2024-05-04 19:50:43 +00:00
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{
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"id": 10000095,
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"name": "希格雯",
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"abbr": "希格雯",
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"title": "龙女妙变",
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"star": 5,
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"elem": "hydro",
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2024-06-05 18:18:38 +00:00
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"allegiance": "梅洛彼得堡",
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2024-05-04 19:50:43 +00:00
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"weapon": "bow",
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2024-06-05 18:18:38 +00:00
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"birth": "3-30",
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2024-05-04 19:50:43 +00:00
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"astro": "海精座",
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2024-06-05 18:18:38 +00:00
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"desc": "梅洛彼得堡的美露莘护士长,平等地关爱着海底监牢中的每一名罪人。",
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"cncv": "赵爽",
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"jpcv": "木野日菜",
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2024-05-04 19:50:43 +00:00
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"costume": false,
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"ver": 1,
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"baseAttr": {
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"hp": 13348,
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"atk": 192.54,
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"def": 499.56
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},
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"growAttr": {
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"key": "hpPct",
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"value": 28.8
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},
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2024-06-05 18:18:38 +00:00
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"talentId": {
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"10951": "a",
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"10952": "e",
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"10955": "q"
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},
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2024-05-04 19:50:43 +00:00
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"talentCons": {
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"a": 0,
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"e": 3,
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"q": 5
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},
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"materials": {
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"gem": "涤净青金",
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"boss": "未能达成超越之水",
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"specialty": "海露花",
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"normal": "异色结晶石",
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"talent": "「公平」的哲学",
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"weekly": "无光涡眼"
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},
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"eta": 1717552800000,
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"talent": {
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"a": {
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"id": 9531,
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"name": "普通攻击·靶向治疗",
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"desc": [
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"<h3>普通攻击</h3>",
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"进行至多三段的连续攻击。",
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"<h3>重击</h3>",
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"进行伤害更高、更为精准的瞄准射击。",
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"瞄准时,水元素之力会在箭矢上持续积聚。蓄力完成后,每隔一段时间,希格雯会向目标方向发射缓慢移动的「小小关心气泡」,造成水元素伤害。释放时,聚满了激流的箭矢会在命中敌人时造成水元素伤害。",
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"<h3>下落攻击</h3>",
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"从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。"
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],
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"tables": [
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{
