miao-plugin/resources/meta/character/八重神子/calc_auto.js

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export const details = [{
check: ({ cons }) => cons < 2,
dmgKey: 'e',
title: '叄阶杀生樱伤害',
params: { team: false, team2: false },
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
}, {
check: ({ cons }) => cons >= 2,
dmgKey: 'e',
title: '肆阶杀生樱伤害',
params: { team: false, team2: false },
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
}, {
check: ({ cons }) => cons < 2,
title: '叄阶杀生樱激化伤害',
params: { team: false, team2: false },
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', 'aggravate')
}, {
check: ({ cons }) => cons >= 2,
title: '肆阶杀生樱激化伤害',
params: { team: false, team2: false },
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', 'aggravate')
}, {
check: ({ cons }) => cons < 2,
dmgKey: 'e_t',
params: { team: true, team2: false },
title: '温三雷叄阶杀生樱伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
}, {
check: ({ cons }) => cons >= 2,
dmgKey: 'e_t',
params: { team: true, team2: false },
title: '温三雷肆阶杀生樱伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
}, {
title: '四段Q总伤害',
params: { team: false, team2: false },
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
}, {
title: '四段Q总激化伤害',
params: { team: false, team2: false },
dmg: ({ talent }, dmg) => {
let q1j = dmg(talent.q['技能伤害'], 'q', 'aggravate')
let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', 'aggravate')
return {
dmg: q1j.dmg + q2j.dmg * 3,
avg: q1j.avg + q2j.avg * 3
}
}
}, {
title: '温三雷四段Q总伤害',
params: { team: true, team2: false },
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
}, {
check: ({ cons }) => cons < 2,
dmgKey: 'e_j',
params: { team: false, team2: true },
title: '提八纳万叄阶杀生樱激化伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', 'aggravate')
}, {
check: ({ cons }) => cons >= 2,
dmgKey: 'e_j',
params: { team: false, team2: true },
title: '提八纳万肆阶杀生樱激化伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', 'aggravate')
}, {
title: '提八纳万四段Q总伤害',
params: { team: false, team2: true },
dmg: ({ talent }, dmg) => {
let q1j = dmg(talent.q['技能伤害'], 'q', 'aggravate')
let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', 'aggravate')
return {
dmg: q1j.dmg + q2j.dmg * 3,
avg: q1j.avg + q2j.avg * 3
}
}
}]
export const mainAttr = 'atk,cpct,cdmg,mastery,dmg'
export const defDmgKey = 'e_j'
export const defParams = {
team: true, team2: true
}
export const buffs = [{
check: ({ cons }) => cons >= 4,
title: '4命效果杀生樱命中敌人后提高雷伤[dmg]%',
data: {
dmg: 20
}
}, {
cons: 6,
title: '6命效果杀生樱无视敌人[eDef]%防御',
data: {
eDef: 60
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5终末6命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct: 40,
kx: 60,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons < 6 && cons > 1 && params.team === true),
title: '精1终末0命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct: 20,
kx: 40,
mastery: 100
}
}, {
check: ({ params }) => params.team === true,
title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
data: {
atkPlus: 794.2,
atkPct: 20,
cdmg: 60
}
}, {
check: ({ cons, params }) => (cons >= 2 && cons < 6 && params.team2 === true),
title: '精1千夜纳西妲提纳里增加精通[mastery](包括双草),减防[enemyDef]%',
data: {
mastery: 140,
enemyDef: 30
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team2 === true),
title: '精5千夜纳西妲提纳里增加精通[mastery](包括双草),减防[enemyDef](折合效果)%',
data: {
mastery: 268,
enemyDef: 12
}
}, {
check: ({ cons, params }) => (cons < 2 && params.team2 === true),
title: '精1千夜草套纳西妲提纳里增加精通[mastery](包括双草)',
data: {
mastery: 140
}
}, {
check: ({ cons, params }) => cons <= 1 && params.team2 === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team2 === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team2 === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
title: '天赋-启蜇之祝词:基于元素精通提高杀生樱伤害[eDmg]%',
sort: 9,
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data: {
eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
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}
}, {
check: ({ params }) => params.team === true,
title: '雷神-恶曜开眼开E元素爆发伤害提升[qDmg]%',
data: {
qDmg: 27
}
}, 'aggravate']