PaiGram/plugins/genshin/avatar_list.py

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import asyncio
import math
from typing import List, Optional, Sequence, TYPE_CHECKING, Union, Tuple, Any, Dict
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from arkowrapper import ArkoWrapper
from simnet import GenshinClient
from simnet.errors import BadRequest as SimnetBadRequest
from simnet.models.genshin.calculator import CalculatorTalent, CalculatorCharacterDetails
from simnet.models.genshin.chronicle.characters import Character
from telegram.constants import ChatAction
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from telegram.ext import filters
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from core.config import config
from core.dependence.assets import AssetsService
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from core.plugin import Plugin, handler
from core.services.cookies import CookiesService
from core.services.players import PlayersService
from core.services.players.services import PlayerInfoService
from core.services.template.models import FileType
from core.services.template.services import TemplateService
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from gram_core.plugin.methods.inline_use_data import IInlineUseData
from gram_core.services.template.models import RenderGroupResult
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from modules.wiki.base import Model
from modules.wiki.other import Element, WeaponType
from plugins.tools.genshin import CharacterDetails, GenshinHelper
from plugins.tools.player_info import PlayerInfoSystem
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from utils.log import logger
from utils.uid import mask_number
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if TYPE_CHECKING:
from telegram import Update
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from telegram.ext import ContextTypes
from gram_core.services.template.models import RenderResult
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MAX_AVATAR_COUNT = 40
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def parse_element(msg: str) -> set[Element]:
elements = set()
for element in Element:
if element.value in msg:
elements.add(element)
return elements
def parse_weapon_type(msg: str) -> set[WeaponType]:
weapon_types = set()
for weapon_type in WeaponType:
if weapon_type.value in msg:
weapon_types.add(weapon_type)
return weapon_types
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class TooManyRequests(Exception):
"""请求过多"""
class SkillData(Model):
"""天赋数据"""
skill: CalculatorTalent
buffed: bool = False
"""是否得到了命座加成"""
class AvatarData(Model):
avatar: Character
detail: CalculatorCharacterDetails
icon: str
weapon: Optional[str]
skills: List[SkillData]
def sum_of_skills(self) -> int:
total_level = 0
for skill_data in self.skills:
total_level += skill_data.skill.level
return total_level
class AvatarListPlugin(Plugin):
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"""练度统计"""
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def __init__(
self,
player_service: PlayersService = None,
cookies_service: CookiesService = None,
assets_service: AssetsService = None,
template_service: TemplateService = None,
helper: GenshinHelper = None,
character_details: CharacterDetails = None,
player_info_service: PlayerInfoService = None,
player_info_system: PlayerInfoSystem = None,
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) -> None:
self.cookies_service = cookies_service
self.assets_service = assets_service
self.template_service = template_service
self.helper = helper
self.character_details = character_details
self.player_service = player_service
self.player_info_service = player_info_service
self.player_info_system = player_info_system
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async def get_avatar_data(self, character: Character, client: "GenshinClient") -> Optional["AvatarData"]:
detail = await self.character_details.get_character_details(client, character)
if detail is None:
return None
if character.id == 10000005: # 针对男草主
talents = []
for talent in detail.talents:
if "普通攻击" in talent.name:
talent.group_id = 1131
if talent.type in ["attack", "skill", "burst"]:
talents.append(talent)
else:
talents = [t for t in detail.talents if t.type in ["attack", "skill", "burst"]]
buffed_talents = []
for constellation in filter(lambda x: x.pos in [3, 5], character.constellations[: character.constellation]):
if result := list(
filter(lambda x: all([x.name in constellation.effect]), talents) # pylint: disable=W0640
):
buffed_talents.append(result[0].type)
return AvatarData(
avatar=character,
detail=detail,
icon=(await self.assets_service.avatar(character.id).side()).as_uri(),
weapon=(
await self.assets_service.weapon(character.weapon.id).__getattr__(
"icon" if character.weapon.ascension < 2 else "awaken"
)()
).as_uri(),
skills=[
SkillData(skill=s, buffed=s.type in buffed_talents)
for s in sorted(talents, key=lambda x: ["attack", "skill", "burst"].index(x.type))
],
)
async def get_avatars_data(
self, characters: Sequence[Character], client: "GenshinClient", max_length: int = None
) -> List["AvatarData"]:
async def _task(c):
return await self.get_avatar_data(c, client)
task_results = await asyncio.gather(*[_task(character) for character in characters])
return sorted(
list(filter(lambda x: x, task_results)),
key=lambda x: (
x.avatar.level,
x.avatar.rarity,
x.sum_of_skills(),
x.avatar.constellation,
