PaiGramMetadata/gcsim/scripts/神莫甘温-对双.txt

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# 推荐充能绫华120-130%甘雨110-120%温迪190%-220%莫娜200-220%
# 强烈推荐温迪携带西风弓,如果温迪携带其他武器,则绫华甘雨需要增加 20% 充能。
ayaka char lvl=90/90 cons=0 talent=9,9,9;
ayaka add weapon="finaleofthedeep" refine=5 lvl=90/90;
ayaka add set="blizzardstrayer" count=4;
ayaka add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;
ayaka add stats atk%=0.2 er=0.33 cr=0.363 cd=0.462;
ganyu char lvl=90/90 cons=0 talent=9,9,9;
ganyu add weapon="amosbow" refine=1 lvl=90/90;
ganyu add set="blizzardstrayer" count=4;
ganyu add stats hp=4780 atk=311 atk%=0.466 cryo%=0.466 cd=0.622;
ganyu add stats atk%=0.4 er=0.11 cr=0.231 cd=0.726;
venti char lvl=90/90 cons=0 talent=9,9,9;
venti add weapon="favoniuswarbow" refine=5 lvl=90/90;
venti add set="viridescentvenerer" count=4;
venti add stats hp=4780 atk=311 em=187 em=187 cr=0.311;
venti add stats atk%=0.2 er=0.11 em=120 cr=0.231 cd=0.726;
mona char lvl=90/90 cons=0 talent=9,9,9;
mona add weapon="prototypeamber" refine=5 lvl=90/90;
#mona add weapon="thrillingtalesofdragonslayers" refine=5 lvl=90/90;
mona add set="noblesseoblige" count=4;
mona add stats hp=4780 atk=311 er=0.518 atk%=0.466 heal=0.359;
mona add stats atk%=0.3 er=0.55 cr=0.264 cd=0.132;
#词条分布
# atk% em er cr cd
#ayaka 4 0 6 11 7
#ganyu 8 0 2 7 11
#venti 4 6 2 7 11
#mona 6 0 10 8 2
# 模拟当前充能最差环境, 12-3 水形幻人, 每 33% 血量掉 3 元素微粒, 对于非水系角色等于 1.5 微粒
target lvl=100 resist=0.1 radius=1 pos=-1,1.5 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
target lvl=100 resist=0.1 radius=1 pos=1,1.5 hp=3050301 particle_threshold=1016767 particle_drop_count=1.5;
options swap_delay=12 iteration=500;
fn ayaka_on_field() {
ayaka dash;
if .ayaka.skill.ready { ayaka skill; }
ayaka attack, charge;
if .ayaka.skill.ready { ayaka skill; }
ayaka attack, charge;
if .ayaka.skill.ready { ayaka skill; }
}
fn recharge_ayaka() {
if .venti.skill.ready {
venti skill, attack;
ayaka dash, attack, charge;
} else {
ayaka_on_field();
}
}
active ganyu;
while 1 {
ganyu skill;
# 甘雨 e 会位移, 下同
set_player_pos(0, -4);
ganyu burst;
if .venti.skill.ready { venti skill; }
venti burst;
mona burst, skill;
# 上面位移过, 冲刺回近战距离用技能
ayaka dash;
set_player_pos(0, 0);
if .ayaka.skill.ready { ayaka skill; }
ayaka attack, burst;
ganyu skill;
set_player_pos(0, -4);
ganyu aim;
venti skill, attack;
ganyu aim:2;
# 假设蓄力箭过程中移动回原位
set_player_pos(0, 0);
ayaka skill, dash, attack, charge;
# 因为循环开始的流程还有很多 e 技能打球, 这里充能的判断阈值给很低
while .ayaka.energy + 30 < .ayaka.energymax {
recharge_ayaka();
}
}