miao-plugin/resources/meta/character/宵宫/calc_auto.js

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export const details = [{
title: '首段普攻',
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params: { num: 1, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
}, {
title: '普攻尾箭',
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params: { num: 10, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a')
}, {
title: '尾箭蒸发',
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params: { num: 10, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
}, {
title: '宵夜万班尾箭蒸发',
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params: { num: 10, team: true },
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
}, {
check: ({ cons }) => cons >= 6,
dmgKey: 'e',
title: '宵夜万班凹双蒸',
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params: { num: 10, team: true },
dmg: ({ talent }, dmg) => {
let a0Dmg = dmg(talent.a['一段伤害'] / 2, 'a', 'vaporize')
let a1Dmg = dmg(talent.a['一段伤害'] / 2, 'a')
let a1_5Dmg = dmg(talent.a['一段伤害'] / 2, 'a')
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
let a4_5Dmg = dmg(talent.a['四段伤害'] / 2, 'a')
let a5Dmg = dmg(talent.a['五段伤害'], 'a', 'vaporize')
let a5_5Dmg = dmg(talent.a['五段伤害'] / 2, 'a', 'vaporize')
return {
avg: a0Dmg.avg + a1Dmg.avg + a1_5Dmg.avg + a2Dmg.avg + a3Dmg.avg + 3 * a4_5Dmg.avg + a5_5Dmg.avg + a5Dmg.avg,
dmg: a0Dmg.dmg + a1Dmg.dmg + a1_5Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + 3 * a4_5Dmg.dmg + a5_5Dmg.dmg + a5Dmg.dmg
}
}
}, {
check: ({ cons }) => cons < 6,
dmgKey: 'e',
title: '宵夜万班147蒸发',
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params: { num: 10, team: true },
dmg: ({ talent }, dmg) => {
let a0Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
let a1Dmg = dmg(talent.a['一段伤害'], 'a')
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
let a5Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
return {
avg: a0Dmg.avg / 2 + a1Dmg.avg / 2 + a2Dmg.avg + a3Dmg.avg + a4Dmg.avg + a5Dmg.avg,
dmg: a0Dmg.dmg / 2 + a1Dmg.dmg / 2 + a2Dmg.dmg + a3Dmg.dmg + a4Dmg.dmg + a5Dmg.dmg
}
}
}]
export const defDmgKey = 'e'
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defParams = {
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num: 10, team: true
}
export const buffs = [{
title: '焰硝庭火舞开启E后额外提升普通[aMulti]%伤害',
data: {
aMulti: ({ talent }) => talent.e['炽焰箭伤害'] - 100
}
}, {
title: '宵宫被动袖火百景图10层提高20%火伤加成',
data: {
dmg: ({ params }) => params.num ? params.num * 2 : 20
}
}, {
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title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
sort: 9,
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ params }) => params.team === true,
title: '夜兰:获得[dmg]%增伤',
data: {
dmg: 35
}
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}, {
title: '宵宫2命宵宫造成暴击后获得25%火伤加成',
cons: 2,
data: {
dmg: ({ params }) => params.num > 1 ? 25 : 0
}
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}, {
title: '宵宫6命加特林(按照一轮普攻触发3次尾箭双蒸计算)',
cons: 6,
data: {
aMulti: 0
}
}, 'vaporize']