2022-11-22 20:25:36 +00:00
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const attr = function (key, val, elem = '', unit = '%') {
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2022-11-20 20:45:27 +00:00
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const keyMap = {
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hp: '生命值',
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hpPlus: '生命值',
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atk: '攻击力',
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def: '防御力',
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cpct: '暴击率',
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dmg: '元素伤害',
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phy: '物理伤害',
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shield: '护盾强效',
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heal: '治疗',
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mastery: '元素精通'
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}
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2022-11-22 20:25:36 +00:00
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let ret = {
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2022-11-20 20:45:27 +00:00
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title: `${keyMap[key]}提高${val}${unit}`,
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isStatic: true,
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2022-11-22 20:25:36 +00:00
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data: {}
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2022-11-20 20:45:27 +00:00
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}
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2022-11-22 20:25:36 +00:00
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ret.data[key] = val
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if (elem) {
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ret.elem = elem
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}
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return ret
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2022-11-20 20:45:27 +00:00
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}
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2022-09-24 22:42:48 +00:00
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const buffs = {
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2022-11-20 20:45:27 +00:00
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行者之心: {
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2022-11-21 21:26:06 +00:00
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2: attr('atkPct', 18),
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2022-11-20 20:45:27 +00:00
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4: {
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title: '重击的暴击率提高30%',
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data: {
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a2Cpct: 30
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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勇士之心: {
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2022-11-21 21:26:06 +00:00
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2: attr('atkPct', 18),
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2022-11-20 20:45:27 +00:00
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4: {
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title: '对生命值高于50%的敌人,造成的伤害增加30%',
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data: {
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dmg: 30
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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守护之心: {
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2022-11-21 21:26:06 +00:00
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2: attr('defPct', 30)
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2022-09-24 12:20:50 +00:00
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},
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2022-11-20 20:45:27 +00:00
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奇迹: {},
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战狂: {
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2: attr('cpct', 12),
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4: {
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title: '生命值低于70%时,暴击率提升24%',
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data: {
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cpct: 24
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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武人: {
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2: {
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title: '普攻与重击造成的伤害提高15%',
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data: {
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aDmg: 15,
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a2Dmg: 15
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}
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},
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4: {
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title: '施放元素战技后的8秒内,普攻和重击伤害提升25%',
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data: {
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aDmg: 25,
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a2Dmg: 25
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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教官: {
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2: attr('mastery', 80),
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4: {
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title: '触发元素反应后,队伍中所有角色的元素精通提高120点',
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data: {