# TODO 如果加入武器排序条件需要把武器转化为图片url的处理后置
# x.weapon.level,
# x.weapon.rarity,
# x.weapon.refinement,
x.avatar.friendship,
),
reverse=True,
)[:max_length]
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async def avatar_list_render(
self,
base_render_data: Dict,
avatar_datas: List[AvatarData],
only_one_page: bool,
) -> Union[Tuple[Any], List["RenderResult"], None]:
def render_task(start_id: int, c: List[AvatarData]):
_render_data = {
"avatar_datas": c, # 角色数据
"start_id": start_id, # 开始序号
}
_render_data.update(base_render_data)
return self.template_service.render(
"genshin/avatar_list/main.jinja2",
_render_data,
viewport={"width": 1040, "height": 500},
full_page=True,
query_selector=".container",
file_type=FileType.PHOTO,
ttl=30 * 24 * 60 * 60,
)
if only_one_page:
return [await render_task(0, avatar_datas)]
image_count = len(avatar_datas)
while image_count > MAX_AVATAR_COUNT:
image_count /= 2
image_count = math.ceil(image_count)
avatar_datas_group = [avatar_datas[i : i + image_count] for i in range(0, len(avatar_datas), image_count)]
tasks = [render_task(i * image_count, c) for i, c in enumerate(avatar_datas_group)]
return await asyncio.gather(*tasks)
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async def render(
self,
client: "GenshinClient",
user_id: int,
user_name: str,
all_avatars: bool = False,
filter_elements: set[Element] = None,
filter_weapon_types: set[WeaponType] = None,
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) -> List["RenderResult"]:
characters = await client.get_genshin_characters(client.player_id)
if filter_elements:
characters = [c for c in characters if c.element in {element.name for element in filter_elements}]
if filter_weapon_types:
characters = [c for c in characters if WeaponType(c.weapon.type) in filter_weapon_types]
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avatar_datas: List[AvatarData] = await self.get_avatars_data(
characters, client, None if all_avatars else MAX_AVATAR_COUNT
)
if not avatar_datas:
raise TooManyRequests()
name_card, avatar, nickname, rarity = await self.player_info_system.get_player_info(
client.player_id, user_id, user_name
)
base_render_data = {
"uid": mask_number(client.player_id), # 玩家uid
"nickname": nickname, # 玩家昵称
"avatar": avatar, # 玩家头像
"rarity": rarity, # 玩家头像对应的角色星级
"namecard": name_card, # 玩家名片
"has_more": len(characters) != len(avatar_datas), # 是否显示了全部角色
}
return await self.avatar_list_render(base_render_data, avatar_datas, not all_avatars)
@handler.command("avatars", cookie=True, block=False)
@handler.message(filters.Regex(r"^(全部)?练度统计$"), cookie=True, block=False)
async def avatar_list(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE"):
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user_id = await self.get_real_user_id(update)
user_name = self.get_real_user_name(update)
uid, offset = self.get_real_uid_or_offset(update)
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message = update.effective_message
all_avatars = "全部" in message.text or "all" in message.text # 是否发送全部角色
filter_elements = parse_element(message.text)
filter_weapon_types = parse_weapon_type(message.text)
self.log_user(
update,
logger.info,
"[bold]练度统计[/bold]: all=%s, filter_elements=%s, filter_weapon_types=%s",
all_avatars,
filter_elements,
filter_weapon_types,
extra={"markup": True},
)
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try:
async with self.helper.genshin(user_id, player_id=uid, offset=offset) as client:
notice = await message.reply_text(f"{config.notice.bot_name}需要收集整理数据,还请耐心等待哦~")
self.add_delete_message_job(notice, delay=60)
await message.reply_chat_action(ChatAction.TYPING)
images = await self.render(
client, user_id, user_name, all_avatars, filter_elements, filter_weapon_types
)
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except TooManyRequests:
reply_message = await message.reply_html("服务器熟啦 ~ 请稍后再试")
self.add_delete_message_job(reply_message, delay=20)
return
except SimnetBadRequest as e:
if e.ret_code == -502002:
reply_message = await message.reply_html("请先在米游社中使用一次<b>养成计算器</b>后再使用此功能~")
self.add_delete_message_job(reply_message, delay=20)
return
raise e
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
for group in ArkoWrapper(images).group(10): # 每 10 张图片分一个组
await RenderGroupResult(results=group).reply_media_group(message, write_timeout=60)
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self.log_user(
update,
logger.info,
"[bold]练度统计[/bold]发送图片成功",
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extra={"markup": True},
)
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async def avatar_list_use_by_inline(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> None:
callback_query = update.callback_query
user_id = await self.get_real_user_id(update)
user_name = self.get_real_user_name(update)
uid = IInlineUseData.get_uid_from_context(context)
self.log_user(update, logger.info, "查询练度统计")
try:
async with self.helper.genshin(user_id, player_id=uid) as client:
images = await self.render(client, user_id, user_name)
render = images[0]
except TooManyRequests:
await callback_query.answer("服务器熟啦 ~ 请稍后再试", show_alert=True)
return
except SimnetBadRequest as e:
if e.ret_code == -502002:
await callback_query.answer("请先在米游社中使用一次养成计算器后再使用此功能~", show_alert=True)
return
raise e
await render.edit_inline_media(callback_query)
async def get_inline_use_data(self) -> List[Optional[IInlineUseData]]:
return [
IInlineUseData(
text="练度统计",
hash="avatar_list",
callback=self.avatar_list_use_by_inline,
cookie=True,
player=True,
)
]