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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '终结技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '10层神君单体伤害',
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check: ({ cons }) => cons < 6,
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dmgKey: 't',
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dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'] * 10, 't')
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}, {
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title: '10层神君单体伤害',
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check: ({ cons }) => cons >= 6,
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dmgKey: 't',
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dmg: ({ talent }, { dynamic }) => {
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const dynamicEnemydmg = 12
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let t1dmg = dynamic(talent.t['技能伤害'], 't')
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let t2dmg = dynamic(talent.t['技能伤害'], 't', { dynamicEnemydmg })
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let t3dmg = dynamic(talent.t['技能伤害'], 't', { dynamicEnemydmg: dynamicEnemydmg * 2 })
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let t4dmg = dynamic(talent.t['技能伤害'], 't', { dynamicEnemydmg: dynamicEnemydmg * 3 })
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return {
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dmg: t1dmg.dmg + t2dmg.dmg + t3dmg.dmg + t4dmg.dmg * 7,
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avg: t1dmg.avg + t2dmg.avg + t3dmg.avg + t4dmg.avg * 7
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}
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}
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}]
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export const defParams = { tArtisBuffCount: 8 }
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export const defDmgKey = 't'
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export const mainAttr = 'atk,cpct,cdmg,speed'
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export const buffs = [{
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title: '景元2命:神君行动后,普攻战技及终结技的伤害提高20%',
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cons: 2,
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data: {
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aDmg: 20,
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eDmg: 20,
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qDmg: 20
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}
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}, {
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title: '景元6命:神君会使目标陷入易伤状态,使伤害提高12%,最多3层',
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cons: 6
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}, {
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title: '行迹-破阵:攻击段数大于等于6段,则其下回合的暴击伤害提高25%',
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tree: 1,
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data: {
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tCdmg: 25
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}
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}, {
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title: '行迹-遣将:施放战技后,暴击率提升10%',
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tree: 3,
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data: {
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cpct: 10
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}
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}]
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