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mastery: 120,
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masteryInc: 120
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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赌徒: {
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2: {
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title: '元素战技造成的伤害提升20%',
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data: {
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eDmg: 20
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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流放者: {
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2: attr('recharge', 20)
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},
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冒险家: {
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2022-11-22 20:25:36 +00:00
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2: attr('hpPlus', 1000, '', '点')
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2022-11-20 20:45:27 +00:00
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},
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幸运儿: {
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2022-11-22 20:25:36 +00:00
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2: attr('defPlus', 100, '', '点')
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2022-11-20 20:45:27 +00:00
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},
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学士: {
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2: attr('recharge', 20)
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},
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// TODO 此处是受治疗
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游医: {
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2: attr('heal', 20)
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},
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冰风迷途的勇士: {
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2022-11-22 20:25:36 +00:00
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2: attr('dmg', 15, '冰'),
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2022-11-20 20:45:27 +00:00
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4: {
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check: ({ element }) => element === '冰',
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title: '攻击处于冰元素影响下的敌人时,暴击率提高20%',
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data: {
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cpct: 20
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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平息鸣雷的尊者: {
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4: {
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check: ({ element }) => element === '雷',
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title: '对处于雷元素影响下的敌人造成的伤害提升35%',
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data: {
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dmg: 35
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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渡过烈火的贤人: {
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4: {
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check: ({ element }) => element === '火',
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title: '对处于火元素影响下的敌人造成的伤害提升35%',
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data: {
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dmg: 35
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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被怜爱的少女: {
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2: attr('heal', 15),
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4: {
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title: '施放元素战技或元素爆发后,受治疗效果加成提高20%',
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data: {
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healInc: 20
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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角斗士的终幕礼: {
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2022-11-22 20:25:36 +00:00
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2: attr('atkPct', 18),
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2022-11-20 20:45:27 +00:00
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4: {
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2022-11-26 08:12:32 +00:00
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check: ({ weaponTypeName }) => ['单手剑', '双手剑', '长柄武器'].includes(weaponTypeName),
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2022-11-20 20:45:27 +00:00
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title: '角色普通攻击造成的伤害提高35%',
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data: {
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aDmg: 35
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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翠绿之影: {
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2022-11-22 20:25:36 +00:00
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2: attr('dmg', 15, '风'),
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2022-11-20 20:45:27 +00:00
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4: {
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title: '扩散反应造成的伤害提升60%,降低对应元素抗性40%',
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sort: 5,
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data: {
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swirl: 60,
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fykx: 40
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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流浪大地的乐团: {
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2: attr('mastery', 80),
