PaiGram/modules/gacha_log/log.py

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import asyncio
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import contextlib
import datetime
import json
from concurrent.futures import ThreadPoolExecutor
from os import PathLike
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from pathlib import Path
from typing import Dict, IO, List, Optional, Tuple, Union, TYPE_CHECKING
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import aiofiles
from openpyxl import load_workbook
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from simnet import GenshinClient, Region
from simnet.errors import AuthkeyTimeout, InvalidAuthkey
from simnet.models.genshin.wish import BannerType
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from simnet.utils.player import recognize_genshin_server
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from metadata.pool.pool import get_pool_by_id
from metadata.shortname import roleToId, weaponToId
from modules.gacha_log.const import GACHA_TYPE_LIST, PAIMONMOE_VERSION
from modules.gacha_log.error import (
GachaLogAccountNotFound,
GachaLogAuthkeyTimeout,
GachaLogException,
GachaLogFileError,
GachaLogInvalidAuthkey,
GachaLogMixedProvider,
GachaLogNotFound,
PaimonMoeGachaLogFileError,
)
from modules.gacha_log.models import (
FiveStarItem,
FourStarItem,
GachaItem,
GachaLogInfo,
ImportType,
ItemType,
Pool,
UIGFGachaType,
UIGFInfo,
UIGFItem,
UIGFModel,
)
from utils.const import PROJECT_ROOT
from utils.uid import mask_number
if TYPE_CHECKING:
from core.dependence.assets import AssetsService
GACHA_LOG_PATH = PROJECT_ROOT.joinpath("data", "apihelper", "gacha_log")
GACHA_LOG_PATH.mkdir(parents=True, exist_ok=True)
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class GachaLog:
def __init__(self, gacha_log_path: Path = GACHA_LOG_PATH):
self.gacha_log_path = gacha_log_path
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@staticmethod
async def load_json(path):
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async with aiofiles.open(path, "r", encoding="utf-8") as f:
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return json.loads(await f.read())
@staticmethod
async def save_json(path, data):
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async with aiofiles.open(path, "w", encoding="utf-8") as f:
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if isinstance(data, dict):
return await f.write(json.dumps(data, ensure_ascii=False, indent=4))
await f.write(data)
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async def load_history_info(
self, user_id: str, uid: str, only_status: bool = False
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) -> Tuple[Optional[GachaLogInfo], bool]:
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"""读取历史抽卡记录数据
:param user_id: 用户id
:param uid: 原神uid
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:param only_status: 是否只读取状态
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:return: 抽卡记录数据
"""
file_path = self.gacha_log_path / f"{user_id}-{uid}.json"
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if only_status:
return None, file_path.exists()
if not file_path.exists():
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return GachaLogInfo(user_id=user_id, uid=uid, update_time=datetime.datetime.now()), False
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try:
return GachaLogInfo.parse_obj(await self.load_json(file_path)), True
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except json.decoder.JSONDecodeError:
return GachaLogInfo(user_id=user_id, uid=uid, update_time=datetime.datetime.now()), False
async def remove_history_info(self, user_id: str, uid: str) -> bool:
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"""删除历史抽卡记录数据
:param user_id: 用户id
:param uid: 原神uid
:return: 是否删除成功
"""
file_path = self.gacha_log_path / f"{user_id}-{uid}.json"
file_bak_path = self.gacha_log_path / f"{user_id}-{uid}.json.bak"
file_export_path = self.gacha_log_path / f"{user_id}-{uid}-uigf.json"
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with contextlib.suppress(Exception):