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"name": "一段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"52.61%",
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"56.9%",
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"61.18%",
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"67.3%",
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"71.58%",
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"76.47%",
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"83.2%",
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"89.93%",
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"96.66%",
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"104%",
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"111.35%",
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"118.69%",
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"126.03%",
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"133.37%",
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"140.71%"
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]
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},
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{
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"name": "二段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"51.07%",
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"55.23%",
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"59.39%",
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"65.32%",
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"69.48%",
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"74.23%",
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"80.76%",
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"87.3%",
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"93.83%",
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"100.95%",
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"108.08%",
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"115.21%",
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"122.33%",
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"129.46%",
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"136.59%"
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]
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},
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{
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"name": "三段伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"78.29%",
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"84.66%",
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"91.04%",
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"100.14%",
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"106.51%",
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"113.8%",
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"123.81%",
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"133.82%",
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"143.84%",
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"154.76%",
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"165.69%",
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"176.61%",
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"187.53%",
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"198.46%",
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"209.38%"
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]
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},
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{
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"name": "瞄准射击",
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"unit": "",
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"isSame": false,
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"values": [
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"43.86%",
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"47.43%",
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"51%",
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"56.1%",
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"59.67%",
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"63.75%",
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"69.36%",
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"74.97%",
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"80.58%",
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"86.7%",
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"92.82%",
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"98.94%",
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"105.06%",
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"111.18%",
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"117.3%"
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]
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},
