有资源
# 探索地区
for item in data.explorations:
item.__config__.allow_mutation = True
item.icon = await self._download_resource(item.icon)
item.cover = await self._download_resource(item.cover)
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async def stats_use_by_inline(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE"):
callback_query = update.callback_query
user = update.effective_user
user_id = user.id
uid = IInlineUseData.get_uid_from_context(context)
self.log_user(update, logger.info, "查询游戏用户命令请求")
notice = None
try:
async with self.helper.genshin_or_public(user_id, uid=uid) as client:
if not client.public:
await client.get_record_cards()
render_result = await self.render(client, client.player_id)
except TooManyRequestPublicCookies:
notice = "用户查询次数过多 请稍后重试"
except AttributeError as exc:
logger.error("角色数据有误")
logger.exception(exc)
notice = f"角色数据有误 估计是{config.notice.bot_name}晕了"
except ValueError as exc:
logger.warning("获取 uid 发生错误! 错误信息为 %s", str(exc))
notice = "UID 内部错误"
if notice:
await callback_query.answer(notice, show_alert=True)
return
await render_result.edit_inline_media(callback_query)
async def get_inline_use_data(self) -> List[Optional[IInlineUseData]]:
return [
IInlineUseData(
text="玩家统计",
hash="stats",
callback=self.stats_use_by_inline,
player=True,
),
]