file_bak_path.unlink(missing_ok=True)
with contextlib.suppress(Exception):
file_export_path.unlink(missing_ok=True)
if file_path.exists():
try:
file_path.unlink()
except PermissionError:
return False
return True
return False
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async def save_gacha_log_info(self, user_id: str, uid: str, info: GachaLogInfo):
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"""保存抽卡记录数据
:param user_id: 用户id
:param uid: 玩家uid
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:param info: 抽卡记录数据
"""
save_path = self.gacha_log_path / f"{user_id}-{uid}.json"
save_path_bak = self.gacha_log_path / f"{user_id}-{uid}.json.bak"
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# 将旧数据备份一次
with contextlib.suppress(PermissionError):
if save_path.exists():
if save_path_bak.exists():
save_path_bak.unlink()
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save_path.rename(save_path.parent / f"{save_path.name}.bak")
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# 写入数据
await self.save_json(save_path, info.json())
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async def gacha_log_to_uigf(self, user_id: str, uid: str) -> Optional[Path]:
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"""抽卡日记转换为 UIGF 格式
:param user_id: 用户ID
:param uid: 游戏UID
:return: 转换是否成功转换信息UIGF文件目录
"""
data, state = await self.load_history_info(user_id, uid)
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if not state:
raise GachaLogNotFound
save_path = self.gacha_log_path / f"{user_id}-{uid}-uigf.json"
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info = UIGFModel(info=UIGFInfo(uid=uid, export_app=ImportType.PaiGram.value, export_app_version="v3"), list=[])
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for items in data.item_list.values():
for item in items:
info.list.append(
UIGFItem(
id=item.id,
name=item.name,
gacha_type=item.gacha_type,
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item_id=roleToId(item.name) if item.item_type == "角色" else weaponToId(item.name),
item_type=item.item_type,
rank_type=item.rank_type,
time=item.time.strftime("%Y-%m-%d %H:%M:%S"),
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uigf_gacha_type=item.gacha_type if item.gacha_type != "400" else "301",
)
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)
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await self.save_json(save_path, json.loads(info.json()))
return save_path
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@staticmethod
async def verify_data(data: List[GachaItem]) -> bool:
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try:
total = len(data)
five_star = len([i for i in data if i.rank_type == "5"])
four_star = len([i for i in data if i.rank_type == "4"])
if total > 50:
if total <= five_star * 15:
raise GachaLogFileError("检测到您将要导入的抽卡记录中五星数量过多,可能是由于文件错误导致的,请检查后重新导入。")
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if four_star < five_star:
raise GachaLogFileError("检测到您将要导入的抽卡记录中五星数量过多,可能是由于文件错误导致的,请检查后重新导入。")
return True
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except Exception as exc: # pylint: disable=W0703
raise GachaLogFileError from exc
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@staticmethod
def import_data_backend(all_items: List[GachaItem], gacha_log: GachaLogInfo, temp_id_data: Dict) -> int:
new_num = 0
for item_info in all_items:
pool_name = GACHA_TYPE_LIST[BannerType(int(item_info.gacha_type))]
if item_info.id not in temp_id_data[pool_name]:
gacha_log.item_list[pool_name].append(item_info)
temp_id_data[pool_name].append(item_info.id)
new_num += 1
return new_num
async def import_gacha_log_data(self, user_id: int, player_id: int, data: dict, verify_uid: bool = True) -> int:
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new_num = 0
try:
uid = data["info"]["uid"]
if not verify_uid:
uid = player_id
elif int(uid) != player_id:
raise GachaLogAccountNotFound
try:
import_type = ImportType(data["info"]["export_app"])
except ValueError:
import_type = ImportType.UNKNOWN
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# 检查导入数据是否合法
all_items = [GachaItem(**i) for i in data["list"]]