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{
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"name": "满蓄力瞄准射击",
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"unit": "",
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"isSame": false,
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"values": [
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2024-06-25 13:11:45 +00:00
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"124%",
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"133.3%",
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2024-05-04 19:50:43 +00:00
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"142.6%",
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"155%",
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2024-06-25 13:11:45 +00:00
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"164.3%",
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"173.6%",
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"186%",
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"198.4%",
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"210.8%",
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"223.2%",
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"235.6%",
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"248%",
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"263.5%",
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"279%",
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"294.5%"
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2024-05-04 19:50:43 +00:00
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]
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},
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{
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"name": "小小关心气泡伤害",
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"unit": "",
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"isSame": false,
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"values": [
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2024-06-25 13:11:45 +00:00
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"24.8%",
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"26.66%",
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2024-05-04 19:50:43 +00:00
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"28.52%",
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"31%",
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2024-06-25 13:11:45 +00:00
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"32.86%",
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"34.72%",
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"37.2%",
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"39.68%",
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"42.16%",
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"44.64%",
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"47.12%",
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"49.6%",
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"52.7%",
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"55.8%",
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"58.9%"
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2024-05-04 19:50:43 +00:00
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]
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},
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{
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"name": "下坠期间伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"56.83%",
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"61.45%",
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"66.08%",
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"72.69%",
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"77.31%",
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"82.6%",
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"89.87%",
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"97.14%",
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"104.41%",
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"112.34%",
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"120.27%",
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"128.2%",
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"136.12%",
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"144.05%",
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"151.98%"
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]
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},
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{
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"name": "低空/高空坠地冲击伤害",
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"unit": "",
