mirror of
https://github.com/PaiGramTeam/PamGram.git
synced 2024-11-25 23:49:11 +00:00
556 lines
21 KiB
Python
556 lines
21 KiB
Python
import math
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from typing import List, Tuple, Union, Optional, TYPE_CHECKING, Dict
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from pydantic import BaseModel
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from telegram import InlineKeyboardButton, InlineKeyboardMarkup, Message
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from telegram.constants import ChatAction
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from telegram.ext import filters
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from telegram.helpers import create_deep_linked_url
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from core.config import config
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from core.dependence.assets import AssetsService, AssetsCouldNotFound
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from core.dependence.redisdb import RedisDB
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from core.plugin import Plugin, handler
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from core.services.players import PlayersService
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from core.services.template.services import TemplateService
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from core.services.wiki.services import WikiService
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from metadata.shortname import roleToName, idToRole
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from modules.apihelper.client.components.player_cards import PlayerCards as PlayerCardsClient, PlayerInfo, Avatar, Relic
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from modules.playercards.fight_prop import EquipmentsStats
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from modules.playercards.helpers import ArtifactStatsTheory
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from utils.log import logger
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from utils.uid import mask_number
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if TYPE_CHECKING:
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from telegram.ext import ContextTypes
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from telegram import Update
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try:
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import ujson as jsonlib
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except ImportError:
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import json as jsonlib
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class PlayerCards(Plugin):
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def __init__(
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self,
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player_service: PlayersService,
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template_service: TemplateService,
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assets_service: AssetsService,
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wiki_service: WikiService,
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redis: RedisDB,
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):
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self.player_service = player_service
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self.client = PlayerCardsClient(redis)
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self.cache = self.client.cache
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self.assets_service = assets_service
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self.template_service = template_service
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self.wiki_service = wiki_service
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self.kitsune: Optional[str] = None
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async def initialize(self):
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await self.client.async_init()
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async def _load_history(self, uid) -> Optional[PlayerInfo]:
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data = await self.client.player_cards_file.load_history_info(uid)
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if data is None:
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return None
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return PlayerInfo.parse_obj(data)
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async def get_uid_and_ch(
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self, user_id: int, args: List[str], reply: Optional[Message]
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) -> Tuple[Optional[int], Optional[str]]:
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"""通过消息获取 uid,优先级:args > reply > self"""
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uid, ch_name, user_id_ = None, None, user_id
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if args:
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for i in args:
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if i is not None:
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if i.isdigit() and len(i) == 9:
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uid = int(i)
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else:
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ch_name = roleToName(i)
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if reply:
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try:
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user_id_ = reply.from_user.id
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except AttributeError:
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pass
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if not uid:
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player_info = await self.player_service.get_player(user_id_)
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if player_info is not None:
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uid = player_info.player_id
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if (not uid) and (user_id_ != user_id):
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player_info = await self.player_service.get_player(user_id)
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if player_info is not None:
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uid = player_info.player_id
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return uid, ch_name
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@handler.command(command="player_card", block=False)
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@handler.message(filters=filters.Regex("^角色卡片查询(.*)"), block=False)
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async def player_cards(self, update: "Update", context: "ContextTypes.DEFAULT_TYPE") -> None:
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user = update.effective_user
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message = update.effective_message
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args = self.get_args(context)
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await message.reply_chat_action(ChatAction.TYPING)
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uid, ch_name = await self.get_uid_and_ch(user.id, args, message.reply_to_message)
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if uid is None:
