miao-plugin/models/character/CharImg.js

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/**
* 角色照片及角色图像资源相关
* */
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import fs from 'node:fs'
import lodash from 'lodash'
import sizeOf from 'image-size'
import { Cfg } from '#miao'
const rPath = `${process.cwd()}/plugins/miao-plugin/resources`
const CharImg = {
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// 获取角色的插画
getCardImg (names, se = false, def = true) {
let list = []
let addImg = function (charImgPath, disable = false) {
let dirPath = `./plugins/miao-plugin/resources/${charImgPath}`
if (!fs.existsSync(dirPath)) {
fs.mkdirSync(dirPath)
}
if (disable) {
return
}
let imgs = fs.readdirSync(dirPath)
imgs = imgs.filter((img) => /\.(png|jpg|webp|jpeg)/i.test(img))
lodash.forEach(imgs, (img) => {
list.push(`${charImgPath}/${img}`)
})
}
if (!lodash.isArray(names)) {
names = [names]
}
for (let name of names) {
addImg(`character-img/${name}`)
addImg(`character-img/${name}/upload`)
addImg(`character-img/${name}/se`, !se)
const plusPath = './plugins/miao-plugin/resources/miao-res-plus/'
if (fs.existsSync(plusPath)) {
addImg(`miao-res-plus/character-img/${name}`)
addImg(`miao-res-plus/character-img/${name}/se`, !se)
}
}
let img = lodash.sample(list)
if (!img) {
if (def) {
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// img = '/character-img/default/01.jpg'
return false
} else {
return false
}
}
let ret = sizeOf(`./plugins/miao-plugin/resources/${img}`)
ret.img = img
ret.mode = ret.width > ret.height ? 'left' : 'bottom'
return ret
},
getRandomImg (imgPaths, defImgs = []) {
for (let imgPath of imgPaths) {
let ret = []
for (let type of ['webp', 'png']) {
if (fs.existsSync(`${rPath}/${imgPath}.${type}`)) {
ret.push(imgPath + '.webp')
}
}
if (fs.existsSync(`${rPath}/${imgPath}`)) {
let imgs = fs.readdirSync(`${rPath}/${imgPath}`).filter((file) => {
return /\.(png|webp)$/.test(file)
})
for (let img of imgs) {
ret.push(`${imgPath}/${encodeURIComponent(img)}`)
}
}
if (ret.length > 0) {
return lodash.sample(ret)
}
}
for (let defImg of defImgs) {
if (fs.existsSync(`${rPath}/${defImg}`)) {
return defImg
}
}
},
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// 获取角色的图像资源数据
getImgs (name, costumeIdx = '', travelerElem = '', weaponType = 'sword', talentCons) {
let fileType = 'webp'
costumeIdx = costumeIdx === '2' ? '2' : ''
let imgs = {}
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if (!['空', '荧', '旅行者'].includes(name)) {
travelerElem = ''
}
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const nPath = `/meta-gs/character/${name}/`
const tPath = `/meta-gs/character/旅行者/${travelerElem}/`
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let add = (key, path, path2) => {
if (path2 && fs.existsSync(`${rPath}/${nPath}/${path2}.${fileType}`)) {
imgs[key] = `${nPath}${path2}.${fileType}`
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} else {
imgs[key] = `${nPath}${path}.${fileType}`
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}
}
let tAdd = (key, path) => {
imgs[key] = `${travelerElem ? tPath : nPath}${path}.${fileType}`
}
add('face', 'imgs/face', `imgs/face${costumeIdx}`)
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add('qFace', 'imgs/face', 'imgs/face-q')
add('side', 'imgs/side', `imgs/side${costumeIdx}`)
add('gacha', 'imgs/gacha')
add('splash', 'imgs/splash', `imgs/splash${costumeIdx}`)
tAdd('card', 'imgs/card')
tAdd('banner', 'imgs/banner')
for (let i = 1; i <= 6; i++) {
tAdd(`cons${i}`, `icons/cons-${i}`)
}
for (let i = 0; i <= 3; i++) {
tAdd(`passive${i}`, `icons/passive-${i}`)
}
imgs.a = `/common/item/atk-${weaponType}.webp`
for (let t of ['e', 'q']) {
imgs[t] = talentCons[t] > 0 ? imgs[`cons${talentCons[t]}`] : `${nPath}icons/talent-${t}.webp`
}
return imgs
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},
// 获取星铁角色图像资源
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getImgsSr (name, talentCons) {
let fileType = 'webp'
const nPath = `/meta-sr/character/${name}/`
let imgs = {}
let add = (key, path, path2) => {
imgs[key] = `${nPath}${path}.${fileType}`
}
add('face', 'imgs/face')
add('splash', 'imgs/splash')
add('preview', 'imgs/preview')
for (let i = 1; i <= 3; i++) {
add(`tree${i}`, `imgs/tree-${i}`)
}
for (let key of ['a', 'e', 'q', 't', 'z', 'a2', 'e2']) {
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add(key, `imgs/talent-${key}`)
}
for (let i = 1; i <= 6; i++) {
if (i !== 3 && i !== 5) {
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add(`cons${i}`, `imgs/cons-${i}`)
}
}
imgs.cons3 = imgs[talentCons[3]]
imgs.cons5 = imgs[talentCons[5]]
return imgs
}
}
export default CharImg