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"isSame": false,
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"values": [
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"113.63% / 141.93%",
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"122.88% / 153.49%",
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"132.13% / 165.04%",
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"145.35% / 181.54%",
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"154.59% / 193.1%",
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"165.17% / 206.3%",
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"179.7% / 224.45%",
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"194.23% / 242.61%",
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"208.77% / 260.76%",
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"224.62% / 280.57%",
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"240.48% / 300.37%",
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"256.34% / 320.18%",
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"272.19% / 339.98%",
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"288.05% / 359.79%",
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"303.9% / 379.59%"
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]
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}
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]
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},
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"e": {
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"id": 9532,
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"name": "弹跳水疗法",
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"desc": [
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"使用梅洛彼得堡特制的泡泡枪,吹出既可以刺激血液循环、也可以让病人安心入睡的激愈水球。",
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2024-06-05 18:18:38 +00:00
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"激愈水球将在附近的敌人间弹跳,命中敌人时基于希格雯的生命值上限,造成水元素伤害;弹跳时,为队伍中附近除希格雯自己外的所有角色恢复生命值,回复量受益于希格雯自己的生命值上限。",
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2024-05-04 19:50:43 +00:00
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"进行5次弹跳后,激愈水球将消失,并基于希格雯的生命值上限为她恢复生命值。",
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"没有敌人时,激愈水球将在附近进行弹跳。至多同时存在一个希格雯自己创造的激愈水球。",
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"长按时,能蓄力施放激愈水球。",
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"<h3>长按</h3>",
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"进行瞄准蓄力,吹出更大更厉害的激愈水球!",
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"激愈水球将随长按时间变大,至多变大二级,每级将使造成的伤害提升5%,回复量提升5%;弹跳后将变小一个等级,直到恢复为正常的激愈水球。",
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"较弱的敌人被较大的激愈水球命中后会被禁锢,无法行动。",
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"此外,施放时将在希格雯附近产生2枚源水之滴。每拾取一枚源水之滴,都会为希格雯自己赋予生命值上限10%的生命之契。",
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"希格雯的生命之契被清除时,每清除2000点生命之契将为她恢复1点元素能量,至多通过这种方式为希格雯自己恢复5点元素能量。",
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"<h3>始基力:荒性</h3>",
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"每隔一段时间,激愈水球将在命中的位置降下流涌之刃,基于希格雯的生命值上限,造成具有荒性的水元素伤害。",
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"<i>「怎么样,用这样的水疗法,既能刺激循环,又能让复健的病人感受到乐趣,而且,也会让应该睡着的病人好好睡一会儿呢…」</i>"
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],
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"tables": [
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{
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"name": "激愈水球伤害",
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"unit": "生命值上限",
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"isSame": false,
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"values": [
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"2.28%",
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"2.45%",
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"2.62%",
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"2.85%",
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"3.02%",
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"3.19%",
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"3.42%",
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"3.65%",
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"3.88%",
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"4.1%",
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"4.33%",
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"4.56%",
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"4.85%",
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"5.13%",
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"5.42%"
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]
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},
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{