await self.verify_data(all_items)
gacha_log, status = await self.load_history_info(str(user_id), uid)
if import_type == ImportType.PAIMONMOE:
if status and gacha_log.get_import_type != ImportType.PAIMONMOE:
raise GachaLogMixedProvider
elif status and gacha_log.get_import_type == ImportType.PAIMONMOE:
raise GachaLogMixedProvider
# 将唯一 id 放入临时数据中,加快查找速度
temp_id_data = {
pool_name: [i.id for i in pool_data] for pool_name, pool_data in gacha_log.item_list.items()
}
# 使用新线程进行遍历,避免堵塞主线程
loop = asyncio.get_event_loop()
# 可以使用with语句来确保线程执行完成后及时被清理
with ThreadPoolExecutor() as executor:
new_num = await loop.run_in_executor(
executor, self.import_data_backend, all_items, gacha_log, temp_id_data
)
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for i in gacha_log.item_list.values():
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# 检查导入后的数据是否合法
await self.verify_data(i)
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i.sort(key=lambda x: (x.time, x.id))
gacha_log.update_time = datetime.datetime.now()
gacha_log.import_type = import_type.value
await self.save_gacha_log_info(str(user_id), uid, gacha_log)
return new_num
except GachaLogAccountNotFound as e:
raise GachaLogAccountNotFound("导入失败,文件包含的祈愿记录所属 uid 与你当前绑定的 uid 不同") from e
except GachaLogMixedProvider as e:
raise GachaLogMixedProvider from e
except Exception as exc:
raise GachaLogException from exc
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@staticmethod
def get_game_client(player_id: int) -> GenshinClient:
if recognize_genshin_server(player_id) in ["cn_gf01", "cn_qd01"]:
return GenshinClient(player_id=player_id, region=Region.CHINESE, lang="zh-cn")
return GenshinClient(player_id=player_id, region=Region.OVERSEAS, lang="zh-cn")
async def get_gacha_log_data(self, user_id: int, player_id: int, authkey: str) -> int:
"""使用authkey获取抽卡记录数据并合并旧数据
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:param user_id: 用户id
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:param player_id: 玩家id
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:param authkey: authkey
:return: 更新结果
"""
new_num = 0
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gacha_log, _ = await self.load_history_info(str(user_id), str(player_id))
if gacha_log.get_import_type == ImportType.PAIMONMOE:
raise GachaLogMixedProvider
# 将唯一 id 放入临时数据中,加快查找速度
temp_id_data = {pool_name: [i.id for i in pool_data] for pool_name, pool_data in gacha_log.item_list.items()}
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client = self.get_game_client(player_id)
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try:
for pool_id, pool_name in GACHA_TYPE_LIST.items():
wish_history = await client.wish_history(pool_id.value, authkey=authkey)
for data in wish_history:
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item = GachaItem(
id=str(data.id),
name=data.name,
gacha_type=str(data.banner_type.value),
item_type=data.type,
rank_type=str(data.rarity),
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time=datetime.datetime(
data.time.year,
data.time.month,
data.time.day,
data.time.hour,
data.time.minute,
data.time.second,
),
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)
if item.id not in temp_id_data[pool_name]:
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gacha_log.item_list[pool_name].append(item)
temp_id_data[pool_name].append(item.id)
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new_num += 1
except AuthkeyTimeout as exc:
raise GachaLogAuthkeyTimeout from exc
except InvalidAuthkey as exc:
raise GachaLogInvalidAuthkey from exc
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finally:
await client.shutdown()
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for i in gacha_log.item_list.values():
i.sort(key=lambda x: (x.time, x.id))
gacha_log.update_time = datetime.datetime.now()
gacha_log.import_type = ImportType.UIGF.value
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await self.save_gacha_log_info(str(user_id), str(player_id), gacha_log)
return new_num
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@staticmethod
