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export const details = [{
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title: '重击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: '重击蒸发',
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'zf')
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}, {
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title: 'E每跳治疗',
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dmg: ({ talent, attr, calc }, { heal }) =>
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heal(talent.e['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.e['持续治疗量2'][1] * 1)
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}, {
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title: 'Q治疗量',
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dmg: ({ talent, attr, calc }, { heal }) =>
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heal(talent.q['治疗量2'][0] * calc(attr.hp) / 100 + talent.q['治疗量2'][1] * 1)
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}]
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export const defDmgIdx = 1
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export const mainAttr = 'atk,hp,cpct,cdmg,mastery'
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export const buffs = [{
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title: '芭芭拉2命:开E水环持续期间获得15%水伤加成',
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cons: 2,
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data: {
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dmg: 15
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}
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}, 'zf']
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export const artisSect = function ({ attr, calc }) {
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let test = calc(attr.cpct) * 2 + calc(attr.cdmg) + calc(attr.dmg)
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return test > 150 ? '暴力' : false
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}
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