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buttons = [
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[
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InlineKeyboardButton(
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"点我绑定账号",
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url=create_deep_linked_url(context.bot.username, "set_uid"),
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)
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]
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]
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if filters.ChatType.GROUPS.filter(message):
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reply_message = await message.reply_text(
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"未查询到您所绑定的账号信息,请先私聊彦卿绑定账号",
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reply_markup=InlineKeyboardMarkup(buttons),
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)
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self.add_delete_message_job(reply_message, delay=30)
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self.add_delete_message_job(message, delay=30)
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else:
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await message.reply_text("未查询到您所绑定的账号信息,请先绑定账号", reply_markup=InlineKeyboardMarkup(buttons))
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return
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data = await self._load_history(uid)
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if data is None or len(data.avatarList) == 0:
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if isinstance(self.kitsune, str):
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photo = self.kitsune
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else:
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photo = open("resources/img/aaa.jpg", "rb")
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buttons = [
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[
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InlineKeyboardButton(
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"更新面板",
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callback_data=f"update_player_card|{user.id}|{uid}",
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)
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]
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]
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reply_message = await message.reply_photo(
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photo=photo,
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caption=f"角色列表未找到,请尝试点击下方按钮更新角色列表 - UID {uid}",
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reply_markup=InlineKeyboardMarkup(buttons),
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)
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if reply_message.photo:
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self.kitsune = reply_message.photo[-1].file_id
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return
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if ch_name is not None:
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logger.info(
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"用户 %s[%s] 角色卡片查询命令请求 || character_name[%s] uid[%s]",
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user.full_name,
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user.id,
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ch_name,
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uid,
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)
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else:
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logger.info("用户 %s[%s] 角色卡片查询命令请求", user.full_name, user.id)
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ttl = await self.cache.ttl(uid)
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buttons = self.gen_button(data, user.id, uid, update_button=ttl < 0)
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if isinstance(self.kitsune, str):
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photo = self.kitsune
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else:
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photo = open("resources/img/aaa.jpg", "rb")
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reply_message = await message.reply_photo(
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photo=photo,
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caption=f"请选择你要查询的角色 - UID {uid}",
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reply_markup=InlineKeyboardMarkup(buttons),
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)
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if reply_message.photo:
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self.kitsune = reply_message.photo[-1].file_id
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return
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for characters in data.avatarList:
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if idToRole(characters.avatarId) == ch_name:
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break
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else:
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await message.reply_text(f"角色展柜中未找到 {ch_name} ,请检查角色是否存在于角色展柜中,或者等待角色数据更新后重试")
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return
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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render_result = await RenderTemplate(
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uid,
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characters,
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self.template_service,
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self.assets_service,
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self.wiki_service,
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self.client,
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).render() # pylint: disable=W0631
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await render_result.reply_photo(
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message,
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filename=f"player_card_{uid}_{ch_name}.png",
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)
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@handler.callback_query(pattern=r"^update_player_card\|", block=False)
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async def update_player_card(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None:
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user = update.effective_user
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message = update.effective_message
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callback_query = update.callback_query
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async def get_player_card_callback(callback_query_data: str) -> Tuple[int, int]:
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_data = callback_query_data.split("|")
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_user_id = int(_data[1])
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_uid = int(_data[2])
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logger.debug("callback_query_data函数返回 user_id[%s] uid[%s]", _user_id, _uid)
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return _user_id, _uid