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"name": "激愈水球治疗量",
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"unit": "",
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"isSame": false,
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"values": [
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"2.8%HP + 269.63",
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"3.01%HP + 296.6",
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"3.22%HP + 325.81",
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"3.5%HP + 357.27",
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"3.71%HP + 390.98",
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"3.92%HP + 426.94",
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"4.2%HP + 465.14",
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"4.48%HP + 505.59",
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"4.76%HP + 548.29",
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"5.04%HP + 593.23",
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|
|
"5.32%HP + 640.43",
|
|
|
|
|
"5.6%HP + 689.87",
|
|
|
|
|
"5.95%HP + 741.55",
|
|
|
|
|
"6.3%HP + 795.49",
|
|
|
|
|
"6.65%HP + 851.67"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "弹跳结束治疗量",
|
2024-06-05 18:18:38 +00:00
|
|
|
|
"unit": "生命值上限",
|
2024-05-04 19:50:43 +00:00
|
|
|
|
"isSame": false,
|
|
|
|
|
"values": [
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%",
|
|
|
|
|
"50%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "流涌之刃伤害",
|
|
|
|
|
"unit": "生命值上限",
|
|
|
|
|
"isSame": false,
|
|
|
|
|
"values": [
|
|
|
|
|
"0.68%",
|
|
|
|
|
"0.74%",
|
|
|
|
|
"0.79%",
|
|
|
|
|
"0.86%",
|
|
|
|
|
"0.91%",
|
|
|
|
|
"0.96%",
|
|
|
|
|
"1.03%",
|
|
|
|
|
"1.09%",
|
|
|
|
|
"1.16%",
|
|
|
|
|
"1.23%",
|
|
|
|
|
"1.3%",
|
|
|
|
|
"1.37%",
|
|
|
|
|
"1.45%",
|
|
|
|
|
"1.54%",
|
|
|
|
|
"1.62%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "流涌之刃间隔",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒",
|
|
|
|
|
"10秒"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "冷却时间",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"q": {
|
|
|
|
|
"id": 9539,
|
|
|
|
|
"name": "过饱和心意注射",
|
|
|
|
|
"desc": [
|
2024-06-05 18:18:38 +00:00
|
|
|
|
"取出梅洛彼得堡特制的注射器,以满满的心意与药剂冲击前方区域,基于希格雯的生命值上限,持续造成水元素范围伤害。",
|
2024-05-04 19:50:43 +00:00
|
|
|
|
"此外,施放时,希格雯将吸收附近一定范围内至多2枚源水之滴。",
|
|
|
|
|
"<i>「啊呀,超过剂量的药与毒无异,可是很危险的,但是病人需要的关心与爱护,不管超过多少也不为过哦。」</i>"
|
|
|
|
|
],
|
|
|
|
|
"tables": [
|
|
|
|
|
{
|
|
|
|
|
"name": "技能伤害",
|
|
|
|
|
"unit": "生命值上限",
|
|
|
|
|
"isSame": false,
|
|
|
|
|
"values": [
|
|
|
|
|
"11.77%",
|
|
|
|
|
"12.65%",
|
|
|
|
|
"13.54%",
|
|
|
|
|
"14.71%",
|
|
|
|
|
"15.6%",
|
|
|
|
|
"16.48%",
|
|
|
|
|
"17.66%",
|
|
|
|
|
"18.83%",
|
|
|
|
|
"20.01%",
|
|
|
|
|
"21.19%",
|
|
|
|
|
"22.36%",
|
|
|
|
|
"23.54%",
|
|
|
|
|
"25.01%",
|
|
|
|
|
"26.48%",
|
|
|
|
|
"27.96%"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "持续时间",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒",
|
|
|
|
|
"2.5秒"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "冷却时间",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒",
|
|
|
|
|
"18秒"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "元素能量",
|
|
|
|
|
"unit": "",
|
|
|
|
|
"isSame": true,
|
|
|
|
|
"values": [
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70",
|
|
|
|
|
"70"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"talentData": {
|
|
|
|
|
"a": {
|
|
|
|
|
"一段伤害": [
|
|
|
|
|
52.61,
|
|
|
|
|
56.9,
|
|
|
|
|
61.18,
|
|
|
|
|
67.3,
|
|
|
|
|
71.58,
|
|
|
|
|
76.47,
|
|
|
|
|
83.2,
|
|
|
|
|
89.93,
|
|
|
|
|
96.66,
|
|
|
|
|
104,
|
|
|
|
|
111.35,
|
|
|
|
|
118.69,
|
|
|
|
|
126.03,
|
|
|
|
|
133.37,
|
|
|
|
|
140.71
|
|
|
|
|
],
|
|
|
|
|
"二段伤害": [
|
|
|
|
|
51.07,
|
|
|
|
|
55.23,
|
|
|
|
|
59.39,
|
|
|
|
|
65.32,
|
|
|
|
|
69.48,
|
|
|
|
|
74.23,
|
|
|
|
|
80.76,
|
|
|
|
|
87.3,
|
|
|
|
|
93.83,
|
|
|
|
|
100.95,
|
|
|
|
|
108.08,
|
|
|
|
|
115.21,
|
|
|
|
|
122.33,
|
|
|
|
|
129.46,
|
|
|
|
|
136.59
|
|
|
|
|
],
|
|
|
|
|
"三段伤害": [
|
|
|
|
|
78.29,
|
|
|
|
|
84.66,
|
|
|
|
|
91.04,
|
|
|
|
|
100.14,
|
|
|
|
|
106.51,
|
|
|
|
|
113.8,
|
|
|
|
|
123.81,
|
|
|
|
|
133.82,
|
|
|
|
|
143.84,
|
|
|
|
|
154.76,
|
|
|
|
|
165.69,
|
|
|
|
|
176.61,
|
|
|
|
|
187.53,
|
|
|
|
|
198.46,
|
|
|
|
|
209.38
|
|
|
|
|
],
|
|
|
|
|
"瞄准射击": [
|
|
|
|
|
43.86,
|
|
|
|
|
47.43,
|
|
|
|
|
51,
|
|
|
|
|
56.1,
|
|
|
|
|
59.67,
|
|
|
|
|
63.75,
|
|
|
|
|
69.36,
|
|
|
|
|
74.97,
|
|
|
|
|
80.58,
|
|
|
|
|
86.7,
|
|
|
|
|
92.82,
|
|
|
|
|
98.94,
|
|
|
|
|
105.06,
|
|
|
|
|
111.18,
|
|
|
|
|
117.3
|
|
|
|
|
],
|
|
|
|
|
"满蓄力瞄准射击": [
|
2024-06-25 13:11:45 +00:00
|
|
|
|
124,
|
|
|
|
|
133.3,
|
2024-05-04 19:50:43 +00:00
|
|
|
|
142.6,
|
|
|
|
|
155,
|
2024-06-25 13:11:45 +00:00
|
|
|
|
164.3,
|
|
|
|
|
173.6,
|
|
|
|
|
