2022-12-03 19:47:23 +00:00
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export const details = [{
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title: 'E后重击伤害',
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2022-12-07 06:22:39 +00:00
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params: { q: 1, team: false },
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2022-12-03 19:47:23 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: 'Q单段伤害',
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2022-12-07 06:22:39 +00:00
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params: { q: 1, team: false },
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2022-12-03 19:47:23 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.q['连斩伤害2'][0], 'q')
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}, {
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title: 'Q总伤害',
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2022-12-07 06:22:39 +00:00
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params: { q: 1, team: false },
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2022-12-03 19:47:23 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['连斩伤害'] + talent.q['最后一击伤害'], 'q')
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}, {
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title: 'Q总伤害·超激化',
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params: { q: 1, team: false },
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2022-12-03 19:47:23 +00:00
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dmg: ({ talent }, dmg) => {
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let t1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化')
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let t2 = dmg(talent.q['连斩伤害'] / 8, 'q')
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let t3j = dmg(talent.q['最后一击伤害'], 'q', '超激化')
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return {
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dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg,
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avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg
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}
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}
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}, {
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title: '刻九万妲Q激化总伤',
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2022-12-07 06:22:39 +00:00
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params: { q: 1, team: true },
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2022-12-03 19:47:23 +00:00
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dmg: ({ talent }, dmg) => {
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let t1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化')
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let t2 = dmg(talent.q['连斩伤害'] / 8, 'q')
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let t3j = dmg(talent.q['最后一击伤害'], 'q', '超激化')
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return {
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dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg,
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avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg
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}
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}
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}]
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export const defParams = {
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q: 1,
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team: true
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2022-12-03 19:47:23 +00:00
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}
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export const defDmgIdx = 4
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '刻晴被动:释放Q获得15%暴击率',
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data: {
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qCpct: 15
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}
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}, {
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title: '刻晴4命:触发雷元素相关反应提升攻击力25%',
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cons: 4,
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data: {
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atkPct: 25
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}
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}, {
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title: '刻晴6命:4层获得24%雷伤加成',
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cons: 6,
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data: {
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dmg: 24
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}
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}, {
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check: ({ cons, params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 40,
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atkPct: 20,
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kx: 40
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 48,
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atkPct: 20,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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dmg: 48,
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atkPct: 40,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '宗室天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,攻击[atkPct]%',
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data: {
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atkPlus: 794.2,
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cdmg: 60,
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atkPct: 20
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}
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}, {
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check: ({ cons, params }) => (cons >= 2 && params.team === true),
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title: '千夜2命纳西妲:增加精通[mastery],减防[enemyDef]%',
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data: {
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mastery: 290,
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enemyDef: 30
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}
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}, {
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check: ({ cons, params }) => (cons < 2 && params.team === true),
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title: '千夜0命纳西妲:增加精通[mastery]',
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data: {
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mastery: 290
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}
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}]
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