PaiGram/modules/gacha/banner.py

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from enum import Enum
from typing import List, Tuple
from pydantic import BaseModel
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from modules.gacha.error import GachaIllegalArgument
from modules.gacha.utils import lerp
class GenshinBannerType(Enum):
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STANDARD = 0
EVENT = 1
WEAPON = 2
class GachaBanner(BaseModel):
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weight4 = ((1, 510), (8, 510), (10, 10000))
weight5 = ((1, 60), (73, 60), (90, 10000))
fallback_items3: List[int] = [
11301,
11302,
11306,
12301,
12302,
12305,
13303,
14301,
14302,
14304,
15301,
15302,
15304,
]
# 硬编码三星武器
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title: str = ""
html_title: str = ""
banner_id: str = ""
banner_type: GenshinBannerType = GenshinBannerType.STANDARD
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wish_max_progress: int = 0
pool_balance_weights4: Tuple[int] = ((1, 255), (17, 255), (21, 10455))
pool_balance_weights5: Tuple[int] = ((1, 30), (147, 150), (181, 10230))
event_chance5: int = 50
event_chance4: int = 50
event_chance: int = -1
rate_up_items5: List[int] = [] # UP五星
fallback_items5_pool1: List[int] = [] # 基础五星角色
fallback_items5_pool2: List[int] = [] # 基础五星武器
rate_up_items4: List[int] = [] # UP四星
fallback_items4_pool1: List[int] = [] # 基础四星角色
fallback_items4_pool2: List[int] = [] # 基础四星武器
auto_strip_rate_up_from_fallback: bool = True
def get_weight(self, rarity: int, pity: int) -> int:
if rarity == 4:
return lerp(pity, self.weight4)
if rarity == 5:
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return lerp(pity, self.weight5)
raise GachaIllegalArgument
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def has_epitomized(self):
return self.banner_type == GenshinBannerType.WEAPON
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def get_event_chance(self, rarity: int) -> int:
if rarity == 4:
return self.event_chance4
if rarity == 5:
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return self.event_chance5
if self.event_chance >= -1:
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return self.event_chance
raise GachaIllegalArgument
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def get_pool_balance_weight(self, rarity: int, pity: int) -> int:
if rarity == 4:
return lerp(pity, self.pool_balance_weights4)
if rarity == 5:
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return lerp(pity, self.pool_balance_weights5)
raise GachaIllegalArgument