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user_id, uid = await get_player_card_callback(callback_query.data)
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if user.id != user_id:
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await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
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return
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ttl = await self.cache.ttl(uid)
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if ttl > 0:
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await callback_query.answer(text=f"请等待 {ttl} 秒后再更新", show_alert=True)
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return
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await message.reply_chat_action(ChatAction.TYPING)
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await callback_query.answer(text="正在获取角色列表 请不要重复点击按钮")
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data = await self.client.update_data(str(uid))
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if isinstance(data, str):
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await callback_query.answer(text=data, show_alert=True)
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return
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if data.avatarList is None:
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await message.delete()
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await callback_query.answer("请先将角色加入到角色展柜并允许查看角色详情后再使用此功能,如果已经添加了角色,请等待角色数据更新后重试", show_alert=True)
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return
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buttons = self.gen_button(data, user.id, uid, update_button=False)
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render_data = await self.parse_holder_data(data)
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holder = await self.template_service.render(
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"starrail/player_card/holder.html",
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render_data,
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viewport={"width": 750, "height": 380},
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ttl=60 * 10,
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caption=f"更新角色列表成功,请选择你要查询的角色 - UID {uid}",
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)
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await holder.edit_media(message, reply_markup=InlineKeyboardMarkup(buttons))
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@handler.callback_query(pattern=r"^get_player_card\|", block=False)
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async def get_player_cards(self, update: "Update", _: "ContextTypes.DEFAULT_TYPE") -> None:
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callback_query = update.callback_query
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user = callback_query.from_user
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message = callback_query.message
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async def get_player_card_callback(
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callback_query_data: str,
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) -> Tuple[str, int, int]:
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_data = callback_query_data.split("|")
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_user_id = int(_data[1])
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_uid = int(_data[2])
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_result = _data[3]
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logger.debug(
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"callback_query_data函数返回 result[%s] user_id[%s] uid[%s]",
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_result,
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_user_id,
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_uid,
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)
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return _result, _user_id, _uid
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result, user_id, uid = await get_player_card_callback(callback_query.data)
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if user.id != user_id:
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await callback_query.answer(text="这不是你的按钮!\n" + config.notice.user_mismatch, show_alert=True)
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return
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if result == "empty_data":
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await callback_query.answer(text="此按钮不可用", show_alert=True)
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return
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page = 0
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if result.isdigit():
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page = int(result)
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logger.info(
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"用户 %s[%s] 角色卡片查询命令请求 || page[%s] uid[%s]",
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user.full_name,
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user.id,
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page,
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uid,
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)
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else:
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logger.info(
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"用户 %s[%s] 角色卡片查询命令请求 || character_name[%s] uid[%s]",
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user.full_name,
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user.id,
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result,
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uid,
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)
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data = await self._load_history(uid)
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if isinstance(data, str):
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await message.reply_text(data)
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return
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if data.avatarList is None:
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await message.delete()
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await callback_query.answer("请先将角色加入到角色展柜并允许查看角色详情后再使用此功能,如果已经添加了角色,请等待角色数据更新后重试", show_alert=True)
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return
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if page:
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buttons = self.gen_button(data, user.id, uid, page, await self.cache.ttl(uid) <= 0)
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await message.edit_reply_markup(reply_markup=InlineKeyboardMarkup(buttons))
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await callback_query.answer(f"已切换到第 {page} 页", show_alert=False)
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return
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for characters in data.avatarList:
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if idToRole(characters.avatarId) == result:
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break
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else:
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await message.delete()
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await callback_query.answer(f"角色展柜中未找到 {result} ,请检查角色是否存在于角色展柜中,或者等待角色数据更新后重试", show_alert=True)
