PamGram/plugins/starrail/challenge.py

318 lines
12 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

"""混沌回忆数据查询"""
import asyncio
import re
from functools import lru_cache
from typing import Any, List, Optional, Tuple, Union, TYPE_CHECKING
from arkowrapper import ArkoWrapper
from pytz import timezone
from telegram import Message, Update
from telegram.constants import ChatAction, ParseMode
from telegram.ext import CallbackContext, filters
from core.dependence.assets import AssetsService
from core.plugin import Plugin, handler
from core.services.cookies.error import TooManyRequestPublicCookies
from core.services.template.models import RenderGroupResult, RenderResult
from core.services.template.services import TemplateService
from plugins.tools.genshin import GenshinHelper
from utils.log import logger
from utils.uid import mask_number
try:
import ujson as jsonlib
except ImportError:
import json as jsonlib
if TYPE_CHECKING:
from simnet import StarRailClient
TZ = timezone("Asia/Shanghai")
cmd_pattern = r"(?i)^/challenge(?:@[\w]+)?\s*((?:\d+)|(?:all))?\s*(pre)?"
msg_pattern = r"^混沌回忆数据((?:查询)|(?:总览))(上期)?\D?(\d*)?.*?$"
MAX_FLOOR = 12
@lru_cache
def get_args(text: str) -> Tuple[int, bool, bool]:
if text.startswith("/"):
result = re.match(cmd_pattern, text).groups()
try:
floor = int(result[0] or 0)
if floor > 100:
floor = 0
except ValueError:
floor = 0
return floor, result[0] == "all", bool(result[1])
result = re.match(msg_pattern, text).groups()
return int(result[2] or 0), result[0] == "总览", result[1] == "上期"
class AbyssUnlocked(Exception):
"""根本没动"""
class AbyssFastPassed(Exception):
"""快速通过,无数据"""
class ChallengePlugin(Plugin):
"""混沌回忆数据查询"""
def __init__(
self,
template: TemplateService,
helper: GenshinHelper,
assets_service: AssetsService,
):
self.template_service = template
self.helper = helper
self.assets_service = assets_service
async def get_uid(self, user_id: int, args: List[str], reply: Optional[Message]) -> int:
"""通过消息获取 uid优先级args > reply > self"""
uid, user_id_ = None, user_id
if args:
for i in args:
if i is not None and i.isdigit() and len(i) == 9:
uid = int(i)
if reply:
try:
user_id_ = reply.from_user.id
except AttributeError:
pass
if not uid:
player_info = await self.helper.players_service.get_player(user_id_)
if player_info is not None:
uid = player_info.player_id
if (not uid) and (user_id_ != user_id):
player_info = await self.helper.players_service.get_player(user_id)
if player_info is not None:
uid = player_info.player_id
return uid
@handler.command("challenge", block=False)
@handler.message(filters.Regex(msg_pattern), block=False)
async def command_start(self, update: Update, context: CallbackContext) -> None:
user = update.effective_user
message = update.effective_message
uid: int = await self.get_uid(user.id, context.args, message.reply_to_message)
# 若查询帮助
if (message.text.startswith("/") and "help" in message.text) or "帮助" in message.text:
await message.reply_text(
"<b>混沌回忆数据</b>功能使用帮助(中括号表示可选参数)\n\n"
"指令格式:\n<code>/challenge + [层数/all] + [pre]</code>\n<code>pre</code>表示上期)\n\n"
"文本格式:\n<code>混沌回忆数据 + 查询/总览 + [上期] + [层数]</code> \n\n"
"例如以下指令都正确:\n"
"<code>/challenge</code>\n<code>/challenge 1 pre</code>\n<code>/challenge all pre</code>\n"
"<code>混沌回忆数据查询</code>\n<code>混沌回忆数据查询上期第1层</code>\n<code>混沌回忆数据总览上期</code>",
parse_mode=ParseMode.HTML,
)
logger.info("用户 %s[%s] 查询[bold]混沌回忆数据[/bold]帮助", user.full_name, user.id, extra={"markup": True})
return
# 解析参数
floor, total, previous = get_args(message.text)
if floor > MAX_FLOOR or floor < 0:
reply_msg = await message.reply_text(f"混沌回忆层数输入错误,请重新输入。支持的参数为: 1-{MAX_FLOOR} 或 all")
if filters.ChatType.GROUPS.filter(message):
self.add_delete_message_job(reply_msg)
self.add_delete_message_job(message)
return
logger.info(
"用户 %s[%s] [bold]混沌回忆挑战数据[/bold]请求: uid=%s floor=%s total=%s previous=%s",
user.full_name,
user.id,
uid,
floor,
total,
previous,
extra={"markup": True},
)
async def reply_message_func(content: str) -> None:
_reply_msg = await message.reply_text(f"开拓者 (<code>{uid}</code>) {content}", parse_mode=ParseMode.HTML)
reply_text: Optional[Message] = None
try:
async with self.helper.genshin_or_public(user.id, uid=uid) as client:
if total:
reply_text = await message.reply_text("彦卿需要时间整理混沌回忆数据,还请耐心等待哦~")
await message.reply_chat_action(ChatAction.TYPING)
images = await self.get_rendered_pic(client, uid, floor, total, previous)