def check_avatar_up(name: str, gacha_time: datetime.datetime) -> bool:
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if name in {"莫娜", "七七", "迪卢克", "", "迪希雅"}:
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return False
if name == "刻晴":
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start_time = datetime.datetime.strptime("2021-02-17 18:00:00", "%Y-%m-%d %H:%M:%S")
end_time = datetime.datetime.strptime("2021-03-02 15:59:59", "%Y-%m-%d %H:%M:%S")
if not start_time < gacha_time < end_time:
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return False
elif name == "提纳里":
start_time = datetime.datetime.strptime("2022-08-24 06:00:00", "%Y-%m-%d %H:%M:%S")
end_time = datetime.datetime.strptime("2022-09-09 17:59:59", "%Y-%m-%d %H:%M:%S")
if not start_time < gacha_time < end_time:
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return False
return True
async def get_all_5_star_items(self, data: List[GachaItem], assets: "AssetsService", pool_name: str = "角色祈愿"):
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"""
获取所有5星角色
:param data: 抽卡记录
:param assets: 资源服务
:param pool_name: 池子名称
:return: 5星角色列表
"""
count = 0
result = []
for item in data:
count += 1
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if item.rank_type == "5":
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if item.item_type == "角色" and pool_name in {"角色祈愿", "常驻祈愿"}:
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data = {
"name": item.name,
"icon": (await assets.avatar(roleToId(item.name)).icon()).as_uri(),
"count": count,
"type": "角色",
"isUp": self.check_avatar_up(item.name, item.time) if pool_name == "角色祈愿" else False,
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"isBig": (not result[-1].isUp) if result and pool_name == "角色祈愿" else False,
"time": item.time,
}
result.append(FiveStarItem.construct(**data))
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elif item.item_type == "武器" and pool_name in {"武器祈愿", "常驻祈愿"}:
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data = {
"name": item.name,
"icon": (await assets.weapon(weaponToId(item.name)).icon()).as_uri(),
"count": count,
"type": "武器",
"isUp": False,
"isBig": False,
"time": item.time,
}
result.append(FiveStarItem.construct(**data))
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count = 0
result.reverse()
return result, count
@staticmethod
async def get_all_4_star_items(data: List[GachaItem], assets: "AssetsService"):
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"""
获取 no_fout_star
:param data: 抽卡记录
:param assets: 资源服务
:return: no_fout_star
"""
count = 0
result = []
for item in data:
count += 1
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if item.rank_type == "4":
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if item.item_type == "角色":
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data = {
"name": item.name,
"icon": (await assets.avatar(roleToId(item.name)).icon()).as_uri(),
"count": count,
"type": "角色",
"time": item.time,
}
result.append(FourStarItem.construct(**data))
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elif item.item_type == "武器":
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data = {
"name": item.name,
"icon": (await assets.weapon(weaponToId(item.name)).icon()).as_uri(),
"count": count,
"type": "武器",
"time": item.time,
}
result.append(FourStarItem.construct(**data))
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count = 0
result.reverse()
return result, count
@staticmethod
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def get_301_pool_data(total: int, all_five: List[FiveStarItem], no_five_star: int, no_four_star: int):
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# 总共五星
five_star = len(all_five)
five_star_up = len([i for i in all_five if i.isUp])
five_star_big = len([i for i in all_five if i.isBig])
# 五星平均
five_star_avg = round((total - no_five_star) / five_star, 2) if five_star != 0 else 0
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# 小保底不歪
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small_protect = (
round((five_star_up - five_star_big) / (five_star - five_star_big) * 100.0, 1)