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return
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await callback_query.answer(text="正在渲染图片中 请稍等 请不要重复点击按钮", show_alert=False)
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await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
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render_result = await RenderTemplate(
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uid, characters, self.template_service, self.assets_service, self.wiki_service, self.client
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).render() # pylint: disable=W0631
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render_result.filename = f"player_card_{uid}_{result}.png"
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await render_result.edit_media(message)
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@staticmethod
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def gen_button(
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data: PlayerInfo,
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user_id: Union[str, int],
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uid: int,
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page: int = 1,
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update_button: bool = True,
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) -> List[List[InlineKeyboardButton]]:
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"""生成按钮"""
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buttons = []
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if data.avatarList:
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buttons = [
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InlineKeyboardButton(
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idToRole(value.avatarId),
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callback_data=f"get_player_card|{user_id}|{uid}|{idToRole(value.avatarId)}",
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)
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for value in data.avatarList
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if value.avatarId
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]
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all_buttons = [buttons[i : i + 4] for i in range(0, len(buttons), 4)]
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send_buttons = all_buttons[(page - 1) * 3 : page * 3]
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last_page = page - 1 if page > 1 else 0
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all_page = math.ceil(len(all_buttons) / 3)
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next_page = page + 1 if page < all_page and all_page > 1 else 0
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last_button = []
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if last_page:
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last_button.append(
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InlineKeyboardButton(
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"<< 上一页",
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callback_data=f"get_player_card|{user_id}|{uid}|{last_page}",
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)
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)
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if last_page or next_page:
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last_button.append(
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InlineKeyboardButton(
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f"{page}/{all_page}",
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callback_data=f"get_player_card|{user_id}|{uid}|empty_data",
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)
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)
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if update_button:
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last_button.append(
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InlineKeyboardButton(
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"更新面板",
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callback_data=f"update_player_card|{user_id}|{uid}",
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)
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)
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if next_page:
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last_button.append(
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InlineKeyboardButton(
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"下一页 >>",
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callback_data=f"get_player_card|{user_id}|{uid}|{next_page}",
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)
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)
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if last_button:
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send_buttons.append(last_button)
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return send_buttons
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async def parse_holder_data(self, data: PlayerInfo) -> dict:
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"""
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生成渲染所需数据
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"""
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characters_data = []
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for idx, character in enumerate(data.avatarList):
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cid = character.avatarId
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try:
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characters_data.append(
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{
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"level": character.level,
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"constellation": character.rank,
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"icon": self.assets_service.avatar.square(cid).as_uri(),
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}
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)
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except AssetsCouldNotFound:
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logger.warning("角色 %s 的头像资源获取失败", cid)
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if idx > 3:
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break
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return {
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"uid": mask_number(data.uid),
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"level": data.level or 0,
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"signature": data.signature or "",
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"characters": characters_data,
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}
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class Artifact(BaseModel):
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equipment: Dict = {}
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# 圣遗物评分
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score: float = 0
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# 圣遗物评级
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score_label: str = "E"
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# 圣遗物评级颜色
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score_class: str = ""
