2022-05-20 21:26:53 +00:00
|
|
|
|
export const details = [{
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: '重击伤害',
|
2022-05-20 21:26:53 +00:00
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
|
|
|
|
|
}, {
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: '重击蒸发',
|
2022-11-05 11:31:07 +00:00
|
|
|
|
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize')
|
2022-05-20 21:26:53 +00:00
|
|
|
|
}, {
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: 'E每跳治疗',
|
2022-05-20 21:26:53 +00:00
|
|
|
|
dmg: ({ talent, attr, calc }, { heal }) =>
|
|
|
|
|
heal(talent.e['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.e['持续治疗量2'][1] * 1)
|
|
|
|
|
}, {
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: 'Q治疗量',
|
2022-11-08 22:04:08 +00:00
|
|
|
|
dmgKey: 'qHeal',
|
2022-05-20 21:26:53 +00:00
|
|
|
|
dmg: ({ talent, attr, calc }, { heal }) =>
|
|
|
|
|
heal(talent.q['治疗量2'][0] * calc(attr.hp) / 100 + talent.q['治疗量2'][1] * 1)
|
2022-08-07 18:26:25 +00:00
|
|
|
|
}]
|
2022-05-20 21:26:53 +00:00
|
|
|
|
|
2022-08-07 18:26:25 +00:00
|
|
|
|
export const defDmgIdx = 1
|
2022-11-08 22:04:08 +00:00
|
|
|
|
export const defDmgKey = 'qHeal'
|
2022-08-07 18:26:25 +00:00
|
|
|
|
export const mainAttr = 'atk,hp,cpct,cdmg,mastery'
|
2022-05-20 21:26:53 +00:00
|
|
|
|
|
|
|
|
|
export const buffs = [{
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: '芭芭拉2命:开E水环持续期间获得15%水伤加成',
|
2022-05-20 21:26:53 +00:00
|
|
|
|
cons: 2,
|
|
|
|
|
data: {
|
|
|
|
|
dmg: 15
|
|
|
|
|
}
|
2022-11-05 11:31:07 +00:00
|
|
|
|
}, 'vaporize']
|
2022-08-24 01:07:06 +00:00
|
|
|
|
|
|
|
|
|
export const artisSect = function ({ attr, calc }) {
|
|
|
|
|
let test = calc(attr.cpct) * 2 + calc(attr.cdmg) + calc(attr.dmg)
|
|
|
|
|
return test > 150 ? '暴力' : false
|
|
|
|
|
}
|