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In various client fixtures, a player ID check has been added to ensure that the player ID parameter is not None before creating the client object. This check helps to handle scenarios where the player ID is not provided, preventing potential errors or undesired behavior.
52 lines
1.8 KiB
Python
52 lines
1.8 KiB
Python
from typing import TYPE_CHECKING
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import pytest
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import pytest_asyncio
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from simnet.client.components.chronicle.genshin import GenshinBattleChronicleClient
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from simnet.models.genshin.chronicle.stats import FullGenshinUserStats, Stats
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if TYPE_CHECKING:
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from simnet.client.cookies import Cookies
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from simnet.utils.enum_ import Region
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@pytest_asyncio.fixture
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async def genshin_client(genshin_player_id: int, account_id: int, region: "Region", cookies: "Cookies"):
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if genshin_player_id is None:
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pytest.skip("Test case test_genshin_battle_chronicle_client skipped: No starrail player id set.")
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async with GenshinBattleChronicleClient(
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player_id=genshin_player_id,
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cookies=cookies,
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account_id=account_id,
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region=region,
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) as client_instance:
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yield client_instance
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@pytest.mark.asyncio
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class TestGenshinBattleChronicleClient:
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@staticmethod
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async def test_get_battle_chronicle(genshin_client: GenshinBattleChronicleClient):
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user = await genshin_client.get_genshin_user()
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assert user.stats.days_active >= 0
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@staticmethod
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async def test_get_full_genshin_user(genshin_client: GenshinBattleChronicleClient):
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user = await genshin_client.get_full_genshin_user()
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assert isinstance(user, FullGenshinUserStats)
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assert isinstance(user.stats, Stats)
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@staticmethod
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async def test_get_partial_genshin_user(genshin_client: GenshinBattleChronicleClient):
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user = await genshin_client.get_partial_genshin_user()
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assert user.stats.days_active >= 0
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@staticmethod
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async def test_get_genshin_characters(genshin_client: GenshinBattleChronicleClient):
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characters = await genshin_client.get_genshin_characters()
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assert len(characters) > 0
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for character in characters:
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assert character.id
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assert character.level
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