2024-05-13 15:42:38 +00:00
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import { Format } from '#miao'
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export const details = [{
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title: '战技伤害',
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dmg: ({ talent, cons }, dmg) => {
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let count = cons < 6 ? 5 : 7
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return dmg(talent.e['技能伤害'] * count, 'e')
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}
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}, {
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title: '终结技提高全队击破特攻',
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dmg: ({ talent }) => {
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return {
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avg: Format.percent(talent.q['击破特攻提高']),
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type: 'text'
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}
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}
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}, {
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title: '4魂提高队友击破特攻',
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params: { q: true },
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cons: 4,
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dmg: ({ attr }) => {
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return {
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avg: Format.percent(attr.stance / 100 * 0.15),
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type: 'text'
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}
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}
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}, {
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title: '普攻·超击破伤害',
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params: { q: true },
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dmg: ({ trees }, { reaction }) => {
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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2024-06-20 22:43:11 +00:00
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avg: reaction('superBreak').avg / 0.9 * extraDmg
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2024-05-13 15:42:38 +00:00
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}
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}
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}, {
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title: '战技·超击破伤害',
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dmgKey: 'e',
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params: { q: true },
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dmg: ({ cons, trees }, { reaction }) => {
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let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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2024-06-20 22:43:11 +00:00
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avg: reaction('superBreak').avg / 0.9 * cost * extraDmg
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2024-05-13 15:42:38 +00:00
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}
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}
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}]
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export const mainAttr = 'atk,stance'
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export const defDmgKey = 'e'
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export const buffs = [{
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title: '终结技Buff:我方全体击破特攻提高[stance]%',
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data: {
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stance: ({ talent }) => talent.q['击破特攻提高'] * 100
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}
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}, {
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title: '行迹-卫我起舞:场上敌方数量为1时,超击破伤害提高60%',
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tree: 1
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}, {
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title: '开拓者6命:战技的额外伤害次数增加2次',
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cons: 6
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}]
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export const createdBy = 'Aluxes'
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