except TooManyRequestPublicCookies:
reply_message = await message.reply_text("查询次数太多,请您稍后重试")
if filters.ChatType.GROUPS.filter(message):
self.add_delete_message_job(reply_message)
self.add_delete_message_job(message)
return
except AbyssUnlocked: # 若混沌回忆未解锁
await reply_message_func("还未解锁混沌回忆哦~")
return
except AbyssFastPassed: # 若混沌回忆已快速通过
await reply_message_func("本层已被快速通过,无详细数据~")
return
except IndexError: # 若混沌回忆为挑战此层
await reply_message_func("还没有挑战本层呢,咕咕咕~")
return
if images is None:
await reply_message_func(f"还没有第 {floor} 层的挑战数据")
return
await message.reply_chat_action(ChatAction.UPLOAD_PHOTO)
for group in ArkoWrapper(images).group(10): # 每 10 张图片分一个组
await RenderGroupResult(results=group).reply_media_group(
message, allow_sending_without_reply=True, write_timeout=60
)
if reply_text is not None:
await reply_text.delete()
logger.info("用户 %s[%s] [bold]混沌回忆挑战数据[/bold]: 成功发送图片", user.full_name, user.id, extra={"markup": True})
@staticmethod
def get_floor_data(abyss_data, floor: int):
try:
floor_data = abyss_data.floors[-floor]
except IndexError:
floor_data = None
if not floor_data:
raise AbyssUnlocked()
if floor_data.is_fast or floor_data.round_num == 0:
raise AbyssFastPassed()
render_data = {
"floor": floor_data,
"floor_time": floor_data.node_1.challenge_time.datetime.astimezone(TZ).strftime("%Y-%m-%d %H:%M:%S"),
"floor_nodes": [floor_data.node_1, floor_data.node_2],
"floor_num": floor,
}
return render_data
@staticmethod
def get_avatar_data(avatars, floor_nodes):
avatar_data = {i.id: sum([j.is_unlocked for j in i.ranks]) for i in avatars.avatar_list}
for node in floor_nodes:
for c in node.avatars:
if c.id not in avatar_data:
avatar_data[c.id] = 0
return avatar_data
async def get_rendered_pic(
self, client: "StarRailClient", uid: int, floor: int, total: bool, previous: bool
) -> Union[
Tuple[
Union[BaseException, Any],
Union[BaseException, Any],
Union[BaseException, Any],
Union[BaseException, Any],
Union[BaseException, Any],
],
List[RenderResult],
None,
]:
"""
获取渲染后的图片
Args:
client (Client): 获取 genshin 数据的 client
uid (int): 需要查询的 uid
floor (int): 层数
total (bool): 是否为总览
previous (bool): 是否为上期
Returns:
bytes格式的图片
"""
abyss_data = await client.get_starrail_challenge(uid, previous=previous, lang="zh-cn")
if not abyss_data.has_data:
raise AbyssUnlocked()
start_time = abyss_data.begin_time.datetime.astimezone(TZ).strftime("%m月%d%H:%M")
end_time = abyss_data.end_time.datetime.astimezone(TZ).strftime("%m月%d%H:%M")
total_stars = f"{abyss_data.total_stars}"
render_data = {
"title": "混沌回忆",
"start_time": start_time,
"end_time": end_time,
"stars": total_stars,
"uid": mask_number(uid),
"max_floor": abyss_data.max_floor,
"total_battles": abyss_data.total_battles,
"floor_colors": {
1: "#374952",
2: "#374952",
3: "#55464B",
4: "#55464B",
5: "#55464B",
6: "#1D2A5D",
7: "#1D2A5D",
8: "#1D2A5D",
9: "#292B58",
10: "#382024",
11: "#252550",
12: "#1D2A4A",
},
}
if total:
def floor_task(floor_index: int):
_abyss_data = self.get_floor_data(abyss_data, floor_index)
_abyss_data["avatar_data"] = self.get_avatar_data(avatars, _abyss_data["floor_nodes"])
return (
floor_index,
self.template_service.render(
"starrail/abyss/floor.html",
{
**render_data,
**_abyss_data,
},
viewport={"width": 690, "height": 500},
full_page=True,
ttl=15 * 24 * 60 * 60,
),
)
render_inputs = []
avatars = await client.get_starrail_characters(uid, lang="zh-cn")
floors = abyss_data.floors[::-1]
for i, f in enumerate(floors):
try:
render_inputs.append(floor_task(i + 1))
except AbyssFastPassed:
pass
render_group_inputs = list(map(lambda x: x[1], sorted(render_inputs, key=lambda x: x[0])))
return await asyncio.gather(*render_group_inputs)
if floor < 1:
return [
await self.template_service.render(
"starrail/abyss/overview.html", render_data, viewport={"width": 750, "height": 250}
)
]
try:
floor_data = abyss_data.floors[-floor]
except IndexError:
floor_data = None
if not floor_data:
raise AbyssUnlocked()
if floor_data.is_fast or floor_data.round_num == 0:
raise AbyssFastPassed()
avatars = await client.get_starrail_characters(uid, lang="zh-cn")
render_data.update(self.get_floor_data(abyss_data, floor))
render_data["avatar_data"] = self.get_avatar_data(avatars, render_data["floor_nodes"])
return [
await self.template_service.render(
"starrail/abyss/floor.html", render_data, viewport={"width": 690, "height": 500}
)
]