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In various client fixtures, a player ID check has been added to ensure that the player ID parameter is not None before creating the client object. This check helps to handle scenarios where the player ID is not provided, preventing potential errors or undesired behavior. |
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.. | ||
.env.example | ||
conftest.py | ||
test_auth_client.py | ||
test_base_chronicle_client.py | ||
test_base_client.py | ||
test_genshin_battle_chronicle_client.py | ||
test_genshin_calculator_client.py | ||
test_genshin.py | ||
test_lab_client.py | ||
test_setup.py | ||
test_starrail_battle_chronicle_client.py | ||
test_starrail.py |