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export const details = [{
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title: '重云E伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, ({ cons }) => {
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let count = cons === 6 ? 4 : 3
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return {
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title: `Q ${count}柄灵刃总伤害`,
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dmg: ({ talent, cons }, dmg) => dmg(talent.q['技能伤害'] * count, 'q')
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}
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}]
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export const defDmgIdx = 1
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '重云6命:对于生命百分比低于重云的敌人伤害提升15%,同时额外多一柄灵刃',
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cons: 6,
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data: {
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qDmg: 15
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}
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}]
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