miao-plugin/resources/meta-gs/character/纳西妲/calc.js

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export const details = [{
title: 'E长按伤害',
params: { e: true, q: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e')
}, {
title: '灭净三业伤害',
params: { e2: true, q: false },
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dmg: ({ talent, attr }, { basic }) => {
const td = talent.e['灭净三业伤害2']
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const em = attr.mastery
const atk = attr.atk
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
}
}, {
title: '开Q灭净三业伤害',
params: { e2: true },
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dmg: ({ talent, attr }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = attr.mastery
const atk = attr.atk
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e')
}
}, {
title: '灭净三业·蔓激化',
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params: { e2: true, q: false },
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dmg: ({ talent, attr }, { basic }) => {
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const td = talent.e['灭净三业伤害2']
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const em = attr.mastery
const atk = attr.atk
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return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
}
}, {
title: '开Q灭净三业·蔓激化',
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params: { e2: true },
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dmg: ({ talent, attr }, { basic }) => {
const td = talent.e['灭净三业伤害2']
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const em = attr.mastery
const atk = attr.atk
return basic(td[0] * atk / 100 + td[1] * em / 100, 'e', 'spread')
}
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}, {
title: '六命特殊E伤害',
cons: 6,
dmg: ({ attr }, { basic }) => basic(attr.atk * 2.00 + attr.mastery * 4.00, 'e')
}, {
title: '六命特殊E伤害·蔓激化',
cons: 6,
dmg: ({ attr }, { basic }) => basic(attr.atk * 2.00 + attr.mastery * 4.00, 'e', 'spread')
}]
export const defDmgIdx = 4
export const mainAttr = 'atk,mastery,cpct,cdmg'
export const buffs = [{
title: '草神1命火元素队友额外计入1位',
cons: 1
}, {
title: '草神2命激化相关反应降低敌人防御力30%',
cons: 2,
data: {
enemyDef: 30
}
}, {
title: '草神4命E4个敌人提升精通160',
cons: 4,
data: {
mastery: 160
}
}, {
title: '草神被动开Q元素精通提升[mastery]',
sort: 7,
data: {
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mastery: ({ attr, params }) => (params.q === false ? 0 : 1) * Math.min(250, attr.mastery * 0.25)
}
}, {
title: '草神被动:基于元素精通提升灭净三业伤害[eDmg]%,暴击率[eCpct]%',
sort: 9,
data: {
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eDmg: ({ attr, params }) => (params.e ? 0 : 1) * Math.min(80, (attr.mastery - 200) * 0.1),
eCpct: ({ attr, params }) => (params.e ? 0 : 1) * Math.min(24, (attr.mastery - 200) * 0.03)
}
}, {
title: '草神Q开Q提升灭净三业伤害[eDmg]%',
data: {
eDmg: ({ cons, talent, params }) => (params.q === false ? 0 : 1) *
(cons >= 1 ? talent.q['火2伤害提升'] : talent.q['火1伤害提升'])
}
}, 'spread']