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fix: 1.5星铁遗器数据
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@ -68,7 +68,7 @@ export default {
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激奏雷电的乐队: {
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2: attr('elec', 10),
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4: {
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title: '释放战绩时,攻击力提高20%',
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title: '释放战技时,攻击力提高20%',
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data: {
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atkPct: 20
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}
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@ -190,7 +190,19 @@ export default {
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}]
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},
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毁烬焚骨的大公: {
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// TODO: 追加伤害加伤..
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2: {
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title: '追加攻击造成的伤害提高[tDmg]%',
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data: {
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tDmg: 20
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}
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},
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4: {
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title: '计算[_buffCount]层,提高攻击力[atkPct]%',
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data: {
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_buffCount: ({ params }) => params.tArtisBuffCount || 3,
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atkPct: ({ params }) => (params.tArtisBuffCount || 3) * 6
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}
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}
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},
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幽锁深牢的系囚: {
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2: attr('atkPct', 12),
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@ -201,18 +213,22 @@ export default {
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}
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}
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},
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苍穹战线格拉默: [attr('atkPct', 12), {
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title: '装备者速度大于[_speed]时,伤害提高[dmg]%',
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check: ({ attr }) => attr.speed >= 135,
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data: {
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_speed: ({ attr }) => attr.speed < 160 ? 135 : 160,
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dmg: ({ attr }) => attr.speed < 160 ? 12 : 18
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}
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}],
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梦想之地匹诺康尼: [attr('recharge', 5), {
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title: '同属性角色伤害提高10%',
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data: {
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dmg: 10
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}
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}]
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苍穹战线格拉默: {
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2: [attr('atkPct', 12), {
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title: '装备者速度大于[_speed]时,伤害提高[dmg]%',
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check: ({ attr }) => attr.speed >= 135,
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data: {
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_speed: ({ attr }) => attr.speed < 160 ? 135 : 160,
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dmg: ({ attr }) => attr.speed < 160 ? 12 : 18
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}
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}]
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},
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梦想之地匹诺康尼: {
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2: [attr('recharge', 5), {
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title: '同属性角色伤害提高10%',
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data: {
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dmg: 10
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}
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}]
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}
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}
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@ -32,6 +32,7 @@ export const details = [{
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}
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}]
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export const defParams = { tArtisBuffCount: 6 }
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export const mainAttr = 'atk,cpct,cdmg'
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export const defDmgIdx = 3
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@ -12,6 +12,7 @@ export const details = [{
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dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'], 't')
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}]
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export const defParams = { tArtisBuffCount: 8 }
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export const defDmgIdx = 2
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export const mainAttr = 'atk,cpct,cdmg,speed'
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@ -19,6 +19,7 @@ export const details = [{
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dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'] + talent.q['伤害倍率提高'], 't')
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}]
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export const defParams = { tArtisBuffCount: 4 }
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export const defDmgIdx = 4
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export const mainAttr = 'atk,cpct,cdmg'
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@ -29,6 +29,7 @@ export const details = [{
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}
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}]
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export const defParams = { tArtisBuffCount: 8 }
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export const defDmgKey = 't'
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export const mainAttr = 'atk,cpct,cdmg,speed'
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