if five_star - five_star_big != 0
else "0.0"
)
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# 五星常驻
five_star_const = five_star - five_star_up
# UP 平均
up_avg = (
round((total - no_five_star - (all_five[0].count if not all_five[0].isUp else 0)) / five_star_up, 2)
if five_star_up != 0
else 0
)
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# UP 花费原石
up_cost = sum(i.count * 160 for i in all_five if i.isUp)
up_cost = f"{round(up_cost / 10000, 2)}w" if up_cost >= 10000 else up_cost
return [
[
{"num": no_five_star, "unit": "", "lable": "未出五星"},
{"num": five_star, "unit": "", "lable": "五星"},
{"num": five_star_avg, "unit": "", "lable": "五星平均"},
{"num": small_protect, "unit": "%", "lable": "小保底不歪"},
{"num": no_four_star, "unit": "", "lable": "未出四星"},
{"num": five_star_const, "unit": "", "lable": "五星常驻"},
{"num": up_avg, "unit": "", "lable": "UP平均"},
{"num": up_cost, "unit": "", "lable": "UP花费原石"},
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],
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]
@staticmethod
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def get_200_pool_data(
total: int, all_five: List[FiveStarItem], all_four: List[FourStarItem], no_five_star: int, no_four_star: int
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):
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# 总共五星
five_star = len(all_five)
# 五星平均
five_star_avg = round((total - no_five_star) / five_star, 2) if five_star != 0 else 0
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# 五星武器
five_star_weapon = len([i for i in all_five if i.type == "武器"])
# 总共四星
four_star = len(all_four)
# 四星平均
four_star_avg = round((total - no_four_star) / four_star, 2) if four_star != 0 else 0
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# 四星最多
four_star_name_list = [i.name for i in all_four]
four_star_max = max(four_star_name_list, key=four_star_name_list.count) if four_star_name_list else ""
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four_star_max_count = four_star_name_list.count(four_star_max)
return [
[
{"num": no_five_star, "unit": "", "lable": "未出五星"},
{"num": five_star, "unit": "", "lable": "五星"},
{"num": five_star_avg, "unit": "", "lable": "五星平均"},
{"num": five_star_weapon, "unit": "", "lable": "五星武器"},
{"num": no_four_star, "unit": "", "lable": "未出四星"},
{"num": four_star, "unit": "", "lable": "四星"},
{"num": four_star_avg, "unit": "", "lable": "四星平均"},
{"num": four_star_max_count, "unit": four_star_max, "lable": "四星最多"},
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],
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]
@staticmethod
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def get_302_pool_data(
total: int, all_five: List[FiveStarItem], all_four: List[FourStarItem], no_five_star: int, no_four_star: int
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):
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# 总共五星
five_star = len(all_five)
# 五星平均
five_star_avg = round((total - no_five_star) / five_star, 2) if five_star != 0 else 0
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# 四星武器
four_star_weapon = len([i for i in all_four if i.type == "武器"])
# 总共四星
four_star = len(all_four)
# 四星平均
four_star_avg = round((total - no_four_star) / four_star, 2) if four_star != 0 else 0
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# 四星最多
four_star_name_list = [i.name for i in all_four]
four_star_max = max(four_star_name_list, key=four_star_name_list.count) if four_star_name_list else ""
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four_star_max_count = four_star_name_list.count(four_star_max)
return [
[
{"num": no_five_star, "unit": "", "lable": "未出五星"},
{"num": five_star, "unit": "", "lable": "五星"},
{"num": five_star_avg, "unit": "", "lable": "五星平均"},
{"num": four_star_weapon, "unit": "", "lable": "四星武器"},
{"num": no_four_star, "unit": "", "lable": "未出四星"},
{"num": four_star, "unit": "", "lable": "四星"},
{"num": four_star_avg, "unit": "", "lable": "四星平均"},
{"num": four_star_max_count, "unit": four_star_max, "lable": "四星最多"},
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],