186,
|
|
|
|
|
198.4,
|
|
|
|
|
210.8,
|
|
|
|
|
223.2,
|
|
|
|
|
235.6,
|
|
|
|
|
248,
|
|
|
|
|
263.5,
|
|
|
|
|
279,
|
|
|
|
|
294.5
|
2024-05-04 19:50:43 +00:00
|
|
|
|
],
|
|
|
|
|
"小小关心气泡伤害": [
|
2024-06-25 13:11:45 +00:00
|
|
|
|
24.8,
|
|
|
|
|
26.66,
|
2024-05-04 19:50:43 +00:00
|
|
|
|
28.52,
|
|
|
|
|
31,
|
2024-06-25 13:11:45 +00:00
|
|
|
|
32.86,
|
|
|
|
|
34.72,
|
|
|
|
|
37.2,
|
|
|
|
|
39.68,
|
|
|
|
|
42.16,
|
|
|
|
|
44.64,
|
|
|
|
|
47.12,
|
|
|
|
|
49.6,
|
|
|
|
|
52.7,
|
|
|
|
|
55.8,
|
|
|
|
|
58.9
|
2024-05-04 19:50:43 +00:00
|
|
|
|
],
|
|
|
|
|
"下坠期间伤害": [
|
|
|
|
|
56.83,
|
|
|
|
|
61.45,
|
|
|
|
|
66.08,
|
|
|
|
|
72.69,
|
|
|
|
|
77.31,
|
|
|
|
|
82.6,
|
|
|
|
|
89.87,
|
|
|
|
|
97.14,
|
|
|
|
|
104.41,
|
|
|
|
|
112.34,
|
|
|
|
|
120.27,
|
|
|
|
|
128.2,
|
|
|
|
|
136.12,
|
|
|
|
|
144.05,
|
|
|
|
|
151.98
|
|
|
|
|
],
|
|
|
|
|
"低空/高空坠地冲击伤害": [
|
|
|
|
|
[
|
|
|
|
|
113.63,
|
|
|
|
|
141.93
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
122.88,
|
|
|
|
|
153.49
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
132.13,
|
|
|
|
|
165.04
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
145.35,
|
|
|
|
|
181.54
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
154.59,
|
|
|
|
|
193.1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
165.17,
|
|
|
|
|
206.3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
179.7,
|
|
|
|
|
224.45
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
194.23,
|
|
|
|
|
242.61
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
208.77,
|
|
|
|
|
260.76
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
224.62,
|
|
|
|
|
280.57
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
240.48,
|
|
|
|
|
300.37
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
256.34,
|
|
|
|
|
320.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
272.19,
|
|
|
|
|
339.98
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
288.05,
|
|
|
|
|
359.79
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
303.9,
|
|
|
|
|
379.59
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"低空/高空坠地冲击伤害2": [
|
|
|
|
|
[
|
|
|
|
|
113.63,
|
|
|
|
|
141.93
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
122.88,
|
|
|
|
|
153.49
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
132.13,
|
|
|
|
|
165.04
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
145.35,
|
|
|
|
|
181.54
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
154.59,
|
|
|
|
|
193.1
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
165.17,
|
|
|
|
|
206.3
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
179.7,
|
|
|
|
|
224.45
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
194.23,
|
|
|
|
|
242.61
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
208.77,
|
|
|
|
|
260.76
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
224.62,
|
|
|
|
|
280.57
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
240.48,
|
|
|
|
|
300.37
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
256.34,
|
|
|
|
|
320.18
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
272.19,
|
|
|
|
|
339.98
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
288.05,
|
|
|
|
|
359.79
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
303.9,
|
|
|
|
|
379.59
|
|
|
|
|
]
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"e": {
|
|
|
|
|
"激愈水球伤害": [
|
|
|
|
|
2.28,
|
|
|
|
|
2.45,
|
|
|
|
|
2.62,
|
|
|
|
|
2.85,
|
|
|
|
|
3.02,
|
|
|
|
|
3.19,
|
|
|
|
|
3.42,
|
|
|
|
|
3.65,
|
|
|
|
|
3.88,
|
|
|
|
|
4.1,
|
|
|
|
|
4.33,
|
|
|
|
|
4.56,
|
|
|
|
|
4.85,
|
|
|
|
|
5.13,
|
|
|
|
|
5.42
|
|
|
|
|
],
|
|
|
|
|
"激愈水球治疗量": [
|
|
|
|
|
272.43,
|
|
|
|
|
299.61,
|
|
|
|
|
329.03000000000003,
|
|
|
|
|
360.77,
|
|
|
|
|
394.69,
|
|
|
|
|
430.86,
|
|
|
|
|
469.34,
|
|
|
|
|
510.07,
|
|
|
|
|
553.05,
|
|
|
|
|
598.27,
|
|
|
|
|
645.75,
|
|
|
|
|
695.47,
|
|
|
|
|
747.5,
|
|
|
|
|
801.79,
|
|
|
|
|
858.3199999999999
|
|
|
|
|
],
|
|
|
|
|
"激愈水球治疗量2": [
|
|
|
|
|
[
|
|
|
|
|
2.8,
|
|
|
|
|
269.63
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
3.01,
|
|
|
|
|
296.6
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
3.22,
|
|
|
|
|
325.81
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
3.5,
|
|
|
|
|
357.27
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
3.71,
|
|
|
|
|
390.98
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
3.92,
|
|
|
|
|
426.94
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
4.2,
|
|
|
|
|
465.14
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
4.48,
|
|
|
|
|
505.59
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
4.76,
|
|
|
|
|
548.29
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
5.04,
|
|
|
|
|
593.23
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
5.32,
|
|
|
|
|
640.43
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
