2023-04-15 05:09:56 +00:00
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from enum import StrEnum
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class AvatarQuality(StrEnum):
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Orange = "ORANGE"
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"""五星"""
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Purple = "PURPLE"
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"""四星"""
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Special = "SPECIAL"
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"""特殊"""
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2023-04-24 15:06:39 +00:00
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class ItemType(StrEnum):
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Virtual = "VIRTUAL"
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Material = "MATERIAL"
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2023-04-15 05:09:56 +00:00
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class WeaponType(StrEnum):
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Sword = "SWORD"
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"""单手剑"""
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Claymore = "CLAYMORE"
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"""双手剑"""
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Bow = "BOW"
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"""弓"""
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Catalyst = "CATALYST"
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"""法器"""
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Polearm = "POLEARM"
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"""长柄武器"""
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class Element(StrEnum):
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Pyro = "PYRO"
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"""火"""
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Hydro = "HYDRO"
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"""水"""
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Anemo = "ANEMO"
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"""风"""
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Electro = "ELECTRO"
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"""雷"""
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Dendro = "DENDRO"
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"""草"""
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Cryo = "CRYO"
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"""冰"""
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Geo = "GEO"
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"""岩"""
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Null = "NULL"
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"""无"""
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class PropType(StrEnum):
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HP = "HP"
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"""生命值"""
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HP_P = "HPPercent"
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"""生命值百分比"""
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Defense = "Defense"
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"""防御力"""
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Defense_P = "DefensePercent"
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"""防御力百分比"""
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Attack = "Attack"
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"""攻击力"""
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Attack_P = "AttackPercent"
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"""攻击力百分比"""
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Critical = "Critical"
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"""暴击率"""
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CriticalHurt = "CriticalHurt"
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"""暴击伤害"""
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Heal = "HealAdd"
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"""治疗加成"""
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Element = "ElementMastery"
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"""元素精通"""
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Charge = "ChargeEfficiency"
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"""元素充能效率"""
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Physical = "PhysicalAddHurt"
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"""物理伤害加成"""
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Pyro = "PyroAddHurt"
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"""火元素伤害加成"""
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Hydro = "HydroAddHurt"
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"""水元素伤害加成"""
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Anemo = "AnemoAddHurt"
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"""风元素伤害加成"""
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Electro = "ElectroAddHurt"
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"""雷元素伤害加成"""
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Dendro = "DendroAddHurt"
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"""草元素伤害加成"""
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Cryo = "CryoAddHurt"
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"""冰元素伤害加成"""
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Geo = "GeoAddHurt"
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"""岩元素伤害加成"""
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2023-04-24 15:06:39 +00:00
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class FoodQuality(StrEnum):
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STRANGE = "Strange"
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"""奇怪的"""
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ORDINARY = "Ordinary"
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"""普通的"""
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DELICIOUS = "Delicious"
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"""美味的"""
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2023-05-02 03:10:53 +00:00
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class Association(StrEnum):
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Inazuma = "INAZUMA"
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"""稻妻"""
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Mondstadt = "MONDSTADT"
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"""蒙德"""
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Liyue = "LIYUE"
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"""璃月"""
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2023-08-21 11:27:53 +00:00
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Sumeru = "SUMERU"
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"""须弥"""
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Fontaine = "FONTAINE"
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"""枫丹"""
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Natlan = "NATLAN"
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"""纳塔"""
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Snezhnaya = "SNEZHNAYA"
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"""至冬"""
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Mainactor = "MAINACTOR"
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"""主角"""
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2023-05-02 03:10:53 +00:00
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Fatui = "FATUI"
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"""愚人众"""
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Ranger = "RANGER"
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"""游侠"""
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