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]
@staticmethod
def count_fortune(pool_name: str, summon_data, weapon: bool = False):
"""
角色 武器
50以下 45以下
50-60 45-55
60-70 55-65
70以上 65以上
"""
data = [45, 55, 65] if weapon else [50, 60, 70]
for i in summon_data:
for j in i:
if j.get("lable") == "五星平均":
num = j.get("num", 0)
if num == 0:
return pool_name
if num <= data[0]:
return f"{pool_name} · 欧"
if num <= data[1]:
return f"{pool_name} · 吉"
if num <= data[2]:
return f"{pool_name} · 普通"
return f"{pool_name} · 非"
return pool_name
async def get_analysis(self, user_id: int, player_id: int, pool: BannerType, assets: "AssetsService"):
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"""
获取抽卡记录分析数据
:param user_id: 用户id
:param player_id: 玩家id
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:param pool: 池子类型
:param assets: 资源服务
:return: 分析数据
"""
gacha_log, status = await self.load_history_info(str(user_id), str(player_id))
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if not status:
raise GachaLogNotFound
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pool_name = GACHA_TYPE_LIST[pool]
data = gacha_log.item_list[pool_name]
total = len(data)
if total == 0:
raise GachaLogNotFound
all_five, no_five_star = await self.get_all_5_star_items(data, assets, pool_name)
all_four, no_four_star = await self.get_all_4_star_items(data, assets)
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summon_data = None
if pool == BannerType.CHARACTER1:
summon_data = self.get_301_pool_data(total, all_five, no_five_star, no_four_star)
pool_name = self.count_fortune(pool_name, summon_data)
elif pool == BannerType.WEAPON:
summon_data = self.get_302_pool_data(total, all_five, all_four, no_five_star, no_four_star)
pool_name = self.count_fortune(pool_name, summon_data, True)
elif pool == BannerType.PERMANENT:
summon_data = self.get_200_pool_data(total, all_five, all_four, no_five_star, no_four_star)
pool_name = self.count_fortune(pool_name, summon_data)
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last_time = data[0].time.strftime("%Y-%m-%d %H:%M")
first_time = data[-1].time.strftime("%Y-%m-%d %H:%M")
return {
"uid": mask_number(player_id),
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"allNum": total,
"type": pool.value,
"typeName": pool_name,
"line": summon_data,
"firstTime": first_time,
"lastTime": last_time,
"fiveLog": all_five,
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"fourLog": all_four[:36],
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}
async def get_pool_analysis(
self, user_id: int, player_id: int, pool: BannerType, assets: "AssetsService", group: bool
) -> dict:
"""获取抽卡记录分析数据
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:param user_id: 用户id
:param player_id: 玩家id
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:param pool: 池子类型
:param assets: 资源服务
:param group: 是否群组
:return: 分析数据
"""
gacha_log, status = await self.load_history_info(str(user_id), str(player_id))
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if not status:
raise GachaLogNotFound
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pool_name = GACHA_TYPE_LIST[pool]
data = gacha_log.item_list[pool_name]
total = len(data)
if total == 0:
raise GachaLogNotFound
all_five, _ = await self.get_all_5_star_items(data, assets, pool_name)
all_four, _ = await self.get_all_4_star_items(data, assets)
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pool_data = []
up_pool_data = [Pool(**i) for i in get_pool_by_id(pool.value)]
for up_pool in up_pool_data:
for item in all_five:
up_pool.parse(item)
for item in all_four:
up_pool.parse(item)
up_pool.count_item(data)
for up_pool in up_pool_data:
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pool_data.append(
{
"count": up_pool.count,
"list": up_pool.to_list(),
"name": up_pool.name,
"start": up_pool.start.strftime("%Y-%m-%d"),
"end": up_pool.end.strftime("%Y-%m-%d"),
}
)
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pool_data = [i for i in pool_data if i["count"] > 0]
return {
"uid": player_id,
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"typeName": pool_name,
"pool": pool_data[:6] if group else pool_data,