5.6,
|
|
|
|
|
689.87
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
5.95,
|
|
|
|
|
741.55
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
6.3,
|
|
|
|
|
795.49
|
|
|
|
|
],
|
|
|
|
|
[
|
|
|
|
|
6.65,
|
|
|
|
|
851.67
|
|
|
|
|
]
|
|
|
|
|
],
|
|
|
|
|
"弹跳结束治疗量": [
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50,
|
|
|
|
|
50
|
|
|
|
|
],
|
|
|
|
|
"流涌之刃伤害": [
|
|
|
|
|
0.68,
|
|
|
|
|
0.74,
|
|
|
|
|
0.79,
|
|
|
|
|
0.86,
|
|
|
|
|
0.91,
|
|
|
|
|
0.96,
|
|
|
|
|
1.03,
|
|
|
|
|
1.09,
|
|
|
|
|
1.16,
|
|
|
|
|
1.23,
|
|
|
|
|
1.3,
|
|
|
|
|
1.37,
|
|
|
|
|
1.45,
|
|
|
|
|
1.54,
|
|
|
|
|
1.62
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"q": {
|
|
|
|
|
"技能伤害": [
|
|
|
|
|
11.77,
|
|
|
|
|
12.65,
|
|
|
|
|
13.54,
|
|
|
|
|
14.71,
|
|
|
|
|
15.6,
|
|
|
|
|
16.48,
|
|
|
|
|
17.66,
|
|
|
|
|
18.83,
|
|
|
|
|
20.01,
|
|
|
|
|
21.19,
|
|
|
|
|
22.36,
|
|
|
|
|
23.54,
|
|
|
|
|
25.01,
|
|
|
|
|
26.48,
|
|
|
|
|
27.96
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"cons": {
|
|
|
|
|
"1": {
|
|
|
|
|
"name": "「最快乐的精灵,可否懂得焦虑」",
|
|
|
|
|
"desc": [
|
|
|
|
|
"弹跳水疗法的激愈水球能额外弹跳3次;前3次弹跳不会使较大激愈水球变小。",
|
2024-06-05 18:18:38 +00:00
|
|
|
|
"此外,固有天赋「应有适当的休憩」的效果获得提升:激愈水球弹跳时,将为希格雯赋予1层静养计数,并使静养计数产生的伤害值提升改为:希格雯的生命值上限超过30000的部分,每1000点生命值上限将提升100点,通过这种方式,至多提升3500点伤害。此效果需要解锁固有天赋「应有适当的休憩」。"
|
2024-05-04 19:50:43 +00:00
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"2": {
|
|
|
|
|
"name": "「最仁慈的精灵,可否化解仇敌」",
|
|
|
|
|
"desc": [
|
|
|
|
|
"施放弹跳水疗法与过饱和心意注射时,将生成一个伤害吸收量等同于生命值上限30%的水球护盾,对水元素伤害有250%的吸收效果,持续直到施放完成。",
|
|
|
|
|
"此外,弹跳水疗法抛出的激愈水球或过饱和心意注射命中敌人后,该敌人的水元素抗性降低35%,持续8秒。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"3": {
|
|
|
|
|
"name": "「最健康的精灵,可否疗愈热症」",
|
|
|
|
|
"desc": [
|
|
|
|
|
"弹跳水疗法的技能等级提高3级。",
|
|
|
|
|
"至多提升至15级。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"4": {
|
|
|
|
|
"name": "「最美丽的精灵,可否拒绝衰朽」",
|
|
|
|
|
"desc": [
|
|
|
|
|
"过饱和心意注射的持续时间延长3秒。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"5": {
|
|
|
|
|
"name": "「最幸福的精灵,可否消却折磨」",
|
|
|
|
|
"desc": [
|
|
|
|
|
"过饱和心意注射的技能等级提高3级。",
|
|
|
|
|
"至多提升至15级。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
"6": {
|
|
|
|
|
"name": "「最光辉的精灵,可否为我祷告」",
|
|
|
|
|
"desc": [
|
2024-06-05 18:18:38 +00:00
|
|
|
|
"希格雯进行治疗时,将基于生命值上限,提升自己的过饱和心意注射的暴击率和暴击伤害:每1000点生命值上限都将提升0.4%暴击率与2.2%暴击伤害,持续15秒。至多通过这种方式提升20%暴击率与110%暴击伤害。"
|
2024-05-04 19:50:43 +00:00
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"passive": [
|
|
|
|
|
{
|
|
|
|
|
"name": "急性剂量",
|
|
|
|
|
"desc": [
|
|
|
|
|
"在水下时,当前场上自己的角色的生命值降低至50%以下时,将在2.5秒内为其持续恢复生命值,总回复量相当于其生命值上限的50%,并在10秒内使该角色的所有元素抗性和物理抗性下降10%。该效果每20秒最多触发一次。"
|
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "应有适当的休憩",
|
|
|
|
|
"desc": [
|
2024-06-05 18:18:38 +00:00
|
|
|
|
"施放弹跳水疗法时,希格雯将为自己施加持续18秒的「半强制静养」效果:持续期间,希格雯获得8%水元素伤害加成与10层静养计数,除希格雯外附近队伍中处于后台的角色的元素战技造成伤害时,将消耗1层静养计数,提升此次元素战技造成的伤害值:希格雯的生命值上限超过30000的部分,每1000点生命值上限将提升80点伤害,通过这种方式,至多使本次元素战技造成的伤害提升2800点。"
|
2024-05-04 19:50:43 +00:00
|
|
|
|
]
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
"name": "细致入微的诊疗",
|
|
|
|
|
"desc": [
|
|
|
|
|
"希格雯进行治疗时,将基于队伍中所有角色当前生命之契的总和,提升本次治疗量:每1000点生命之契都将提升3%治疗量,至多通过这种方式提升30%治疗量。"
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
],
|
|
|
|
|
"attr": {
|
|
|
|
|
"keys": [
|
|
|
|
|
"hpBase",
|
|
|
|
|
"atkBase",
|
|
|
|
|
"defBase",
|
|
|
|
|
"hpPct"
|
|
|
|
|
],
|
|
|
|
|
"details": {
|
|
|
|
|
"1": [
|
|
|
|
|
1039,
|
|
|
|
|
14.99,
|
|
|
|
|
38.89,
|
|
|
|
|
0
|
|
|
|
|
],
|
|
|
|
|
"20": [
|
|
|
|
|
2695,
|
|
|
|
|
38.88,
|
|
|
|
|
100.88,
|
|
|
|
|
0
|
|
|
|
|
],
|
|
|
|
|
"40": [
|
|
|
|
|
5366,
|
|
|
|
|
77.41,
|
|
|
|
|
200.84,
|
|
|
|
|
0
|
|
|
|
|
],
|
|
|
|
|
"50": [
|
|
|
|
|
6902,
|
|
|
|
|
99.57,
|
|
|
|
|
258.33,
|
|
|
|
|
7.2
|
|
|
|
|
],
|
|
|
|
|
"60": [
|
|
|
|
|
8659,
|
|
|
|
|
124.9,
|
|
|
|
|
324.06,
|
|
|
|
|
14.4
|
|
|
|
|
],
|
|
|
|
|
"70": [
|
|
|
|
|
10213,
|
|
|
|
|
147.31,
|
|
|
|
|
382.21,
|
|
|
|
|
14.4
|
|
|
|
|
],
|
|
|
|
|
"80": [
|
|
|
|
|
11777,
|
|
|
|
|
169.87,
|
|
|
|
|
440.75,
|
|
|
|
|
21.6
|
|
|
|
|
],
|
|
|
|
|
"90": [
|
|
|
|
|
13348,
|
|
|
|
|
192.54,
|
|
|
|
|
499.56,
|
|
|
|
|
28.8
|
|
|
|
|
],
|
|
|
|
|
"20+": [
|
|
|
|
|
3586,
|
|
|
|
|
51.73,
|
|
|
|
|
134.22,
|
|
|
|
|
0
|
|
|
|
|
],
|
|
|
|
|
"40+": [
|
|
|
|
|
5999,
|
|
|
|
|
86.54,
|
|
|
|
|
224.53,
|
|
|
|
|
7.2
|
|
|
|
|
],
|
|
|
|
|
"50+": [
|
|
|
|
|
7747,
|
|
|
|
|
111.74,
|
|
|
|
|
289.92,
|
|
|
|
|
14.4
|
|
|
|
|
],
|
|
|
|
|
"60+": [
|
|
|
|
|
9292,
|
|
|
|
|
134.03,
|
|
|
|
|
347.76,
|
|
|
|
|
14.4
|
|
|
|
|
],
|
|
|
|
|
"70+": [
|
|
|
|
|
10846,
|
|
|
|
|
156.44,
|
|
|
|
|
405.91,
|
|
|
|
|
21.6
|
|
|
|
|
],
|
|
|
|
|
"80+": [
|
|
|
|
|
12410,
|
|
|
|
|
179,
|
|
|
|
|
464.44,
|
|
|
|
|
28.8
|
|
|
|
|
]
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|