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4: {
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2022-11-26 08:12:32 +00:00
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check: ({ weaponTypeName }) => ['法器', '弓'].includes(weaponTypeName),
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2023-08-09 21:44:15 +00:00
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title: '角色重击造成的伤害提高35%',
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2022-11-20 20:45:27 +00:00
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data: {
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a2Dmg: 35
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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如雷的盛怒: {
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2022-11-22 20:25:36 +00:00
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2: attr('dmg', 15, '雷'),
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2022-11-20 20:45:27 +00:00
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4: {
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title: '超载、感电、超导反应造成的伤害提升40%,超激化反应带来的伤害提升提高20%',
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data: {
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overloaded: 40,
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electroCharged: 40,
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superConduct: 40,
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aggravate: 20
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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炽烈的炎之魔女: {
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2022-11-22 20:25:36 +00:00
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2: attr('dmg', 15, '火'),
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2022-11-20 20:45:27 +00:00
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4: {
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check: ({ element }) => element === '火',
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title: '蒸发、融化伤害提高15%,[buffCount]层额外提高[dmg]%火元素伤害加成,超载、燃烧、烈绽放反应造成的伤害提升40%',
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data: {
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vaporize: 15,
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melt: 15,
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overloaded: 40,
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burning: 40,
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burgeon: 40,
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dmg: ({ params }) => (params.monv || 1) * 7.5,
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buffCount: ({ params }) => params.monv || 1
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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昔日宗室之仪: {
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2: {
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title: '元素爆发造成的伤害提升20%',
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data: {
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qDmg: 20
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}
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},
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4: {
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title: '施放元素爆发后,攻击力提升20%',
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check: ({ currentTalent }) => !currentTalent || currentTalent === 'q',
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data: {
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atkPct: 20
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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染血的骑士道: {
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2: attr('phy', 25),
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4: {
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title: '染血4:击败敌人后的10秒内,重击造成的伤害提升50%',
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data: {
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a2Dmg: 50
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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悠古的磐岩: {
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2022-11-22 20:25:36 +00:00
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2: attr('dmg', 15, '岩'),
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2022-11-20 20:45:27 +00:00
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4: {
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title: '获得元素反应晶片,对应元素伤害提高35%',
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data: {
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dmg: 35
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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逆飞的流星: {
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2: attr('shield', 35),
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4: {
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title: '处于护盾庇护下时,获得40%普攻和重击伤害加成',
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data: {
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aDmg: 40,
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a2Dmg: 40
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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沉沦之心: {
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2022-11-22 20:25:36 +00:00
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2: attr('dmg', 15, '水'),
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2022-11-20 20:45:27 +00:00
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4: {
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title: '施放元素战技后,普攻与重击伤害提高30%',
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data: {
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aDmg: 30,
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a2Dmg: 30