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# 圣遗物单行属性评分
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substat_scores: List[float]
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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for substat_scores in self.substat_scores:
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self.score += substat_scores
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self.score = round(self.score, 1)
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for r in (
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("D", 10.0),
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("C", 16.5),
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("B", 23.1),
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("A", 29.7),
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("S", 36.3),
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("SS", 42.9),
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("SSS", 49.5),
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("ACE", 56.1),
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("ACE²", 66.0),
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):
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if self.score >= r[1]:
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self.score_label = r[0]
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self.score_class = self.get_score_class(r[0])
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@staticmethod
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def get_score_class(label: str) -> str:
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mapping = {
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"D": "text-neutral-400",
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"C": "text-neutral-200",
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"B": "text-violet-400",
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"A": "text-violet-400",
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"S": "text-yellow-400",
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"SS": "text-yellow-400",
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"SSS": "text-yellow-400",
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"ACE": "text-red-500",
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"ACE²": "text-red-500",
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}
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return mapping.get(label, "text-neutral-400")
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class RenderTemplate:
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def __init__(
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self,
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uid: Union[int, str],
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character: Avatar,
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template_service: TemplateService,
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assets_service: AssetsService,
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wiki_service: WikiService,
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client: PlayerCardsClient,
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):
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self.uid = uid
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self.template_service = template_service
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self.character = character
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self.assets_service = assets_service
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self.wiki_service = wiki_service
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self.client = client
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async def render(self):
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images = await self.cache_images()
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artifacts = self.find_artifacts()
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artifact_total_score: float = sum(artifact.score for artifact in artifacts)
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artifact_total_score = round(artifact_total_score, 1)
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artifact_total_score_label: str = "E"
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for r in (
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("D", 10.0),
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("C", 16.5),
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("B", 23.1),
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("A", 29.7),
|
||
("S", 36.3),
|
||
("SS", 42.9),
|
||
("SSS", 49.5),
|
||
("ACE", 56.1),
|
||
("ACE²", 66.0),
|
||
):
|
||
if artifact_total_score / 5 >= r[1]:
|
||
artifact_total_score_label = r[0]
|
||
|
||
weapon = None
|
||
weapon_detail = None
|
||
if self.character.equipment and self.character.equipment.tid:
|
||
weapon = self.character.equipment
|
||
weapon_detail = self.wiki_service.light_cone.get_by_id(self.character.equipment.tid)
|
||
skills = [0, 0, 0, 0, 0]
|
||
for index in range(5):
|
||
skills[index] = self.character.skillTreeList[index].level
|
||
data = {
|
||
"uid": mask_number(self.uid),
|
||
"character": self.character,
|
||
"character_detail": self.wiki_service.character.get_by_id(self.character.avatarId),
|
||
"weapon": weapon,
|
||
"weapon_detail": weapon_detail,
|
||
# 圣遗物评分
|
||
"artifact_total_score": artifact_total_score,
|
||
# 圣遗物评级
|
||
"artifact_total_score_label": artifact_total_score_label,
|
||
# 圣遗物评级颜色
|
||
"artifact_total_score_class": Artifact.get_score_class(artifact_total_score_label),
|
||
"artifacts": artifacts,
|
||
"skills": skills,
|
||
"images": images,
|
||
}
|
||
|
||
return await self.template_service.render(
|
||
"starrail/player_card/player_card.html",
|
||
data,
|
||
{"width": 1000, "height": 1200},
|
||
full_page=True,
|
||
query_selector=".text-neutral-200",
|
||
ttl=7 * 24 * 60 * 60,
|
||
)
|
||
|
||
async def cache_images(self):
|
||
c = self.character
|
||
cid = c.avatarId
|
||
data = {
|
||
"banner_url": self.assets_service.avatar.gacha(cid).as_uri(),
|
||
"skills": [i.as_uri() for i in self.assets_service.avatar.skills(cid)][:-1],
|
||
"constellations": [i.as_uri() for i in self.assets_service.avatar.eidolons(cid)],
|
||
"equipment": "",
|
||
}
|
||
if c.equipment and c.equipment.tid:
|
||
data["equipment"] = self.assets_service.light_cone.icon(c.equipment.tid).as_uri()
|
||
return data
|
||
|
||
def find_artifacts(self) -> List[Artifact]:
|
||
"""在 equipments 数组中找到圣遗物,并转换成带有分数的 model。equipments 数组包含圣遗物和武器"""
|
||
|
||
stats = ArtifactStatsTheory(idToRole(self.character.avatarId))
|
||
|
||
def substat_score(s: EquipmentsStats) -> float:
|
||
return stats.theory(s)
|
||
|
||
def fix_equipment(e: Relic) -> Dict:
|
||
rid = e.tid
|
||
affix = self.client.get_affix_by_id(rid)
|
||
relic_set = self.wiki_service.relic.get_by_id(affix.set_id)
|
||
try:
|
||
icon = relic_set.image_list[affix.type.num]
|
||
except IndexError:
|
||
icon = relic_set.icon
|
||
return {
|
||
"id": rid,
|
||
"name": relic_set.name,
|
||
"icon": icon,
|
||
"level": e.level,
|
||
"rank": affix.rarity,
|
||
"main_sub": self.client.get_affix(e, True, False)[0],
|
||
"sub": self.client.get_affix(e, False, True),
|
||
}
|
||
|
||
relic_list = self.character.relicList or []
|
||
return [
|
||
Artifact(
|
||
equipment=fix_equipment(e),
|
||
# 圣遗物单行属性评分
|
||
substat_scores=[substat_score(s) for s in self.client.get_affix(e, False)],
|
||
)
|
||
for e in relic_list
|
||
if self.client.get_affix_by_id(e.tid) is not None
|
||
]
|