"hasMore": len(pool_data) > 6,
}
async def get_all_five_analysis(self, user_id: int, player_id: int, assets: "AssetsService") -> dict:
"""获取五星抽卡记录分析数据
:param user_id: 用户id
:param player_id: 玩家id
:param assets: 资源服务
:return: 分析数据
"""
gacha_log, status = await self.load_history_info(str(user_id), str(player_id))
if not status:
raise GachaLogNotFound
pools = []
for pool_name, items in gacha_log.item_list.items():
pool = Pool(
five=[pool_name],
four=[],
name=pool_name,
to=datetime.datetime.now().strftime("%Y-%m-%d %H:%M:%S"),
**{"from": "2020-09-28 00:00:00"},
)
all_five, _ = await self.get_all_5_star_items(items, assets, pool_name)
for item in all_five:
pool.parse(item)
pool.count_item(items)
pools.append(pool)
pool_data = [
{
"count": up_pool.count,
"list": up_pool.to_list(),
"name": up_pool.name,
"start": up_pool.start.strftime("%Y-%m-%d"),
"end": up_pool.end.strftime("%Y-%m-%d"),
}
for up_pool in pools
]
return {
"uid": player_id,
"typeName": "五星列表",
"pool": pool_data,
"hasMore": False,
}
@staticmethod
def convert_xlsx_to_uigf(file: Union[str, PathLike, IO[bytes]], zh_dict: Dict) -> Dict:
"""转换 paimone.moe 或 非小酋 导出 xlsx 数据为 UIGF 格式
:param file: 导出的 xlsx 文件
:param zh_dict:
:return: UIGF 格式数据
"""
def from_paimon_moe(
uigf_gacha_type: UIGFGachaType, item_type: str, name: str, date_string: str, rank_type: int, _id: int
) -> UIGFItem:
item_type = ItemType.CHARACTER if item_type == "Character" else ItemType.WEAPON
return UIGFItem(
id=str(_id),
name=zh_dict[name],
gacha_type=uigf_gacha_type,
item_type=item_type,
rank_type=str(rank_type),
time=date_string,
uigf_gacha_type=uigf_gacha_type,
)
def from_uigf(
uigf_gacha_type: str,
gacha__type: str,
item_type: str,
name: str,
date_string: str,
rank_type: str,
_id: str,
) -> UIGFItem:
return UIGFItem(
id=_id,
name=name,
gacha_type=gacha__type,
item_type=item_type,
rank_type=rank_type,
time=date_string,
uigf_gacha_type=uigf_gacha_type,
)
def from_fxq(
uigf_gacha_type: UIGFGachaType, item_type: str, name: str, date_string: str, rank_type: int, _id: int
) -> UIGFItem:
item_type = ItemType.CHARACTER if item_type == "角色" else ItemType.WEAPON
return UIGFItem(
id=str(_id),
name=name,
gacha_type=uigf_gacha_type,
item_type=item_type,
rank_type=str(rank_type),
time=date_string,
uigf_gacha_type=uigf_gacha_type,
)
wb = load_workbook(file)
wb_len = len(wb.worksheets)
if wb_len == 6:
import_type = ImportType.PAIMONMOE
elif wb_len == 5:
import_type = ImportType.UIGF
elif wb_len == 4:
import_type = ImportType.FXQ
else:
raise GachaLogFileError("xlsx 格式错误")
paimonmoe_sheets = {
UIGFGachaType.BEGINNER: "Beginners' Wish",
UIGFGachaType.STANDARD: "Standard",
UIGFGachaType.CHARACTER: "Character Event",
UIGFGachaType.WEAPON: "Weapon Event",
}
fxq_sheets = {
UIGFGachaType.BEGINNER: "新手祈愿",
UIGFGachaType.STANDARD: "常驻祈愿",
UIGFGachaType.CHARACTER: "角色活动祈愿",
UIGFGachaType.WEAPON: "武器活动祈愿",
}
data = UIGFModel(info=UIGFInfo(export_app=import_type.value), list=[])
if import_type == ImportType.PAIMONMOE:
ws = wb["Information"]
if ws["B2"].value != PAIMONMOE_VERSION:
raise PaimonMoeGachaLogFileError(file_version=ws["B2"].value, support_version=PAIMONMOE_VERSION)
count = 1
for gacha_type in paimonmoe_sheets:
ws = wb[paimonmoe_sheets[gacha_type]]
for row in ws.iter_rows(min_row=2, values_only=True):
if row[0] is None:
break
data.list.append(from_paimon_moe(gacha_type, row[0], row[1], row[2], row[3], count))
count += 1
elif import_type == ImportType.UIGF:
ws = wb["原始数据"]
type_map = {}
count = 0
for row in ws["1"]:
if row.value is None:
break
type_map[row.value] = count
count += 1
for row in ws.iter_rows(min_row=2, values_only=True):
if row[0] is None:
break
data.list.append(
from_uigf(
row[type_map["uigf_gacha_type"]],
row[type_map["gacha_type"]],
row[type_map["item_type"]],
row[type_map["name"]],
row[type_map["time"]],
row[type_map["rank_type"]],
row[type_map["id"]],
)
)
else:
for gacha_type in fxq_sheets:
ws = wb[fxq_sheets[gacha_type]]
for row in ws.iter_rows(min_row=2, values_only=True):
if row[0] is None:
break
data.list.append(from_fxq(gacha_type, row[2], row[1], row[0], row[3], row[6]))
return json.loads(data.json())