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}
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2022-09-24 12:20:50 +00:00
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}
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},
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2022-11-20 20:45:27 +00:00
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千岩牢固: {
|
2022-11-21 21:26:06 +00:00
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2: attr('hpPct', 20),
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2022-11-20 20:45:27 +00:00
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|
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4: {
|
|
|
|
|
title: '元素战技命中敌人后,攻击力提升20%',
|
|
|
|
|
data: {
|
|
|
|
|
atkPct: 20
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
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|
|
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},
|
2022-11-20 20:45:27 +00:00
|
|
|
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|
|
|
|
苍白之火: {
|
|
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|
2: attr('phy', 25),
|
|
|
|
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4: {
|
|
|
|
|
title: '2层提高18%攻击力,物理伤害额外提高25%',
|
|
|
|
|
data: {
|
|
|
|
|
atkPct: 18,
|
|
|
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|
phy: 25
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2022-11-20 20:45:27 +00:00
|
|
|
|
|
|
|
|
|
追忆之注连: {
|
2022-11-22 20:25:36 +00:00
|
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|
|
2: attr('atkPct', 18),
|
2022-11-20 20:45:27 +00:00
|
|
|
|
4: {
|
|
|
|
|
title: '施放元素战技后,普通攻击、重击、下落攻击造成的伤害提高50%',
|
|
|
|
|
data: {
|
|
|
|
|
aDmg: 50,
|
|
|
|
|
a2Dmg: 50,
|
|
|
|
|
a3Dmg: 50
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2022-11-20 20:45:27 +00:00
|
|
|
|
|
|
|
|
|
绝缘之旗印: {
|
|
|
|
|
2: attr('recharge', 20),
|
|
|
|
|
4: {
|
|
|
|
|
title: '基于元素充能效率提高元素爆发[qDmg]%伤害',
|
|
|
|
|
data: {
|
|
|
|
|
qDmg: ({ attr }) => Math.min(75, (attr.recharge.base + attr.recharge.plus) * 0.25)
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
2022-11-20 20:45:27 +00:00
|
|
|
|
华馆梦醒形骸记: {
|
2022-11-21 21:26:06 +00:00
|
|
|
|
2: attr('defPct', 30),
|
2022-11-20 20:45:27 +00:00
|
|
|
|
4: {
|
|
|
|
|
title: '满层获得24%防御及24%岩伤加成',
|
|
|
|
|
sort: 0,
|
|
|
|
|
data: {
|
|
|
|
|
defPct: 24,
|
|
|
|
|
dmg: 24
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2022-11-20 20:45:27 +00:00
|
|
|
|
|
|
|
|
|
海染砗磲: {
|
|
|
|
|
2: attr('heal', 15)
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
辰砂往生录: {
|
2022-11-21 21:26:06 +00:00
|
|
|
|
2: attr('atkPct', 18),
|
2022-11-20 20:45:27 +00:00
|
|
|
|
4: {
|
|
|
|
|
title: '满层提高48%攻击力',
|
|
|
|
|
data: {
|
|
|
|
|
atkPct: 48
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2022-11-20 20:45:27 +00:00
|
|
|
|
|
|
|
|
|
来歆余响: {
|
2022-11-21 21:26:06 +00:00
|
|
|
|
2: attr('atkPct', 18),
|
2022-11-20 20:45:27 +00:00
|
|
|
|
4: {
|
|
|
|
|
title: '触发提高普攻[aPlus]伤害',
|
2023-02-28 17:22:57 +00:00
|
|
|
|
sort: 10,
|
2022-11-20 20:45:27 +00:00
|
|
|
|
data: {
|
2022-12-03 19:47:23 +00:00
|
|
|
|
aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.35
|
2022-11-20 20:45:27 +00:00
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2022-11-20 20:45:27 +00:00
|
|
|
|
|
|
|
|
|
深林的记忆: {
|
2022-11-22 20:25:36 +00:00
|
|
|
|
2: attr('dmg', 15, '草'),
|
2022-11-20 20:45:27 +00:00
|
|
|
|
4: {
|
|
|
|
|
title: '元素战技或元素爆发命中敌人后,使命中目标的草元素抗性降低30%',
|
2023-03-31 20:03:05 +00:00
|
|
|
|
check: ({ element }) => element === '草',
|
2022-11-20 20:45:27 +00:00
|
|
|
|
data: {
|
|
|
|
|
kx: 30
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2022-11-20 20:45:27 +00:00
|
|
|
|
|
|
|
|
|
饰金之梦: {
|
|
|
|
|
2: attr('mastery', 80),
|
|
|
|
|
4: {
|
|
|
|
|
title: '队伍存在其他3个不同元素类型角色时,精通提高150',
|
2023-02-28 17:22:57 +00:00
|
|
|
|
sort: 0,
|
2022-11-20 20:45:27 +00:00
|
|
|
|
data: {
|
|
|
|
|
mastery: 150
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2022-11-20 20:45:27 +00:00
|
|
|
|
|
|
|
|
|
沙上楼阁史话: {
|
2022-11-22 20:25:36 +00:00
|
|
|
|
2: attr('dmg', 15, '风'),
|
2022-11-20 20:45:27 +00:00
|
|
|
|
4: {
|
|
|
|
|
title: '重击命中敌人后,普攻重击与下落攻击伤害提升40',
|
|
|
|
|
data: {
|
|
|
|
|
aDmg: 40,
|
|
|
|
|
a2Dmg: 40,
|
|
|
|
|
a3Dmg: 40
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
},
|
2022-11-20 20:45:27 +00:00
|
|
|
|
|
|
|
|
|
乐园遗落之花: {
|
|
|
|
|
2: attr('mastery', 80),
|
|
|
|
|
4: {
|
|
|
|
|
title: '满层提高绽放、超绽放、烈绽放反应造成的伤害提升80%',
|
|
|
|
|
data: {
|
|
|
|
|
bloom: 80,
|
|
|
|
|
burgeon: 80,
|
|
|
|
|
hyperBloom: 80
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
2023-04-12 19:44:56 +00:00
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
水仙之梦: {
|
|
|
|
|
2: attr('dmg', 15, '水'),
|
|
|
|
|
4: {
|
|
|
|
|
title: '3层Buff下提高攻击力25%,水伤15%',
|
|
|
|
|
data: {
|
|
|
|
|
atkPct: 25,
|
|
|
|
|
dmg: 15
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
花海甘露之光: {
|
|
|
|
|
2: attr('hpPct', 20),
|
|
|
|
|
4: {
|
|
|
|
|
title: '5层Buff下提高元素战技与元素爆发伤害50%',
|
|
|
|
|
data: {
|
|
|
|
|
eDmg: 50,
|
|
|
|
|
qDmg: 50
|
|
|
|
|
}
|
|
|
|
|
}
|
2023-08-16 18:05:05 +00:00
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
逐影猎人: {
|
|
|
|
|
2: {
|
|
|
|
|
title: '普通攻击与重击造成的伤害提高15%',
|
|
|
|
|
data: {
|
|
|
|
|
aDmg: 15,
|
|
|
|
|
a2Dmg: 15
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
4: {
|
|
|
|
|
title: '3层Buff下提高暴击率36%',
|
|
|
|
|
data: {
|
|
|
|
|
cpct: 36
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
黄金剧团: {
|
|
|
|
|
2: {
|
|
|
|
|
title: '元素战技造成的伤害提升20%',
|
|
|
|
|
data: {
|
|
|
|
|
eDmg: 20
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
4: {
|
|
|
|
|
title: '满层时元素战技造成的伤害提升50%',
|
|
|
|
|
data: {
|
|
|
|
|
eDmg: 50
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-09-24 12:20:50 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2022-09-24 22:42:48 +00:00
|
|
|
|
export default buffs
|