2022-09-26 19:47:52 +00:00
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export const details = [{
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title: '断除烦恼炮总伤害',
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dmg: ({ talent, cons }, dmg) => dmg(talent.e['断除烦恼炮伤害'] + talent.e['售后服务弹伤害'] * (cons >= 1 ? 3 : 2), 'e')
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}, {
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title: 'Q每跳恢复生命',
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dmg: ({ talent, calc, attr }, {
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heal
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2022-09-27 02:25:31 +00:00
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}) => heal(talent.q['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.q['持续治疗量2'][1] * 1)
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2022-09-26 19:47:52 +00:00
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}]
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2023-05-26 20:38:45 +00:00
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export const defDmgIdx = 1
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2022-09-26 19:47:52 +00:00
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export const mainAttr = 'atk,hp,cpct,cdmg'
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export const buffs = [{
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title: '多莉1命:断除烦恼炮命中后增加一枚炮弹',
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cons: 1
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}, {
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title: '多莉4命:角色生命值低于50%时,获得50%治疗加成',
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cons: 4,
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data: {
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healInc: 50
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}
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}]
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