2022-05-20 21:26:53 +00:00
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export const details = [{
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title: "E三段伤害",
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dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e')
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}, {
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title: "E三段蒸发",
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dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e', 'zf')
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}, {
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title: "Q爆发伤害",
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['斩击伤害'], 'q')
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}, {
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title: "开Q后单次重击",
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击循环伤害'], 'a2')
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}];
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export const defParams = { monv: 3 };
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export const mainAttr = "atk,cpct,cdmg,mastery";
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export const buffs = [{
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title: "迪卢克天赋:释放元素爆发后获得20%火伤加成",
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data: {
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dmg: ({ params }) => params.q ? 20 : 0
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}
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}, {
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title: "迪卢克1命:对于生命值高于50%的敌人,造成伤害提高15%",
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2022-05-25 01:05:51 +00:00
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cons: 1,
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2022-05-20 21:26:53 +00:00
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data: {
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dmg: 15
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}
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2022-05-25 01:05:51 +00:00
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}, {
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title: "迪卢克2命:受伤3层提高攻击力30%",
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cons: 2,
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data: {
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atkPct: 30
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}
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}, {
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title: "迪卢克4命:间隔2秒释放E提高伤害40%",
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cons: 4,
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data: {
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eDmg: 40
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}
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2022-05-20 21:26:53 +00:00
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}, {
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title: "元素精通:蒸发伤害提高[zf]%",
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mastery: "zf"
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}];
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